feat(render): add meshlet rendering and ECS query ref API
Introduces meshlet-based rendering pipeline with new HLSL structures and push constant layouts. Refactors meshlet upload/cooking, updates RenderGraphContext for global/view/instance data, and enhances ECS QueryBuilder with ref returns and [UnscopedRef] for fluent chaining. Improves resource management and disposal patterns, updates D3D12 interop for compatibility, and refines test/app infrastructure. Includes dependency updates, bug fixes, and code cleanups.
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@@ -29,9 +29,9 @@ internal unsafe class D3D12RenderDevice : D3D12Object<ID3D12Device14>, IRenderDe
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public SharedPtr<IDXGIFactory7> DXGIFactory => _dxgiFactory.Share();
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public SharedPtr<IDXGIAdapter1> Adapter => _adapter.Share();
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public SharedPtr<ID3D12CommandQueue1> NativeGraphicsQueue => _graphicsQueue.NativeObject;
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public SharedPtr<ID3D12CommandQueue1> NativeComputeQueue => _computeQueue.NativeObject;
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public SharedPtr<ID3D12CommandQueue1> NativeCopyQueue => _copyQueue.NativeObject;
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public SharedPtr<ID3D12CommandQueue> NativeGraphicsQueue => _graphicsQueue.NativeObject;
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public SharedPtr<ID3D12CommandQueue> NativeComputeQueue => _computeQueue.NativeObject;
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public SharedPtr<ID3D12CommandQueue> NativeCopyQueue => _copyQueue.NativeObject;
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public D3D12RenderDevice()
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:base(CreateDevice(out var dxgiFactory, out var adapter))
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