feat(render): add meshlet rendering and ECS query ref API

Introduces meshlet-based rendering pipeline with new HLSL structures and push constant layouts. Refactors meshlet upload/cooking, updates RenderGraphContext for global/view/instance data, and enhances ECS QueryBuilder with ref returns and [UnscopedRef] for fluent chaining. Improves resource management and disposal patterns, updates D3D12 interop for compatibility, and refines test/app infrastructure. Includes dependency updates, bug fixes, and code cleanups.
This commit is contained in:
2026-03-25 20:27:46 +09:00
parent b729ca86f5
commit 447a4e6904
28 changed files with 407 additions and 165 deletions

View File

@@ -422,6 +422,7 @@ public class RenderSystem : IDisposable
}
_renderPipeline.Dispose();
_resourceManager.Dispose();
_graphicsEngine.Dispose();
_shutdownEvent.Dispose();