feat(render): add meshlet rendering and ECS query ref API
Introduces meshlet-based rendering pipeline with new HLSL structures and push constant layouts. Refactors meshlet upload/cooking, updates RenderGraphContext for global/view/instance data, and enhances ECS QueryBuilder with ref returns and [UnscopedRef] for fluent chaining. Improves resource management and disposal patterns, updates D3D12 interop for compatibility, and refines test/app infrastructure. Includes dependency updates, bug fixes, and code cleanups.
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@@ -19,9 +19,9 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Misaki.HighPerformance" Version="1.0.4" />
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<PackageReference Include="Misaki.HighPerformance" Version="1.0.5" />
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<PackageReference Include="Misaki.HighPerformance.Jobs" Version="1.5.3" />
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<PackageReference Include="Misaki.HighPerformance.LowLevel" Version="1.5.2">
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<PackageReference Include="Misaki.HighPerformance.LowLevel" Version="1.5.4">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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