feat(meshlet)!: consolidate and modernize Cluster LOD logic
Refactored Cluster LOD mesh generation by merging ClodBounds, ClodConfig, ClodMesh, ClodGroup, ClodCluster, Cluster, and related logic into a new MeshletUtility.cs under Ghost.Graphics.Utilities. Removed legacy Clod* files and updated to use improved memory management (UnsafeArray, Allocator.FreeList) and more idiomatic C# patterns. Updated .csproj package versions for compatibility. Minor code style improvements in RenderGraphResourcePool.cs. BREAKING CHANGE: Cluster LOD API has been consolidated and refactored; previous Clod* types and entry points have been removed or replaced. Callers must update to use MeshletUtility.cs.
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@@ -21,8 +21,8 @@
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<ItemGroup>
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<PackageReference Include="Misaki.HighPerformance" Version="1.0.4" />
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<PackageReference Include="Misaki.HighPerformance.Jobs" Version="1.5.1" />
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<PackageReference Include="Misaki.HighPerformance.LowLevel" Version="1.4.4">
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<PackageReference Include="Misaki.HighPerformance.Jobs" Version="1.5.2" />
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<PackageReference Include="Misaki.HighPerformance.LowLevel" Version="1.5.1">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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