Added IShaderCompiler
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@@ -7,8 +7,6 @@ shader "MyShader/Standard"
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tex2d_b texture2 = tex2d_b(white);
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tex2d_b texture3 = tex2d_b(grey);
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tex2d_b texture4 = tex2d_b(normal);
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uint vertexBufferIndex;
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uint indexBufferIndex;
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}
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pipeline
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