feat(render): add meshlet rendering and ECS query ref API
Introduces meshlet-based rendering pipeline with new HLSL structures and push constant layouts. Refactors meshlet upload/cooking, updates RenderGraphContext for global/view/instance data, and enhances ECS QueryBuilder with ref returns and [UnscopedRef] for fluent chaining. Improves resource management and disposal patterns, updates D3D12 interop for compatibility, and refines test/app infrastructure. Includes dependency updates, bug fixes, and code cleanups.
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@@ -340,7 +340,7 @@ public abstract class SystemGroup : ISystem
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public sealed class DefaultSystemGroup : SystemGroup;
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public sealed class SystemManager
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public sealed class SystemManager : IDisposable
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{
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private readonly World _world;
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@@ -415,4 +415,9 @@ public sealed class SystemManager
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system.Cleanup(in systemAPI);
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}
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}
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public void Dispose()
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{
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CleanupAll(default);
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}
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}
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