Added IShaderCompiler
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@@ -1,3 +1,4 @@
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using Misaki.HighPerformance.LowLevel;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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@@ -97,4 +98,18 @@ internal static unsafe partial class Win32Utility
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{
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return (flags & Unsafe.As<T, uint>(ref flag)) != 0;
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}
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extension(MemoryLeakException)
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[Conditional("DEBUG")]
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[Conditional("GHOST_EDITOR")]
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public static void ThrowIfRefCountNonZero(uint count)
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{
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if (count != 0)
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{
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throw new MemoryLeakException($"Reference count is not zero: {count}");
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}
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}
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}
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}
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