Added new RHI abstraction layer;
Added new console debug page to UnitTest;
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@@ -1,4 +1,4 @@
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using Ghost.Graphics.Contracts;
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using Ghost.Graphics.Contracts;
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using Ghost.Graphics.D3D12.Utilities;
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using Ghost.Graphics.Data;
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using System.Collections.Immutable;
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@@ -13,6 +13,13 @@ namespace Ghost.Graphics.D3D12;
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// TODO: We should split the renderer and swap chain into different classes to allow for more flexibility in rendering pipelines.
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// Each renderer can have a render target (swap chain or texture).
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// When render target is null, skip the render pass execution.
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/// <summary>
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/// Legacy D3D12 Renderer - DEPRECATED
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/// Use D3D12Renderer instead for new code
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/// This class remains for compatibility during migration
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/// </summary>
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[Obsolete("Use D3D12Renderer instead")]
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internal unsafe class Renderer
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{
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private struct FrameResource : IDisposable
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