Refactoring rendering system.
Added new IRenderSystem and IFenceSynchronizer Changed IRenderer managment from RenderSystem to IGraphicsEngine
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@@ -371,7 +371,7 @@ internal static unsafe class D3D12ShaderCompiler
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break;
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}
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// NOTE: Currently we are not support resource bindings yet, everything access through bindless heaps.
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// NOTE: Currently we do not support resource bindings yet, everything access through bindless heaps.
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default:
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{
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reflectionData.OtherResources.Add(new ResourceBindingInfo
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