feat(render): add meshlet rendering and ECS query ref API
Introduces meshlet-based rendering pipeline with new HLSL structures and push constant layouts. Refactors meshlet upload/cooking, updates RenderGraphContext for global/view/instance data, and enhances ECS QueryBuilder with ref returns and [UnscopedRef] for fluent chaining. Improves resource management and disposal patterns, updates D3D12 interop for compatibility, and refines test/app infrastructure. Includes dependency updates, bug fixes, and code cleanups.
This commit is contained in:
@@ -422,6 +422,7 @@ public class RenderSystem : IDisposable
|
||||
}
|
||||
|
||||
_renderPipeline.Dispose();
|
||||
_resourceManager.Dispose();
|
||||
_graphicsEngine.Dispose();
|
||||
_shutdownEvent.Dispose();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user