Refactoring rendering system.
Added new IRenderSystem and IFenceSynchronizer Changed IRenderer managment from RenderSystem to IGraphicsEngine
This commit is contained in:
@@ -10,6 +10,14 @@ using Ghost.Graphics.Core;
|
||||
|
||||
namespace Ghost.Graphics.RHI;
|
||||
|
||||
public interface IRHIObject
|
||||
{
|
||||
string Name
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct ShaderPassKey
|
||||
{
|
||||
public readonly ulong value;
|
||||
|
||||
Reference in New Issue
Block a user