feat(shader): add compute shader support and refactor pipeline

Refactored shader system to support both graphics and compute shaders.
- Updated ANTLR grammars and parser logic for explicit shader model and compute shader entry points.
- Split shader models and descriptors for graphics and compute.
- Refactored pipeline key generation and D3D12 pipeline library for compute support.
- Updated push constant layouts and HLSL includes for both shader types.
- Improved error handling and test coverage with new example files.

BREAKING CHANGE: Shader model, descriptor, and pipeline APIs have changed. Existing shader and pipeline code must be updated to use the new types and conventions.
This commit is contained in:
2026-04-10 02:53:40 +09:00
parent 68fda03aa9
commit 4ed5572ce7
29 changed files with 742 additions and 290 deletions

View File

@@ -13,7 +13,10 @@ shader:
RBRACE;
shaderBody:
(pipelineBlock | passBlock | functionCall)*;
shaderModel | (pipelineBlock | passBlock | functionCall)*;
shaderModel:
SM IDENTIFIER SEMICOLON;
scope:
GLOBAL | LOCAL;