Replace Magick.NET with stb_image; refactor asset pipeline
- Switched image loading/saving from Magick.NET to native stb_image (Ghost.StbI), removing Magick.NET dependency. - Added Ghost.StbI project with native DLL, P/Invoke bindings, and wrapper. - Refactored TextureAssetHandler and TextureProcessor for stb_image, memory-mapped IO, and HDR/16-bit support. - Split IAssetHandler into IImportableAssetHandler and IPackableAssetHandler; updated interfaces to use FileStream. - Added shader and mesh asset handlers (GraphicsShaderAssetHandler, ComputeShaderAssetHandler, FBXAssetHandler). - Improved asset registry/catalog path handling and naming consistency. - Updated asset import pipeline to use new interfaces and trigger engine reimport. - Enhanced UI toolbar button styles and EditPage layout. - Added StbIBindingTest, DisableRuntimeMarshalling, and native wrapper attributes. - Updated wrapper generator for regex derivesFrom; added stbi.json config. - Removed Magick.NET reference; added Ghost.StbI and Ghost.Ufbx references. - Miscellaneous bugfixes and code cleanup.
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@@ -1,3 +1,4 @@
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using Ghost.Editor.Core.Contracts;
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using Ghost.Editor.Core.Utilities;
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using Ghost.Editor.Models;
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using Ghost.Engine;
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@@ -64,8 +65,14 @@ internal static class ActivationHandler
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};
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AllocationManager.Initialize(opts);
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App.GetService<EngineCore>();
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var assetRegistry = App.GetService<IAssetRegistry>();
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var engineCore = App.GetService<EngineCore>();
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assetRegistry.OnAssetImported += (sender, e) =>
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{
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engineCore.AssetManager.ReimportAsset(e);
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};
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return ValueTask.CompletedTask;
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}
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