feat(render): add meshlet rendering and ECS query ref API
Introduces meshlet-based rendering pipeline with new HLSL structures and push constant layouts. Refactors meshlet upload/cooking, updates RenderGraphContext for global/view/instance data, and enhances ECS QueryBuilder with ref returns and [UnscopedRef] for fluent chaining. Improves resource management and disposal patterns, updates D3D12 interop for compatibility, and refines test/app infrastructure. Includes dependency updates, bug fixes, and code cleanups.
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@@ -160,6 +160,16 @@ internal class D3D12GraphicsEngine : IGraphicsEngine
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return;
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}
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while (_commandBufferReturnQueue.TryDequeue(out var entry))
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{
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entry.commandBuffer.Dispose();
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}
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while (_commandBufferPool.TryDequeue(out var cmd))
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{
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cmd.Dispose();
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}
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_resourceDatabase.ReleaseAllResourcesImmediately();
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_resourceAllocator.Dispose();
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