feat(render): add meshlet rendering and ECS query ref API

Introduces meshlet-based rendering pipeline with new HLSL structures and push constant layouts. Refactors meshlet upload/cooking, updates RenderGraphContext for global/view/instance data, and enhances ECS QueryBuilder with ref returns and [UnscopedRef] for fluent chaining. Improves resource management and disposal patterns, updates D3D12 interop for compatibility, and refines test/app infrastructure. Includes dependency updates, bug fixes, and code cleanups.
This commit is contained in:
2026-03-25 20:27:46 +09:00
parent b729ca86f5
commit 447a4e6904
28 changed files with 407 additions and 165 deletions

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@@ -29,9 +29,9 @@ internal unsafe class D3D12RenderDevice : D3D12Object<ID3D12Device14>, IRenderDe
public SharedPtr<IDXGIFactory7> DXGIFactory => _dxgiFactory.Share();
public SharedPtr<IDXGIAdapter1> Adapter => _adapter.Share();
public SharedPtr<ID3D12CommandQueue1> NativeGraphicsQueue => _graphicsQueue.NativeObject;
public SharedPtr<ID3D12CommandQueue1> NativeComputeQueue => _computeQueue.NativeObject;
public SharedPtr<ID3D12CommandQueue1> NativeCopyQueue => _copyQueue.NativeObject;
public SharedPtr<ID3D12CommandQueue> NativeGraphicsQueue => _graphicsQueue.NativeObject;
public SharedPtr<ID3D12CommandQueue> NativeComputeQueue => _computeQueue.NativeObject;
public SharedPtr<ID3D12CommandQueue> NativeCopyQueue => _copyQueue.NativeObject;
public D3D12RenderDevice()
:base(CreateDevice(out var dxgiFactory, out var adapter))