Enhance graphics engine and code organization
Added `InternalsVisibleTo` attribute for "Ghost.Graphics" and "Ghost.Editor" in `AssemblyInfo.cs`. Added a new `EngineAssemblyAttribute` in `EngineAssemblyAttribute.cs`. Added a reference to `Misaki.HighPerformance.Unsafe` in `Ghost.Core.csproj`. Added a new `Bounds` struct to represent axis-aligned bounding boxes in `Bounds.cs`. Added new `Color32` and `Color128` structs for color representation in `Color.cs`. Changed the namespace from `Ghost.Editor.Controls` to `Ghost.Editor.Core.Controls` in multiple files. Changed the implicit conversion operator in `ConstPtr<T>` to use a more descriptive parameter name in `ConstPtr.cs`. Changed the `Mesh` class to use `Color128` instead of `Color32` for color representation. Enhanced the `TypeCache` class to load types from assemblies marked with `EngineAssemblyAttribute`. Enhanced the `ProjectService` class to improve the `GetAllProjectAsync` method by filtering out bad projects. Enhanced the `GraphicsPipeline` class to support both DX12 and D3D12 graphics APIs. Enhanced the `Shader` class to include methods for compiling HLSL shaders and managing root signatures. Enhanced the `MeshRenderPass` class to utilize the new shader compilation methods. Refactored the `AppStateMachine` class to use private fields instead of static fields for state management. Refactored the `ComponentDataView` class to use the new namespace and improve organization. Refactored project references in `Ghost.Graphics.csproj` to include new dependencies and remove outdated ones. Made various adjustments to ensure consistency and improve code quality across multiple files.
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@@ -153,9 +153,24 @@ internal partial class ProjectService
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return await ProjectRepository.GetProjectByMetadataPathAsync(path) != null;
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}
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public IAsyncEnumerable<ProjectInfo> GetAllProjectAsync()
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public async IAsyncEnumerable<ProjectInfo> GetAllProjectAsync()
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{
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return ProjectRepository.GetAllProjectsAsync();
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var badProjectList = new List<ProjectInfo>();
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await foreach (var project in ProjectRepository.GetAllProjectsAsync())
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{
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if (string.IsNullOrWhiteSpace(project.MetadataPath) || !File.Exists(project.MetadataPath))
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{
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badProjectList.Add(project);
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continue;
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}
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yield return project;
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}
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foreach (var badProject in badProjectList)
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{
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await ProjectRepository.RemoveProjectAsync(badProject);
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}
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}
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public async Task<Result<ProjectMetadataInfo>> CreateProjectAsync(string projectName, string projectDirectory, Version engineVersion, string templatePath)
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