Refactoring rendering system.
Added new IRenderSystem and IFenceSynchronizer Changed IRenderer managment from RenderSystem to IGraphicsEngine
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@@ -1,3 +1,6 @@
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using System.Collections.Immutable;
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using System.Runtime.CompilerServices;
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using Ghost.Graphics.RHI;
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namespace Ghost.Graphics.D3D12;
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@@ -11,18 +14,20 @@ internal unsafe class D3D12GraphicsEngine : IGraphicsEngine
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private readonly D3D12RenderDevice _device;
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private readonly D3D12PipelineLibrary _pipelineLibrary;
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private readonly D3D12DescriptorAllocator _descriptorAllocator;
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private readonly D3D12ResourceDatabase _resourceDatabase;
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private readonly D3D12ResourceAllocator _resourceAllocator;
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private readonly D3D12CommandBuffer _copyCommandBuffer;
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private ImmutableArray<IRenderer> _renderers;
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private bool _disposed;
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public IRenderDevice Device => _device;
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public IPipelineLibrary PipelineLibrary => _pipelineLibrary;
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public IResourceDatabase ResourceDatabase => _resourceDatabase;
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public IResourceAllocator ResourceAllocator => _resourceAllocator;
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public D3D12GraphicsEngine(RenderSystem renderSystem)
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public D3D12GraphicsEngine(IRenderSystem renderSystem)
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{
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#if DEBUG
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_debugLayer = new();
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@@ -41,6 +46,8 @@ internal unsafe class D3D12GraphicsEngine : IGraphicsEngine
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_resourceAllocator,
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_descriptorAllocator,
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CommandBufferType.Copy);
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_renderers = ImmutableArray<IRenderer>.Empty;
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}
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~D3D12GraphicsEngine()
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@@ -48,13 +55,40 @@ internal unsafe class D3D12GraphicsEngine : IGraphicsEngine
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Dispose();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ThrowIfDisposed()
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{
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if (_disposed)
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{
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throw new ObjectDisposedException(nameof(D3D12GraphicsEngine));
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}
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}
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public IRenderer CreateRenderer()
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{
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return new D3D12Renderer(this, _resourceAllocator, _resourceDatabase);
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ThrowIfDisposed();
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var renderer = new D3D12Renderer(this, _resourceAllocator, _resourceDatabase);
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ImmutableInterlocked.Update(ref _renderers, renderers => renderers.Add(renderer));
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return renderer;
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}
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public void RemoveRenderer(IRenderer renderer)
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{
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ThrowIfDisposed();
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ImmutableInterlocked.Update(ref _renderers, renderers => renderers.Remove(renderer));
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}
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public void ClearRenderers()
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{
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ThrowIfDisposed();
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ImmutableInterlocked.Update(ref _renderers, renderers => renderers.Clear());
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}
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public ICommandBuffer CreateCommandBuffer(CommandBufferType type = CommandBufferType.Graphics)
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{
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ThrowIfDisposed();
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return new D3D12CommandBuffer(
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_device,
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_pipelineLibrary,
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@@ -66,21 +100,43 @@ internal unsafe class D3D12GraphicsEngine : IGraphicsEngine
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public ISwapChain CreateSwapChain(SwapChainDesc desc)
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{
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ThrowIfDisposed();
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return new D3D12SwapChain(_resourceDatabase, _device.DXGIFactory, ((D3D12CommandQueue)_device.ComputeQueue).NativeQueue, desc);
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}
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public void BeginFrame()
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{
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throw new NotImplementedException();
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ThrowIfDisposed();
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foreach (var renderer in _renderers)
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{
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renderer.ExecutePendingResize();
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}
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}
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public void RenderFrame()
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{
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ThrowIfDisposed();
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foreach (var renderer in _renderers)
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{
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renderer.Render();
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}
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}
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public void EndFrame()
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{
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throw new NotImplementedException();
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ThrowIfDisposed();
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_resourceAllocator.ReleaseTempResources();
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}
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public void Dispose()
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{
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if (_disposed)
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{
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return;
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}
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_copyCommandBuffer.Dispose();
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_pipelineLibrary.Dispose();
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@@ -93,6 +149,7 @@ internal unsafe class D3D12GraphicsEngine : IGraphicsEngine
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_debugLayer.Dispose();
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#endif
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_disposed = true;
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GC.SuppressFinalize(this);
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}
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}
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