Removed Ghost.ArcEntities project, it's replaced by Ghost.Entities
Added Playback to EntityCommandBuffer Added JobSchedular to world Added ISystem and SystemGroup Updated packages
This commit is contained in:
@@ -259,7 +259,7 @@ internal unsafe struct Archetype : IIdentifierType, IDisposable
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var chunkBase = chunk.GetUnsafePtr();
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var dst = chunkBase + _entityIdsOffset + (sizeof(Entity) * rowIndex);
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MemoryUtility.MemCpy(&entity, dst, (nuint)sizeof(Entity));
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MemoryUtility.MemCpy(dst, &entity, (nuint)sizeof(Entity));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -278,18 +278,18 @@ internal unsafe struct Archetype : IIdentifierType, IDisposable
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var size = ComponentRegister.GetComponentInfo(componentID).size;
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var dst = chunkBase + offset + (size * rowIndex);
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MemoryUtility.MemCpy(pComponent, dst, (nuint)size);
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MemoryUtility.MemCpy(dst, pComponent, (nuint)size);
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return ResultStatus.Success;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly ResultStatus GetComponentDataPtr(int chunkIndex, int rowIndex, Identifier<IComponent> componentID, void** ppv)
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public readonly void* GetComponentData(int chunkIndex, int rowIndex, Identifier<IComponent> componentID)
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{
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var r = GetLayout(componentID);
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if (r.Status != ResultStatus.Success)
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{
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return r.Status;
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return null;
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}
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var offset = r.Value.offset;
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@@ -297,9 +297,7 @@ internal unsafe struct Archetype : IIdentifierType, IDisposable
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var chunkBase = chunk.GetUnsafePtr();
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var size = ComponentRegister.GetComponentInfo(componentID).size;
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*ppv = chunkBase + offset + (size * rowIndex);
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return ResultStatus.Success;
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return chunkBase + offset + (size * rowIndex);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -355,7 +353,7 @@ internal unsafe struct Archetype : IIdentifierType, IDisposable
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}
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// Only operate the swap back after the update is succeed.
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MemoryUtility.MemCpy(pLastEntity, pRowEntity, (nuint)sizeof(Entity));
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MemoryUtility.MemCpy(pRowEntity, pLastEntity, (nuint)sizeof(Entity));
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for (var i = 0; i <= _layouts.Count; i++)
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{
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@@ -364,7 +362,7 @@ internal unsafe struct Archetype : IIdentifierType, IDisposable
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var pRow = chunk.GetUnsafePtr() + layout.offset + (layout.size * rowIndex);
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var pLast = chunk.GetUnsafePtr() + layout.offset + (layout.size * lastIndex);
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MemoryUtility.MemCpy(pLast, pRow, (nuint)layout.size);
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MemoryUtility.MemCpy(pRow, pLast, (nuint)layout.size);
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}
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}
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@@ -1,3 +1,12 @@
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global using EntityID = System.Int32;
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global using GenerationID = System.Int32;
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using Ghost.Core.Attributes;
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("Ghost.Engine")]
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[assembly: InternalsVisibleTo("Ghost.Editor.Core")]
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[assembly: InternalsVisibleTo("Ghost.Entities.Test")]
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[assembly: EngineAssembly]
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19
Ghost.Entities/Common.cs
Normal file
19
Ghost.Entities/Common.cs
Normal file
@@ -0,0 +1,19 @@
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namespace Ghost.Entities;
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public readonly struct Time
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{
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public int FrameCount
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{
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get; init;
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}
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public float DeltaTime
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{
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get; init;
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}
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public double ElapsedTime
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{
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get; init;
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}
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}
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@@ -30,9 +30,9 @@ public static class ComponentTypeID<T>
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internal static class ComponentRegister
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{
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private static int s_nextComponentTypeID = 0;
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private static readonly Dictionary<IntPtr, Identifier<IComponent>> s_typeHandleToID = new();
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private static readonly List<ComponentInfo> s_registeredComponents = new();
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private static readonly Dictionary<IntPtr, Identifier<IComponent>> s_typeHandleToID = new();
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private static readonly Dictionary<string, Identifier<IComponent>> s_nameToRuntimeID = new();
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public static unsafe Identifier<IComponent> GetOrRegisterComponent<T>()
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@@ -71,12 +71,26 @@ internal static class ComponentRegister
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}
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}
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public static Identifier<IComponent> GetComponentID(Type type)
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{
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var typeHandle = type.TypeHandle.Value;
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lock (s_registeredComponents)
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{
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if (s_typeHandleToID.TryGetValue(typeHandle, out var existingID))
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{
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return existingID;
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}
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}
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throw new KeyNotFoundException($"Component type {type} is not registered.");
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}
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public static ComponentInfo GetComponentInfo(Identifier<IComponent> typeId)
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{
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return s_registeredComponents[typeId];
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}
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public static int GetHashCode(ReadOnlySpan<Identifier<IComponent>> componentTypeIDs)
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public static int GetHashCode(params ReadOnlySpan<Identifier<IComponent>> componentTypeIDs)
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{
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var largestID = 0;
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foreach (var id in componentTypeIDs)
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@@ -1,5 +1,8 @@
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using Ghost.Core;
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using Misaki.HighPerformance.LowLevel.Buffer;
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using Misaki.HighPerformance.LowLevel.Collections;
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using Misaki.HighPerformance.LowLevel.Utilities;
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using System.Runtime.InteropServices;
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namespace Ghost.Entities;
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@@ -17,18 +20,24 @@ public unsafe class EntityCommandBuffer : IDisposable
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private struct Command
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{
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public UnsafeArray<byte> data;
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public CommandType type;
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public Entity entity;
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public int componentTypeID;
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public CommandType type;
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public Identifier<IComponent> componentTypeID;
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}
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private readonly EntityManager _entityManager;
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private UnsafeList<Command> _commands; // TODO: Maybe use UnsafeArray<byte> directly?
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private UnsafeList<Command> _commands; // TODO: Maybe use UnsafeArray<byte> directly to save additional memory allocation in Unsafe<byte> data inside Command struct.
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private bool _disposed;
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public EntityCommandBuffer(EntityManager entityManager)
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{
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_entityManager = entityManager;
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_commands = new UnsafeList<Command>(32, Misaki.HighPerformance.LowLevel.Buffer.Allocator.Persistent);
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_commands = new UnsafeList<Command>(32, Allocator.Persistent);
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}
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~EntityCommandBuffer()
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{
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Dispose();
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}
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public void CreateEntity()
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@@ -44,48 +53,107 @@ public unsafe class EntityCommandBuffer : IDisposable
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_commands.Add(command);
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}
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public void DestroyEntity(Entity entity)
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public void CreateEntity(params ReadOnlySpan<Identifier<IComponent>> componentTypeIDs)
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{
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var data = new UnsafeArray<byte>(componentTypeIDs.Length * sizeof(int), Allocator.Temp);
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MemoryMarshal.Cast<Identifier<IComponent>, byte>(componentTypeIDs).CopyTo(data.AsSpan());
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var command = new Command
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{
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type = CommandType.DestroyEntity,
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data = default,
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entity = entity,
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componentTypeID = -1
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type = CommandType.CreateEntity,
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data = data,
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entity = Entity.Invalid,
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componentTypeID = Identifier<IComponent>.Invalid
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};
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_commands.Add(command);
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}
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public void AddComponent<T>(Entity entity, T component)
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public void DestroyEntity(Entity entity)
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{
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_commands.Add(new Command
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{
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type = CommandType.DestroyEntity,
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data = default,
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entity = entity,
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componentTypeID = Identifier<IComponent>.Invalid
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});
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}
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public void AddComponent<T>(Entity entity, T component = default)
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where T : unmanaged, IComponent
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{
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var data = new UnsafeArray<byte>(sizeof(T), Misaki.HighPerformance.LowLevel.Buffer.Allocator.Persistent);
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MemoryUtility.MemCpy(&component, data.GetUnsafePtr(), (nuint)sizeof(T));
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var data = new UnsafeArray<byte>(sizeof(T), Allocator.Temp);
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MemoryUtility.MemCpy(data.GetUnsafePtr(), &component, (nuint)sizeof(T));
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var command = new Command
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_commands.Add(new Command
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{
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type = CommandType.AddComponent,
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data = data,
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entity = entity,
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componentTypeID = ComponentTypeID<T>.value
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};
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_commands.Add(command);
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});
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}
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public void RemoveComponent<T>(Entity entity)
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where T : unmanaged, IComponent
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{
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var command = new Command
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_commands.Add(new Command
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{
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type = CommandType.RemoveComponent,
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data = default,
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entity = entity,
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componentTypeID = ComponentTypeID<T>.value
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};
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});
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}
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_commands.Add(command);
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public void SetComponent<T>(Entity entity, T component)
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where T : unmanaged, IComponent
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{
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var data = new UnsafeArray<byte>(sizeof(T), Allocator.Temp);
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MemoryUtility.MemCpy(data.GetUnsafePtr(), &component, (nuint)sizeof(T));
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_commands.Add(new Command
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{
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type = CommandType.SetComponent,
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data = data,
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entity = entity,
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componentTypeID = ComponentTypeID<T>.value
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});
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}
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internal void Playback()
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{
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foreach (ref var command in _commands)
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{
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switch (command.type)
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{
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case CommandType.CreateEntity:
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if (command.data.Count > 0)
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{
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_entityManager.CreateEntity(MemoryMarshal.Cast<byte, Identifier<IComponent>>(command.data.AsSpan()));
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}
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else
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{
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_entityManager.CreateEntity();
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}
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break;
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case CommandType.DestroyEntity:
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_entityManager.DestroyEntity(command.entity);
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break;
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case CommandType.AddComponent:
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_entityManager.AddComponent(command.entity, command.componentTypeID, command.data.GetUnsafePtr());
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break;
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case CommandType.RemoveComponent:
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_entityManager.RemoveComponent(command.entity, command.componentTypeID);
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break;
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case CommandType.SetComponent:
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_entityManager.SetComponent(command.entity, command.componentTypeID, command.data.GetUnsafePtr());
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break;
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}
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}
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Reset();
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}
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public void Reset()
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@@ -100,11 +168,19 @@ public unsafe class EntityCommandBuffer : IDisposable
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public void Dispose()
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{
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if (_disposed)
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{
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return;
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}
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foreach (ref var command in _commands)
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{
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command.data.Dispose();
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}
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_commands.Dispose();
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_disposed = true;
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GC.SuppressFinalize(this);
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}
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}
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@@ -6,7 +6,7 @@ using System.Diagnostics;
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namespace Ghost.Entities;
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public unsafe class EntityManager : IDisposable
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public unsafe partial class EntityManager : IDisposable
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{
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private struct EntityLocation
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{
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@@ -45,6 +45,34 @@ public unsafe class EntityManager : IDisposable
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return ResultStatus.Success;
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}
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/// <summary>
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/// Create an entity with no components.
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/// </summary>
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/// <returns>The created entity.</returns>
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public Entity CreateEntity()
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{
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// Put into empty archetype
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ref var emptyArchetype = ref _world.GetArchetypeReference(World.EmptyArchetypeID);
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emptyArchetype.AllocateEntity(out var chunkIndex, out var rowIndex);
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var id = _entityLocations.Add(new EntityLocation
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{
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archetypeID = World.EmptyArchetypeID,
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chunkIndex = chunkIndex,
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rowIndex = rowIndex
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}, out var generation);
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var entity = new Entity(id, generation);
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emptyArchetype.SetEntity(chunkIndex, rowIndex, entity);
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return entity;
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}
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/// <summary>
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/// Create an entity with specified components.
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/// </summary>
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/// <param name="componentTypeIDs">The component type IDs to add to the entity.</param>
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/// <returns>The created entity.</returns>
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public Entity CreateEntity(params ReadOnlySpan<Identifier<IComponent>> componentTypeIDs)
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{
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var signatureHash = ComponentRegister.GetHashCode(componentTypeIDs);
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@@ -71,26 +99,84 @@ public unsafe class EntityManager : IDisposable
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return entity;
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}
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public Entity CreateEntity()
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/// <summary>
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/// Create multiple entities with specified components.
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/// </summary>
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/// <param name="count">The number of entities to create.</param>
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/// <param name="allocator">The allocator to use for the returned array.</param>
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/// <param name="componentTypeIDs">The component type IDs to add to the entities. </param>
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/// <returns>An array of the created entities.</returns>
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public UnsafeArray<Entity> CreateEntities(int count, Allocator allocator, params ReadOnlySpan<Identifier<IComponent>> componentTypeIDs)
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{
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// Put into empty archetype
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ref var emptyArchetype = ref _world.GetArchetypeReference(World.EmptyArchetypeID);
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emptyArchetype.AllocateEntity(out var chunkIndex, out var rowIndex);
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var signatureHash = ComponentRegister.GetHashCode(componentTypeIDs);
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var arcID = _world.GetArchetypeIDBySignatureHash(signatureHash);
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var id = _entityLocations.Add(new EntityLocation
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if (arcID.IsNotValid)
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{
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archetypeID = World.EmptyArchetypeID,
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chunkIndex = chunkIndex,
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rowIndex = rowIndex
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}, out var generation);
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arcID = _world.CreateArchetype(componentTypeIDs, signatureHash);
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}
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var entity = new Entity(id, generation);
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emptyArchetype.SetEntity(chunkIndex, rowIndex, entity);
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ref var archetype = ref _world.GetArchetypeReference(arcID);
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return entity;
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var entities = new UnsafeArray<Entity>(count, allocator);
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for (var i = 0; i < count; i++)
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{
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archetype.AllocateEntity(out var chunkIndex, out var rowIndex);
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var id = _entityLocations.Add(new EntityLocation
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{
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archetypeID = arcID,
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chunkIndex = chunkIndex,
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rowIndex = rowIndex
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}, out var generation);
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var entity = new Entity(id, generation);
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archetype.SetEntity(chunkIndex, rowIndex, entity);
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entities[i] = entity;
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}
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return entities;
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}
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|
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public ResultStatus DestoryEntity(Entity entity)
|
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/// <summary>
|
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/// Create multiple entities with specified components.
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/// </summary>
|
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/// <param name="count">The number of entities to create.</param>
|
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/// <param name="componentTypeIDs">The component type IDs to add to the entities. </param>
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public void CreateEntities(int count, params ReadOnlySpan<Identifier<IComponent>> componentTypeIDs)
|
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{
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var signatureHash = ComponentRegister.GetHashCode(componentTypeIDs);
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var arcID = _world.GetArchetypeIDBySignatureHash(signatureHash);
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if (arcID.IsNotValid)
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{
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arcID = _world.CreateArchetype(componentTypeIDs, signatureHash);
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}
|
||||
|
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ref var archetype = ref _world.GetArchetypeReference(arcID);
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|
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for (var i = 0; i < count; i++)
|
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{
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archetype.AllocateEntity(out var chunkIndex, out var rowIndex);
|
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|
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var id = _entityLocations.Add(new EntityLocation
|
||||
{
|
||||
archetypeID = arcID,
|
||||
chunkIndex = chunkIndex,
|
||||
rowIndex = rowIndex
|
||||
}, out var generation);
|
||||
|
||||
var entity = new Entity(id, generation);
|
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archetype.SetEntity(chunkIndex, rowIndex, entity);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Destroy the specified entity.
|
||||
/// </summary>
|
||||
/// <returns>The result status of the operation.</returns>
|
||||
public ResultStatus DestroyEntity(Entity entity)
|
||||
{
|
||||
if (!_entityLocations.TryGetElementAt(entity.ID, entity.Generation, out var location))
|
||||
{
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||||
@@ -112,6 +198,109 @@ public unsafe class EntityManager : IDisposable
|
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return ResultStatus.Success;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the specified entity exists.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to check.</param>
|
||||
/// <returns>True if the entity exists, false otherwise.</returns>
|
||||
public bool Exists(Entity entity)
|
||||
{
|
||||
return _entityLocations.Contains(entity.ID, entity.Generation);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a singleton entity with the specified component.
|
||||
/// </summary>
|
||||
/// <param name="componentID">The component type ID of the singleton.</param>
|
||||
/// <param name="pComponent">Pointer to the component data.</param>
|
||||
/// <returns>The result status of the operation.</returns>
|
||||
public ResultStatus CreateSingleton(Identifier<IComponent> componentID, void* pComponent)
|
||||
{
|
||||
if (pComponent == null)
|
||||
{
|
||||
return ResultStatus.InvalidArgument;
|
||||
}
|
||||
|
||||
// Check if singleton already exists
|
||||
var signatureHash = ComponentRegister.GetHashCode(componentID);
|
||||
var arcID = _world.GetArchetypeIDBySignatureHash(signatureHash);
|
||||
|
||||
if (arcID.IsValid)
|
||||
{
|
||||
return ResultStatus.InvalidArgument;
|
||||
}
|
||||
|
||||
arcID = _world.CreateArchetype([componentID], signatureHash);
|
||||
|
||||
ref var archetype = ref _world.GetArchetypeReference(arcID);
|
||||
archetype.AllocateEntity(out var chunkIndex, out var rowIndex);
|
||||
|
||||
var id = _entityLocations.Add(new EntityLocation
|
||||
{
|
||||
archetypeID = arcID,
|
||||
chunkIndex = chunkIndex,
|
||||
rowIndex = rowIndex
|
||||
}, out var generation);
|
||||
|
||||
var entity = new Entity(id, generation);
|
||||
archetype.SetEntity(chunkIndex, rowIndex, entity);
|
||||
archetype.SetComponentData(chunkIndex, rowIndex, componentID, pComponent);
|
||||
|
||||
return ResultStatus.Success;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a singleton entity with the specified component.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The component type.</typeparam>
|
||||
/// <param name="component">The component data.</param>
|
||||
/// <returns>The result status of the operation.</returns>
|
||||
public ResultStatus CreateSingleton<T>(T component = default)
|
||||
where T : unmanaged, IComponent
|
||||
{
|
||||
return CreateSingleton(ComponentTypeID<T>.value, &component);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a pointer to the singleton component data.
|
||||
/// </summary>
|
||||
/// <param name="componentID">The component type ID of the singleton.</param>
|
||||
/// <returns>Pointer to the component data, or null if not found.</returns>
|
||||
public void* GetSingleton(Identifier<IComponent> componentID)
|
||||
{
|
||||
var signatureHash = ComponentRegister.GetHashCode(componentID);
|
||||
var arcID = _world.GetArchetypeIDBySignatureHash(signatureHash);
|
||||
|
||||
if (arcID.IsNotValid)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
ref var archetype = ref _world.GetArchetypeReference(arcID);
|
||||
var layoutResult = archetype.GetLayout(componentID);
|
||||
if (layoutResult.Status != ResultStatus.Success)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var chunk = archetype._chunks[0];
|
||||
var ptr = chunk.GetUnsafePtr() + layoutResult.Value.offset;
|
||||
|
||||
return ptr;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a reference to the singleton component data.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The component type.</typeparam>
|
||||
/// <returns>Reference to the component data. null ref if not found.</returns>
|
||||
public ref T GetSingleton<T>()
|
||||
where T : unmanaged, IComponent
|
||||
{
|
||||
var ptr = GetSingleton(ComponentTypeID<T>.value);
|
||||
return ref *(T*)ptr; // This will return null ref if ptr is null.
|
||||
}
|
||||
|
||||
private static void CopyData(ref Archetype oldArch, int oldChunk, int oldRow,
|
||||
ref Archetype newArch, int newChunk, int newRow)
|
||||
{
|
||||
@@ -121,20 +310,27 @@ public unsafe class EntityManager : IDisposable
|
||||
var layout = oldArch._layouts[i];
|
||||
|
||||
var src = oldArch._chunks[oldChunk].GetUnsafePtr() + layout.offset + (layout.size * oldRow);
|
||||
var layoutResult = newArch.GetLayout(layout.componentID);
|
||||
Debug.Assert(layoutResult.Status == ResultStatus.Success); // This should always be true if the system is consistent.
|
||||
if (layoutResult.Status != ResultStatus.Success)
|
||||
var r = newArch.GetLayout(layout.componentID);
|
||||
Debug.Assert(r.Status == ResultStatus.Success); // This should always be true if the system is consistent.
|
||||
if (r.Status != ResultStatus.Success)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var dst = newArch._chunks[newChunk].GetUnsafePtr() + layoutResult.Value.offset + (layout.size * newRow);
|
||||
var dst = newArch._chunks[newChunk].GetUnsafePtr() + r.Value.offset + (layout.size * newRow);
|
||||
|
||||
MemoryUtility.MemCpy(src, dst, (nuint)layout.size);
|
||||
MemoryUtility.MemCpy(dst, src, (nuint)layout.size);
|
||||
}
|
||||
}
|
||||
|
||||
public ResultStatus AddComponent(Entity entity, Identifier<IComponent> componentID, void* component)
|
||||
/// <summary>
|
||||
/// Add a component to the specified entity.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to add the component to.</param>
|
||||
/// <param name="componentID">The component type ID to add.</param>
|
||||
/// <param name="pComponent">Pointer to the component data.</param>
|
||||
/// <returns>The result status of the operation.</returns>
|
||||
public ResultStatus AddComponent(Entity entity, Identifier<IComponent> componentID, void* pComponent)
|
||||
{
|
||||
// Find current location
|
||||
ref var location = ref _entityLocations.GetElementReferenceAt(entity.ID, entity.Generation, out var exist);
|
||||
@@ -159,18 +355,11 @@ public unsafe class EntityManager : IDisposable
|
||||
|
||||
var newSignature = new SpanBitSet(bits);
|
||||
|
||||
var iterator = 0;
|
||||
var oldIt = oldSignature.GetIterator();
|
||||
var compCount = 0;
|
||||
while (true)
|
||||
while (oldIt.Next(out var index))
|
||||
{
|
||||
var bit = oldSignature.NextSetBit(iterator);
|
||||
if (bit == -1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
newSignature.SetBit(bit);
|
||||
iterator = bit + 1;
|
||||
newSignature.SetBit(index);
|
||||
compCount++;
|
||||
}
|
||||
|
||||
@@ -184,19 +373,12 @@ public unsafe class EntityManager : IDisposable
|
||||
{
|
||||
// Create new archetype
|
||||
Span<Identifier<IComponent>> componentTypeIDs = stackalloc Identifier<IComponent>[compCount];
|
||||
componentTypeIDs[0] = componentID;
|
||||
|
||||
iterator = 0;
|
||||
while (true)
|
||||
var newIt = newSignature.GetIterator();
|
||||
var i = 0;
|
||||
while (newIt.Next(out var index))
|
||||
{
|
||||
var bit = oldSignature.NextSetBit(iterator);
|
||||
if (bit == -1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
componentTypeIDs[--compCount] = bit;
|
||||
iterator = bit + 1;
|
||||
componentTypeIDs[i++] = index;
|
||||
}
|
||||
|
||||
newArcID = _world.CreateArchetype(componentTypeIDs, newSignatureHash);
|
||||
@@ -212,7 +394,7 @@ public unsafe class EntityManager : IDisposable
|
||||
ref newArchetype, newChunkIndex, newRowIndex);
|
||||
|
||||
newArchetype.SetEntity(newChunkIndex, newRowIndex, entity);
|
||||
newArchetype.SetComponentData(newChunkIndex, newRowIndex, componentID, component);
|
||||
newArchetype.SetComponentData(newChunkIndex, newRowIndex, componentID, pComponent);
|
||||
|
||||
var r = oldArchetype.RemoveEntity(location.chunkIndex, location.rowIndex);
|
||||
Debug.Assert(r == ResultStatus.Success); // We assert it because the entity should exist if the whole system is consistent.
|
||||
@@ -229,13 +411,121 @@ public unsafe class EntityManager : IDisposable
|
||||
return ResultStatus.Success;
|
||||
}
|
||||
|
||||
public ResultStatus AddComponent<T>(Entity entity, T component)
|
||||
/// <summary>
|
||||
/// Add a component to the specified entity.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The component type.</typeparam>
|
||||
/// <param name="entity">The entity to add the component to.</param>
|
||||
/// <param name="component">The component data.</param>
|
||||
/// <returns>The result status of the operation.</returns>
|
||||
public ResultStatus AddComponent<T>(Entity entity, T component = default)
|
||||
where T : unmanaged, IComponent
|
||||
{
|
||||
return AddComponent(entity, ComponentTypeID<T>.value, &component);
|
||||
}
|
||||
|
||||
public ResultStatus SetComponentData(Entity entity, Identifier<IComponent> componentID, void* pComponent)
|
||||
/// <summary>
|
||||
/// Remove a component from the specified entity.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to remove the component from.</param>
|
||||
/// <param name="componentID">The component type ID to remove.</param>
|
||||
/// <returns>The result status of the operation.</returns>
|
||||
public ResultStatus RemoveComponent(Entity entity, Identifier<IComponent> componentID)
|
||||
{
|
||||
// Find current location
|
||||
ref var location = ref _entityLocations.GetElementReferenceAt(entity.ID, entity.Generation, out var exist);
|
||||
if (!exist)
|
||||
{
|
||||
return ResultStatus.NotFound;
|
||||
}
|
||||
|
||||
// Build new archetype signature
|
||||
ref var oldArchetype = ref _world.GetArchetypeReference(location.archetypeID);
|
||||
var oldSignature = oldArchetype._signature;
|
||||
|
||||
var newArcID = oldArchetype.GetEdgeRemove(componentID);
|
||||
if (newArcID.IsNotValid)
|
||||
{
|
||||
var largestComponentID = Math.Max(oldSignature.Count, componentID);
|
||||
var length = UnsafeBitSet.RequiredLength(largestComponentID + 1);
|
||||
|
||||
Span<uint> bits = stackalloc uint[length];
|
||||
bits.Clear();
|
||||
|
||||
var newSignature = new SpanBitSet(bits);
|
||||
|
||||
var oldIt = oldSignature.GetIterator();
|
||||
var compCount = 0;
|
||||
while (oldIt.Next(out var index))
|
||||
{
|
||||
if (index != componentID)
|
||||
{
|
||||
newSignature.SetBit(index);
|
||||
compCount++;
|
||||
}
|
||||
}
|
||||
|
||||
// Find or create new archetype
|
||||
var newSignatureHash = newSignature.GetHashCode();
|
||||
newArcID = _world.GetArchetypeIDBySignatureHash(newSignatureHash);
|
||||
if (newArcID.IsNotValid)
|
||||
{
|
||||
// Create new archetype
|
||||
Span<Identifier<IComponent>> componentTypeIDs = stackalloc Identifier<IComponent>[compCount];
|
||||
|
||||
var newIt = newSignature.GetIterator();
|
||||
var i = 0;
|
||||
while (newIt.Next(out var index))
|
||||
{
|
||||
componentTypeIDs[i++] = index;
|
||||
}
|
||||
|
||||
newArcID = _world.CreateArchetype(componentTypeIDs, newSignatureHash);
|
||||
}
|
||||
|
||||
oldArchetype.AddEdgeRemove(componentID, newArcID);
|
||||
}
|
||||
|
||||
// Move entity data
|
||||
ref var newArchetype = ref _world.GetArchetypeReference(newArcID);
|
||||
newArchetype.AllocateEntity(out var newChunkIndex, out var newRowIndex);
|
||||
newArchetype.SetEntity(newChunkIndex, newRowIndex, entity);
|
||||
|
||||
var r = oldArchetype.RemoveEntity(location.chunkIndex, location.rowIndex);
|
||||
Debug.Assert(r == ResultStatus.Success); // We assert it because the entity should exist if the whole system is consistent.
|
||||
if (r != ResultStatus.Success)
|
||||
{
|
||||
return r;
|
||||
}
|
||||
|
||||
// Update location
|
||||
location.archetypeID = newArcID;
|
||||
location.chunkIndex = newChunkIndex;
|
||||
location.rowIndex = newRowIndex;
|
||||
|
||||
return ResultStatus.Success;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove a component from the specified entity.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The component type.</typeparam>
|
||||
/// <param name="entity">The entity to remove the component from.</param>
|
||||
/// <returns>The result status of the operation.</returns>
|
||||
public ResultStatus RemoveComponent<T>(Entity entity)
|
||||
where T : unmanaged, IComponent
|
||||
{
|
||||
return RemoveComponent(entity, ComponentTypeID<T>.value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the component data for the specified entity.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to set the component data for.</param>
|
||||
/// <param name="componentID">The component type ID to set.</param>
|
||||
/// <param name="pComponent">Pointer to the component data.</param>
|
||||
/// <returns>The result status of the operation.</returns>
|
||||
public ResultStatus SetComponent(Entity entity, Identifier<IComponent> componentID, void* pComponent)
|
||||
{
|
||||
if (!_entityLocations.TryGetElementAt(entity.ID, entity.Generation, out var location))
|
||||
{
|
||||
@@ -248,12 +538,54 @@ public unsafe class EntityManager : IDisposable
|
||||
return ResultStatus.Success;
|
||||
}
|
||||
|
||||
public ResultStatus SetComponentData<T>(Entity entity, T component)
|
||||
/// <summary>
|
||||
/// Set the component data for the specified entity.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The component type.</typeparam>
|
||||
/// <param name="entity">The entity to set the component data for.</param>
|
||||
/// <param name="component">The component data.</param>
|
||||
public ResultStatus SetComponent<T>(Entity entity, T component)
|
||||
where T : unmanaged, IComponent
|
||||
{
|
||||
return SetComponentData(entity, ComponentTypeID<T>.value, &component);
|
||||
return SetComponent(entity, ComponentTypeID<T>.value, &component);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a pointer to the component data for the specified entity.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to get the component data for.</param>
|
||||
/// <param name="componentID">The component type ID to get.</param>
|
||||
/// <returns>Pointer to the component data, or null if not found.</returns>
|
||||
public void* GetComponent(Entity entity, Identifier<IComponent> componentID)
|
||||
{
|
||||
if (!_entityLocations.TryGetElementAt(entity.ID, entity.Generation, out var location))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
ref var archetype = ref _world.GetArchetypeReference(location.archetypeID);
|
||||
return archetype.GetComponentData(location.chunkIndex, location.rowIndex, componentID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a reference to the component data for the specified entity.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The component type.</typeparam>
|
||||
/// <param name="entity">The entity to get the component data for.</param>
|
||||
/// <returns>Reference to the component data. null ref if not found.</returns>
|
||||
public ref T GetComponent<T>(Entity entity)
|
||||
where T : unmanaged, IComponent
|
||||
{
|
||||
var ptr = GetComponent(entity, ComponentTypeID<T>.value);
|
||||
return ref *(T*)ptr; // This will return null ref if ptr is null.
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the specified entity has the specified component.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to check.</param>
|
||||
/// <param name="componentID">The component type ID to check.</param>
|
||||
/// <returns>True if the entity has the component, false otherwise.</returns>
|
||||
public bool HasComponent(Entity entity, Identifier<IComponent> componentID)
|
||||
{
|
||||
if (!_entityLocations.TryGetElementAt(entity.ID, entity.Generation, out var location))
|
||||
@@ -265,14 +597,26 @@ public unsafe class EntityManager : IDisposable
|
||||
return archetype.HasComponent(componentID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the specified entity has the specified component.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The component type.</typeparam>
|
||||
/// <param name="entity">The entity to check.</param>
|
||||
/// <returns>True if the entity has the component, false otherwise.</returns>
|
||||
public bool HasComponent<T>(Entity entity)
|
||||
where T : unmanaged, IComponent
|
||||
{
|
||||
return HasComponent(entity, ComponentTypeID<T>.value);
|
||||
}
|
||||
|
||||
public ResultStatus SetEnabled<T>(Entity entity, bool enabled)
|
||||
where T : unmanaged, IEnableableComponent
|
||||
/// <summary>
|
||||
/// Set the enabled state of an enableable component for the specified entity.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to set the enabled state for.</param>
|
||||
/// <param name="componentID">The component type ID of the enableable component.</
|
||||
/// <param name="enabled">True to enable the component, false to disable it.</param>
|
||||
/// <returns>The result status of the operation.</returns>
|
||||
public ResultStatus SetEnabled(Entity entity, Identifier<IComponent> componentID, bool enabled)
|
||||
{
|
||||
if (!_entityLocations.TryGetElementAt(entity.ID, entity.Generation, out var location))
|
||||
{
|
||||
@@ -283,7 +627,7 @@ public unsafe class EntityManager : IDisposable
|
||||
var chunkIndex = location.chunkIndex;
|
||||
var rowIndex = location.rowIndex;
|
||||
|
||||
var layoutResult = archetype.GetLayout(ComponentTypeID<T>.value);
|
||||
var layoutResult = archetype.GetLayout(componentID);
|
||||
if (layoutResult.Status != ResultStatus.Success)
|
||||
{
|
||||
return layoutResult.Status;
|
||||
@@ -308,6 +652,19 @@ public unsafe class EntityManager : IDisposable
|
||||
return ResultStatus.Success;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the enabled state of an enableable component for the specified entity.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The enableable component type.</typeparam>
|
||||
/// <param name="entity">The entity to set the enabled state for.</param>
|
||||
/// <param name="enabled">True to enable the component, false to disable it.</
|
||||
/// <returns>The result status of the operation.</returns>
|
||||
public ResultStatus SetEnabled<T>(Entity entity, bool enabled)
|
||||
where T : unmanaged, IEnableableComponent
|
||||
{
|
||||
return SetEnabled(entity, ComponentTypeID<T>.value, enabled);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed)
|
||||
|
||||
@@ -37,17 +37,6 @@ public struct EntityQueryMask : IDisposable, IEquatable<EntityQueryMask>
|
||||
return hash;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
structuralAll.Dispose();
|
||||
structuralAny.Dispose();
|
||||
structuralAbsent.Dispose();
|
||||
|
||||
requireEnabled.Dispose();
|
||||
requireDisabled.Dispose();
|
||||
rejectIfEnabled.Dispose();
|
||||
}
|
||||
|
||||
public readonly bool Equals(EntityQueryMask other)
|
||||
{
|
||||
return structuralAll.Equals(other.structuralAll)
|
||||
@@ -72,98 +61,109 @@ public struct EntityQueryMask : IDisposable, IEquatable<EntityQueryMask>
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
structuralAll.Dispose();
|
||||
structuralAny.Dispose();
|
||||
structuralAbsent.Dispose();
|
||||
|
||||
requireEnabled.Dispose();
|
||||
requireDisabled.Dispose();
|
||||
rejectIfEnabled.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe partial struct EntityQuery : IIdentifierType, IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides a read-only view over a chunk of entities and their component data within an archetype.
|
||||
/// </summary>
|
||||
/// <remarks>This does not filter disabled/enabled components. You must handle that manually.</remarks>
|
||||
public readonly ref struct ChunkView
|
||||
{
|
||||
private readonly ref Archetype _archetype;
|
||||
private readonly ref Chunk _chunk;
|
||||
|
||||
public readonly int Count => _chunk.Count;
|
||||
|
||||
internal ChunkView(ref Archetype archetype, int chunkIndex)
|
||||
{
|
||||
_archetype = ref archetype;
|
||||
_chunk = ref archetype.GetChunkReference(chunkIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a read-only span containing structuralAll entities stored in the current chunk.
|
||||
/// </summary>
|
||||
/// <returns>A read-only span of <see cref="Entity"/> values representing the entities in the chunk.</returns>
|
||||
public readonly ReadOnlySpan<Entity> GetEntities()
|
||||
{
|
||||
var ptr = _chunk.GetUnsafePtr();
|
||||
var pEntity = (Entity*)(ptr + _archetype.EntityIDsOffset);
|
||||
return new ReadOnlySpan<Entity>(pEntity, _chunk.Count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a span providing direct access to the component data of type T0 for structuralAll entities in the chunk.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of component to access. Must be an unmanaged type that implements <see cref="Component"/>.</typeparam>
|
||||
/// <returns>A span of type <see cref="{T}"/> containing the component data for each entity in the chunk.</returns>
|
||||
/// <exception cref="InvalidOperationException">Thrown if the specified component type is not present in the archetype.</exception>
|
||||
public readonly Span<T> GetComponentData<T>()
|
||||
where T : unmanaged, IComponent
|
||||
{
|
||||
var layout = _archetype.GetLayout(ComponentTypeID<T>.value).GetValueOrThrow(ResultStatus.Success);
|
||||
var ptr = _chunk.GetUnsafePtr() + layout.offset;
|
||||
return new Span<T>(ptr, _chunk.Count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a bit set representing the enabled state of each instance of the specified enableable component
|
||||
/// type within the current chunk.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The component type for which to retrieve enablement bits. Must be unmanaged and implement <see cref="IEnableableComponent"/>.</typeparam>
|
||||
/// <returns>A <see cref="SpanBitSet"/> that provides access to the enablement bits for all instances of the specified component type in the chunk.</returns>
|
||||
/// <exception cref="InvalidOperationException">Thrown if the specified component type does not support enablement.</exception>
|
||||
public SpanBitSet GetEnableBits<T>()
|
||||
where T : unmanaged, IEnableableComponent
|
||||
{
|
||||
var layout = _archetype.GetLayout(ComponentTypeID<T>.value).GetValueOrThrow(ResultStatus.Success);
|
||||
if (layout.enableBitsOffset == -1)
|
||||
{
|
||||
throw new InvalidOperationException($"Component {typeof(T).FullName} is not enableable.");
|
||||
}
|
||||
|
||||
var maskBase = _chunk.GetUnsafePtr() + layout.enableBitsOffset;
|
||||
return new SpanBitSet(new Span<uint>(maskBase, (_chunk.Count + 31) / 32));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified component of type <typeparamref name="T"/> at the given index is currently enabled.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of the component to check. Must be an unmanaged type that implements <see cref="IEnableableComponent"/>.</typeparam>
|
||||
/// <param name="index">The zero-based index of the component instance to check within the chunk.</param>
|
||||
/// <returns>true if the component at the specified index is enabled; otherwise, false.</returns>
|
||||
/// <exception cref="InvalidOperationException">Thrown if the specified component type <typeparamref name="T"/> does not support enable/disable functionality.</exception>
|
||||
public readonly bool IsComponentEnabled<T>(int index)
|
||||
where T : unmanaged, IEnableableComponent
|
||||
{
|
||||
var layout = _archetype.GetLayout(ComponentTypeID<T>.value).GetValueOrThrow(ResultStatus.Success);
|
||||
if (layout.enableBitsOffset == -1)
|
||||
{
|
||||
throw new InvalidOperationException($"Component {typeof(T).FullName} is not enableable.");
|
||||
}
|
||||
|
||||
var maskBase = _chunk.GetUnsafePtr() + layout.enableBitsOffset;
|
||||
return CheckBit(maskBase, index);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Provides an enumerator for iterating over chunks of entities and their component data that match a set of archetypes within a world.
|
||||
/// </summary>
|
||||
public readonly ref struct ChunkIterator
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides a read-only view over a chunk of entities and their component data within an archetype.
|
||||
/// </summary>
|
||||
/// <remarks>This does not filter disabled/enabled components. You must handle that manually.</remarks>
|
||||
public readonly ref struct ChunkView
|
||||
{
|
||||
private readonly ref Archetype _archetype;
|
||||
private readonly ref Chunk _chunk;
|
||||
|
||||
public readonly int Count => _chunk.Count;
|
||||
|
||||
internal ChunkView(ref Archetype archetype, int chunkIndex)
|
||||
{
|
||||
_archetype = ref archetype;
|
||||
_chunk = ref archetype.GetChunkReference(chunkIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a read-only span containing structuralAll entities stored in the current chunk.
|
||||
/// </summary>
|
||||
/// <returns>A read-only span of <see cref="Entity"/> values representing the entities in the chunk.</returns>
|
||||
public readonly ReadOnlySpan<Entity> GetEntities()
|
||||
{
|
||||
var ptr = _chunk.GetUnsafePtr();
|
||||
var pEntity = (Entity*)(ptr + _archetype.EntityIDsOffset);
|
||||
return new ReadOnlySpan<Entity>(pEntity, _chunk.Count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a span providing direct access to the component data of type T0 for structuralAll entities in the chunk.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of component to access. Must be an unmanaged type that implements <see cref="Component"/>.</typeparam>
|
||||
/// <returns>A span of type <see cref="{T}"/> containing the component data for each entity in the chunk.</returns>
|
||||
/// <exception cref="InvalidOperationException">Thrown if the specified component type is not present in the archetype.</exception>
|
||||
public readonly Span<T> GetComponentData<T>()
|
||||
where T : unmanaged, IComponent
|
||||
{
|
||||
var layout = _archetype.GetLayout(ComponentTypeID<T>.value).GetValueOrThrow(ResultStatus.Success);
|
||||
var ptr = _chunk.GetUnsafePtr() + layout.offset;
|
||||
return new Span<T>(ptr, _chunk.Count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a bit set representing the enabled state of each instance of the specified enableable component
|
||||
/// type within the current chunk.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The component type for which to retrieve enablement bits. Must be unmanaged and implement <see cref="IEnableableComponent"/>.</typeparam>
|
||||
/// <returns>A <see cref="SpanBitSet"/> that provides access to the enablement bits for all instances of the specified component type in the chunk.</returns>
|
||||
/// <exception cref="InvalidOperationException">Thrown if the specified component type does not support enablement.</exception>
|
||||
public SpanBitSet GetEnableBits<T>()
|
||||
where T : unmanaged, IEnableableComponent
|
||||
{
|
||||
var layout = _archetype.GetLayout(ComponentTypeID<T>.value).GetValueOrThrow(ResultStatus.Success);
|
||||
if (layout.enableBitsOffset == -1)
|
||||
{
|
||||
throw new InvalidOperationException($"Component {typeof(T).FullName} is not enableable.");
|
||||
}
|
||||
|
||||
var maskBase = _chunk.GetUnsafePtr() + layout.enableBitsOffset;
|
||||
return new SpanBitSet(new Span<uint>(maskBase, (_chunk.Count + 31) / 32));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified component of type <typeparamref name="T"/> at the given index is currently enabled.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of the component to check. Must be an unmanaged type that implements <see cref="IEnableableComponent"/>.</typeparam>
|
||||
/// <param name="index">The zero-based index of the component instance to check within the chunk.</param>
|
||||
/// <returns>true if the component at the specified index is enabled; otherwise, false.</returns>
|
||||
/// <exception cref="InvalidOperationException">Thrown if the specified component type <typeparamref name="T"/> does not support enable/disable functionality.</exception>
|
||||
public readonly bool IsComponentEnabled<T>(int index)
|
||||
where T : unmanaged, IEnableableComponent
|
||||
{
|
||||
var layout = _archetype.GetLayout(ComponentTypeID<T>.value).GetValueOrThrow(ResultStatus.Success);
|
||||
if (layout.enableBitsOffset == -1)
|
||||
{
|
||||
throw new InvalidOperationException($"Component {typeof(T).FullName} is not enableable.");
|
||||
}
|
||||
|
||||
var maskBase = _chunk.GetUnsafePtr() + layout.enableBitsOffset;
|
||||
return CheckBit(maskBase, index);
|
||||
}
|
||||
}
|
||||
|
||||
public ref struct Enumerator
|
||||
{
|
||||
private readonly ChunkIterator _iterator;
|
||||
@@ -210,10 +210,6 @@ public unsafe partial struct EntityQuery : IIdentifierType, IDisposable
|
||||
_archetypeIndex = 0;
|
||||
_chunkIndex = -1;
|
||||
}
|
||||
|
||||
public readonly void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private readonly ReadOnlyUnsafeCollection<Identifier<Archetype>> _matchingArchetypes;
|
||||
@@ -245,6 +241,7 @@ public unsafe partial struct EntityQuery : IIdentifierType, IDisposable
|
||||
_matchingArchetypes = new UnsafeList<Identifier<Archetype>>(8, Allocator.Persistent);
|
||||
}
|
||||
|
||||
// TODO: Fetching layout every time is not optimal. Cache them?
|
||||
private static bool IsEntityValid(byte* chunkBase, int entityIndex, ref readonly Archetype archetype, ref readonly EntityQueryMask mask)
|
||||
{
|
||||
// 1. Check "Require Enabled" (WithAll)
|
||||
@@ -358,12 +355,12 @@ public ref partial struct QueryBuilder
|
||||
{
|
||||
_scope = AllocationManager.CreateStackScope();
|
||||
|
||||
_all = new UnsafeList<Identifier<IComponent>>(4, Allocator.Stack);
|
||||
_any = new UnsafeList<Identifier<IComponent>>(4, Allocator.Stack);
|
||||
_absent = new UnsafeList<Identifier<IComponent>>(4, Allocator.Stack);
|
||||
_none = new UnsafeList<Identifier<IComponent>>(4, Allocator.Stack);
|
||||
_disabled = new UnsafeList<Identifier<IComponent>>(4, Allocator.Stack);
|
||||
_present = new UnsafeList<Identifier<IComponent>>(4, Allocator.Stack);
|
||||
_all = new UnsafeList<Identifier<IComponent>>(4, _scope.AllocationHandle);
|
||||
_any = new UnsafeList<Identifier<IComponent>>(4, _scope.AllocationHandle);
|
||||
_absent = new UnsafeList<Identifier<IComponent>>(4, _scope.AllocationHandle);
|
||||
_none = new UnsafeList<Identifier<IComponent>>(4, _scope.AllocationHandle);
|
||||
_disabled = new UnsafeList<Identifier<IComponent>>(4, _scope.AllocationHandle);
|
||||
_present = new UnsafeList<Identifier<IComponent>>(4, _scope.AllocationHandle);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -461,13 +458,6 @@ public ref partial struct QueryBuilder
|
||||
|
||||
private void Dispose()
|
||||
{
|
||||
_all.Dispose();
|
||||
_any.Dispose();
|
||||
_absent.Dispose();
|
||||
_none.Dispose();
|
||||
_disabled.Dispose();
|
||||
_present.Dispose();
|
||||
|
||||
_scope.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
285
Ghost.Entities/System.cs
Normal file
285
Ghost.Entities/System.cs
Normal file
@@ -0,0 +1,285 @@
|
||||
using Ghost.Core;
|
||||
using Misaki.HighPerformance.Jobs;
|
||||
|
||||
namespace Ghost.Entities;
|
||||
|
||||
public readonly ref struct SystemAPI
|
||||
{
|
||||
public World World
|
||||
{
|
||||
get; init;
|
||||
}
|
||||
|
||||
public Time Time
|
||||
{
|
||||
get; init;
|
||||
}
|
||||
}
|
||||
|
||||
public interface ISystem
|
||||
{
|
||||
void Initialize(ref readonly SystemAPI systemAPI);
|
||||
void PreUpdate(ref readonly SystemAPI systemAPI);
|
||||
void Update(ref readonly SystemAPI systemAPI);
|
||||
void PostUpdate(ref readonly SystemAPI systemAPI);
|
||||
void Cleanup(ref readonly SystemAPI systemAPI);
|
||||
}
|
||||
|
||||
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple = true)]
|
||||
public class UpdateAfterAttribute : Attribute
|
||||
{
|
||||
public Type SystemType { get; }
|
||||
|
||||
public UpdateAfterAttribute(Type systemType)
|
||||
{
|
||||
SystemType = systemType;
|
||||
}
|
||||
}
|
||||
|
||||
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple = true)]
|
||||
public class UpdateBeforeAttribute : Attribute
|
||||
{
|
||||
public Type SystemType { get; }
|
||||
|
||||
public UpdateBeforeAttribute(Type systemType)
|
||||
{
|
||||
SystemType = systemType;
|
||||
}
|
||||
}
|
||||
|
||||
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple = false)]
|
||||
public class SystemGroupAttribute : Attribute
|
||||
{
|
||||
public Type GroupType { get; }
|
||||
|
||||
public SystemGroupAttribute(Type groupType)
|
||||
{
|
||||
GroupType = groupType;
|
||||
}
|
||||
}
|
||||
|
||||
#if false
|
||||
internal static partial class SystemGroupRegistry
|
||||
{
|
||||
private static readonly Dictionary<Type, List<ISystem>> _systemGroupMap = new();
|
||||
|
||||
// TODO: Use Source Generators to generate group registrations at compile time.
|
||||
|
||||
public static void RegisterSystemGroup<T>(Type groupType)
|
||||
where T : ISystem, new()
|
||||
{
|
||||
if (!_systemGroupMap.ContainsKey(typeof(T)))
|
||||
{
|
||||
_systemGroupMap[typeof(T)] = new();
|
||||
}
|
||||
|
||||
_systemGroupMap[groupType].Add(new T());
|
||||
}
|
||||
|
||||
public static List<ISystem> GetSystemsForGroup(Type groupType)
|
||||
{
|
||||
if (_systemGroupMap.TryGetValue(groupType, out var systems))
|
||||
{
|
||||
return systems;
|
||||
}
|
||||
|
||||
throw new InvalidOperationException($"No systems registered for System Group of type {groupType.FullName}");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
public abstract class SystemGroup : ISystem
|
||||
{
|
||||
private readonly List<ISystem> _systems = new ();
|
||||
private List<ISystem>? _sortedSystems;
|
||||
|
||||
private uint _version = 0;
|
||||
private uint _sortedVersion = 0;
|
||||
|
||||
// public SystemGroup()
|
||||
// {
|
||||
// _systems = SystemGroupRegistry.GetSystemsForGroup(GetType());
|
||||
// }
|
||||
|
||||
private static List<ISystem> Sort(List<ISystem> systems)
|
||||
{
|
||||
// 1. Build the Graph
|
||||
// Key: The System, Value: Systems that MUST run before the Key
|
||||
var dependencies = new Dictionary<Type, HashSet<Type>>();
|
||||
var systemMap = systems.ToDictionary(s => s.GetType(), s => s);
|
||||
|
||||
foreach (var sys in systems)
|
||||
{
|
||||
var type = sys.GetType();
|
||||
if (!dependencies.ContainsKey(type)) dependencies[type] = new HashSet<Type>();
|
||||
|
||||
// Handle [UpdateAfter(typeof(Other))] -> Other comes before This
|
||||
foreach (var attr in type.GetCustomAttributes(typeof(UpdateAfterAttribute), true))
|
||||
{
|
||||
var depType = ((UpdateAfterAttribute)attr).SystemType;
|
||||
dependencies[type].Add(depType);
|
||||
}
|
||||
|
||||
// Handle [UpdateBefore(typeof(Other))] -> This comes before Other
|
||||
// Which means: Other depends on This
|
||||
foreach (var attr in type.GetCustomAttributes(typeof(UpdateBeforeAttribute), true))
|
||||
{
|
||||
var targetType = ((UpdateBeforeAttribute)attr).SystemType;
|
||||
if (!dependencies.ContainsKey(targetType)) dependencies[targetType] = new HashSet<Type>();
|
||||
dependencies[targetType].Add(type);
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Topological Sort (Kahn's Algorithm variant)
|
||||
var sortedList = new List<ISystem>();
|
||||
var visited = new HashSet<Type>();
|
||||
|
||||
// We loop until we have sorted everyone
|
||||
while (sortedList.Count < systems.Count)
|
||||
{
|
||||
bool addedAny = false;
|
||||
|
||||
foreach (var sys in systems)
|
||||
{
|
||||
var type = sys.GetType();
|
||||
if (visited.Contains(type)) continue;
|
||||
|
||||
// Check if all dependencies for this system are already visited/sorted
|
||||
bool canRun = true;
|
||||
if (dependencies.TryGetValue(type, out var deps))
|
||||
{
|
||||
foreach (var dep in deps)
|
||||
{
|
||||
// If the dependency exists in our list but hasn't run yet, we can't run.
|
||||
// (We check systemMap to ignore dependencies that don't exist in this world)
|
||||
if (systemMap.ContainsKey(dep) && !visited.Contains(dep))
|
||||
{
|
||||
canRun = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (canRun)
|
||||
{
|
||||
sortedList.Add(sys);
|
||||
visited.Add(type);
|
||||
addedAny = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!addedAny)
|
||||
{
|
||||
throw new InvalidOperationException("Circular Dependency detected in Systems! Check your [UpdateAfter] attributes.");
|
||||
}
|
||||
}
|
||||
|
||||
return sortedList;
|
||||
}
|
||||
|
||||
public void AddSystem(ISystem system)
|
||||
{
|
||||
_systems.Add(system);
|
||||
_version++;
|
||||
}
|
||||
|
||||
public void SortSystems()
|
||||
{
|
||||
_sortedSystems = Sort(_systems);
|
||||
_sortedVersion = _version;
|
||||
}
|
||||
|
||||
private void ThrowIfNotSorted()
|
||||
{
|
||||
if (_sortedSystems == null || _sortedVersion != _version)
|
||||
{
|
||||
throw new InvalidOperationException("Systems must be sorted before calling this method. Call SortSystems() after adding all systems.");
|
||||
}
|
||||
}
|
||||
|
||||
public void Initialize(ref readonly SystemAPI systemAPI)
|
||||
{
|
||||
ThrowIfNotSorted();
|
||||
|
||||
foreach (var system in _sortedSystems!)
|
||||
{
|
||||
system.Initialize(in systemAPI);
|
||||
}
|
||||
}
|
||||
|
||||
public void PreUpdate(ref readonly SystemAPI systemAPI)
|
||||
{
|
||||
ThrowIfNotSorted();
|
||||
|
||||
foreach (var system in _sortedSystems!)
|
||||
{
|
||||
system.PreUpdate(in systemAPI);
|
||||
}
|
||||
}
|
||||
|
||||
public void Update(ref readonly SystemAPI systemAPI)
|
||||
{
|
||||
ThrowIfNotSorted();
|
||||
|
||||
foreach (var system in _sortedSystems!)
|
||||
{
|
||||
system.Update(in systemAPI);
|
||||
}
|
||||
}
|
||||
|
||||
public void PostUpdate(ref readonly SystemAPI systemAPI)
|
||||
{
|
||||
ThrowIfNotSorted();
|
||||
|
||||
foreach (var system in _sortedSystems!)
|
||||
{
|
||||
system.PostUpdate(in systemAPI);
|
||||
}
|
||||
}
|
||||
|
||||
public void Cleanup(ref readonly SystemAPI systemAPI)
|
||||
{
|
||||
ThrowIfNotSorted();
|
||||
|
||||
foreach (var system in _sortedSystems!)
|
||||
{
|
||||
system.Cleanup(in systemAPI);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class DefaultSystemGroup : SystemGroup
|
||||
{
|
||||
}
|
||||
|
||||
public class SystemManager
|
||||
{
|
||||
private readonly World _world;
|
||||
|
||||
private readonly List<ISystem> _systems = new ();
|
||||
private readonly Dictionary<Type, int> _systemTypeMap = new ();
|
||||
|
||||
internal SystemManager(World world)
|
||||
{
|
||||
_world = world;
|
||||
}
|
||||
|
||||
public void AddSystem<T>()
|
||||
where T : ISystem, new()
|
||||
{
|
||||
var system = new T();
|
||||
_systems.Add(system);
|
||||
_systemTypeMap[typeof(T)] = _systems.Count - 1;
|
||||
}
|
||||
|
||||
public T GetSystem<T>()
|
||||
where T : ISystem
|
||||
{
|
||||
if (_systemTypeMap.TryGetValue(typeof(T), out var index))
|
||||
{
|
||||
return (T)_systems[index];
|
||||
}
|
||||
|
||||
throw new InvalidOperationException($"System of type {typeof(T).FullName} not found in SystemManager.");
|
||||
}
|
||||
}
|
||||
1554
Ghost.Entities/Templates/EntityQuery.ComponentIterator.gen.cs
Normal file
1554
Ghost.Entities/Templates/EntityQuery.ComponentIterator.gen.cs
Normal file
File diff suppressed because it is too large
Load Diff
198
Ghost.Entities/Templates/EntityQuery.ComponentIterator.tt
Normal file
198
Ghost.Entities/Templates/EntityQuery.ComponentIterator.tt
Normal file
@@ -0,0 +1,198 @@
|
||||
<#@ template language="C#" #>
|
||||
<#@ output extension="gen.cs" #>
|
||||
<#@ assembly name="System.Core" #>
|
||||
<#@ import namespace="System.Linq" #>
|
||||
<#@ import namespace="System.Text" #>
|
||||
<#@ include file="Helpers.ttinclude" #>
|
||||
using Ghost.Core;
|
||||
using Misaki.HighPerformance.LowLevel;
|
||||
using Misaki.HighPerformance.LowLevel.Collections;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ghost.Entities;
|
||||
|
||||
public unsafe partial struct EntityQuery
|
||||
{
|
||||
<# for (var i = 1; i <= Amount; i++)
|
||||
{
|
||||
var generics = AppendParameters(i, "T{0}");
|
||||
var compGenerics = AppendParameters(i, "ref T{0} component{0}");
|
||||
var deconstrictOutPrams = AppendParameters(i, "out Ref<T{0}> component{0}");
|
||||
var restrictions = AppendGenericRestrictionsMultiline(i, "unmanaged, IComponent", 2);
|
||||
#>
|
||||
public readonly ref struct ComponentIterator<<#= generics#>>
|
||||
<#= restrictions #>
|
||||
{
|
||||
<# if (i > 1) { #>
|
||||
public ref struct QueryItem
|
||||
{
|
||||
<# for (var j = 0; j < i; j++) { #>
|
||||
public ref T<#= j #> component<#= j #>;
|
||||
<# } #>
|
||||
internal QueryItem(<#= compGenerics #>)
|
||||
{
|
||||
<# for (var j = 0; j < i; j++) { #>
|
||||
this.component<#= j #> = ref component<#= j #>;
|
||||
<# } #>
|
||||
}
|
||||
|
||||
public void Deconstruct(<#= deconstrictOutPrams #>)
|
||||
{
|
||||
<# for (var j = 0; j < i; j++) { #>
|
||||
component<#= j #> = new Ref<T<#= j #>>(ref this.component<#= j #>);
|
||||
<# } #>
|
||||
}
|
||||
}
|
||||
|
||||
<# } #>
|
||||
public ref struct Enumerator
|
||||
{
|
||||
private fixed int _compTypeIDs[<#= i #>];
|
||||
private fixed int _offsets[<#= i #>];
|
||||
private fixed long _compBasePtrs[<#= i #>];
|
||||
|
||||
private readonly ReadOnlyUnsafeCollection<Identifier<Archetype>> _matchingArchetypes;
|
||||
private readonly EntityQueryMask _mask;
|
||||
private readonly World _world;
|
||||
|
||||
private ref Archetype _currentArchetype;
|
||||
private ref Chunk _currentChunk;
|
||||
private byte* _chunkBasePtr;
|
||||
|
||||
private int _currentChunkEntityCount;
|
||||
private int _currentArchetypeIndex;
|
||||
private int _currentChunkIndex;
|
||||
private int _currentEntityIndex;
|
||||
|
||||
internal Enumerator(ReadOnlyUnsafeCollection<Identifier<Archetype>> matchingArchetypes, EntityQueryMask mask, World world)
|
||||
{
|
||||
<# for (var j = 0; j < i; j++) { #>
|
||||
_compTypeIDs[<#= j #>] = ComponentTypeID<T<#= j #>>.value;
|
||||
_offsets[<#= j #>] = 0;
|
||||
_compBasePtrs[<#= j #>] = 0;
|
||||
|
||||
<# } #>
|
||||
_matchingArchetypes = matchingArchetypes;
|
||||
_mask = mask;
|
||||
_world = world;
|
||||
|
||||
Reset();
|
||||
}
|
||||
|
||||
<# if (i > 1) { #>
|
||||
public QueryItem Current => new(
|
||||
<# for (var j = 0; j < i; j++) { #>
|
||||
ref *(T<#= j #>*)(_compBasePtrs[<#= j #>] + _currentEntityIndex * sizeof(T<#= j #>))<#= j < i - 1 ? "," : "" #>
|
||||
<# } #>
|
||||
);
|
||||
<# } else { #>
|
||||
public ref T0 Current => ref *(T0*)(_compBasePtrs[0] + _currentEntityIndex * sizeof(T0));
|
||||
<# } #>
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void SetChunk(int chunkIndex)
|
||||
{
|
||||
_currentChunk = ref _currentArchetype.GetChunkReference(chunkIndex);
|
||||
_chunkBasePtr = _currentChunk.GetUnsafePtr();
|
||||
_currentChunkEntityCount = _currentChunk.Count;
|
||||
|
||||
for (var index = 0; index < <#= i #>; index++)
|
||||
{
|
||||
var layout = _currentArchetype.GetLayout(_compTypeIDs[index])
|
||||
.GetValueOrThrow(ResultStatus.Success);
|
||||
_offsets[index] = layout.offset;
|
||||
_compBasePtrs[index] = (long)(_chunkBasePtr + _offsets[index]);
|
||||
}
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
_currentEntityIndex++;
|
||||
if (_currentEntityIndex < _currentChunk.Count)
|
||||
{
|
||||
var pChunkData = _currentChunk.GetUnsafePtr();
|
||||
if (IsEntityValid(pChunkData, _currentEntityIndex, in _currentArchetype, in _mask))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
_currentChunkIndex++;
|
||||
if (!Unsafe.IsNullRef(ref _currentArchetype) && _currentChunkIndex < _currentArchetype.ChunkCount)
|
||||
{
|
||||
SetChunk(_currentChunkIndex);
|
||||
_currentEntityIndex = -1; // Reset for new chunk
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
_currentArchetypeIndex++;
|
||||
if (_currentArchetypeIndex < _matchingArchetypes.Count)
|
||||
{
|
||||
_currentArchetype = ref _world.GetArchetypeReference(_matchingArchetypes[_currentArchetypeIndex]);
|
||||
|
||||
_currentChunkIndex = 0;
|
||||
if (_currentArchetype.ChunkCount > 0)
|
||||
{
|
||||
SetChunk(0);
|
||||
_currentEntityIndex = -1;
|
||||
continue;
|
||||
}
|
||||
|
||||
// If archetype has no chunks, loop will try next archetype
|
||||
}
|
||||
else
|
||||
{
|
||||
return false; // End of all data
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_currentArchetype = ref Unsafe.NullRef<Archetype>();
|
||||
_currentChunk = ref Unsafe.NullRef<Chunk>();
|
||||
_currentArchetypeIndex = 0;
|
||||
_currentChunkIndex = 0;
|
||||
_currentEntityIndex = -1;
|
||||
|
||||
if (_matchingArchetypes.Count > 0)
|
||||
{
|
||||
_currentArchetype = ref _world.GetArchetypeReference(_matchingArchetypes[0]);
|
||||
if (_currentArchetype.ChunkCount > 0)
|
||||
{
|
||||
SetChunk(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private readonly ReadOnlyUnsafeCollection<Identifier<Archetype>> _matchingArchetypes;
|
||||
private readonly EntityQueryMask _mask;
|
||||
private readonly World _world;
|
||||
|
||||
internal ComponentIterator(ReadOnlyUnsafeCollection<Identifier<Archetype>> matchingArchetypes, EntityQueryMask mask, World world)
|
||||
{
|
||||
_matchingArchetypes = matchingArchetypes;
|
||||
_mask = mask;
|
||||
_world = world;
|
||||
}
|
||||
|
||||
public Enumerator GetEnumerator()
|
||||
{
|
||||
return new Enumerator(_matchingArchetypes, _mask, _world);
|
||||
}
|
||||
}
|
||||
|
||||
public readonly ComponentIterator<<#= generics#>> GetComponentIterator<<#= generics#>>()
|
||||
<#= restrictions #>
|
||||
{
|
||||
return new ComponentIterator<<#= generics#>>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success));
|
||||
}
|
||||
|
||||
<# } #>
|
||||
}
|
||||
@@ -1,4 +1,3 @@
|
||||
|
||||
using Ghost.Core;
|
||||
using Misaki.HighPerformance.Jobs;
|
||||
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||
@@ -24,7 +23,7 @@ internal unsafe struct JobEntityBatch<TJob, T0> : IJobParallelFor
|
||||
|
||||
public UnsafeList<int> offsets0;
|
||||
public UnsafeList<int> bitsOffsets0;
|
||||
|
||||
|
||||
public void Execute(int loopIndex, int threadIndex)
|
||||
{
|
||||
// 1. Get the specific pChunk for this thread
|
||||
@@ -33,7 +32,7 @@ internal unsafe struct JobEntityBatch<TJob, T0> : IJobParallelFor
|
||||
|
||||
var off0 = offsets0[loopIndex];
|
||||
var enableOff0 = bitsOffsets0[loopIndex];
|
||||
|
||||
|
||||
var pEntity = (Entity*)(pChunk + entityOffset[loopIndex]);
|
||||
var ptr0 = (T0*)(pChunk + off0);
|
||||
|
||||
@@ -69,10 +68,10 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1> : IJobParallelFor
|
||||
|
||||
public UnsafeList<int> offsets0;
|
||||
public UnsafeList<int> bitsOffsets0;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets1;
|
||||
public UnsafeList<int> bitsOffsets1;
|
||||
|
||||
|
||||
public void Execute(int loopIndex, int threadIndex)
|
||||
{
|
||||
// 1. Get the specific pChunk for this thread
|
||||
@@ -81,10 +80,10 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1> : IJobParallelFor
|
||||
|
||||
var off0 = offsets0[loopIndex];
|
||||
var enableOff0 = bitsOffsets0[loopIndex];
|
||||
|
||||
|
||||
var off1 = offsets1[loopIndex];
|
||||
var enableOff1 = bitsOffsets1[loopIndex];
|
||||
|
||||
|
||||
var pEntity = (Entity*)(pChunk + entityOffset[loopIndex]);
|
||||
var ptr0 = (T0*)(pChunk + off0);
|
||||
var ptr1 = (T1*)(pChunk + off1);
|
||||
@@ -128,13 +127,13 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2> : IJobParallelFor
|
||||
|
||||
public UnsafeList<int> offsets0;
|
||||
public UnsafeList<int> bitsOffsets0;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets1;
|
||||
public UnsafeList<int> bitsOffsets1;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets2;
|
||||
public UnsafeList<int> bitsOffsets2;
|
||||
|
||||
|
||||
public void Execute(int loopIndex, int threadIndex)
|
||||
{
|
||||
// 1. Get the specific pChunk for this thread
|
||||
@@ -143,13 +142,13 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2> : IJobParallelFor
|
||||
|
||||
var off0 = offsets0[loopIndex];
|
||||
var enableOff0 = bitsOffsets0[loopIndex];
|
||||
|
||||
|
||||
var off1 = offsets1[loopIndex];
|
||||
var enableOff1 = bitsOffsets1[loopIndex];
|
||||
|
||||
|
||||
var off2 = offsets2[loopIndex];
|
||||
var enableOff2 = bitsOffsets2[loopIndex];
|
||||
|
||||
|
||||
var pEntity = (Entity*)(pChunk + entityOffset[loopIndex]);
|
||||
var ptr0 = (T0*)(pChunk + off0);
|
||||
var ptr1 = (T1*)(pChunk + off1);
|
||||
@@ -201,16 +200,16 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3> : IJobParallelFor
|
||||
|
||||
public UnsafeList<int> offsets0;
|
||||
public UnsafeList<int> bitsOffsets0;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets1;
|
||||
public UnsafeList<int> bitsOffsets1;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets2;
|
||||
public UnsafeList<int> bitsOffsets2;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets3;
|
||||
public UnsafeList<int> bitsOffsets3;
|
||||
|
||||
|
||||
public void Execute(int loopIndex, int threadIndex)
|
||||
{
|
||||
// 1. Get the specific pChunk for this thread
|
||||
@@ -219,16 +218,16 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3> : IJobParallelFor
|
||||
|
||||
var off0 = offsets0[loopIndex];
|
||||
var enableOff0 = bitsOffsets0[loopIndex];
|
||||
|
||||
|
||||
var off1 = offsets1[loopIndex];
|
||||
var enableOff1 = bitsOffsets1[loopIndex];
|
||||
|
||||
|
||||
var off2 = offsets2[loopIndex];
|
||||
var enableOff2 = bitsOffsets2[loopIndex];
|
||||
|
||||
|
||||
var off3 = offsets3[loopIndex];
|
||||
var enableOff3 = bitsOffsets3[loopIndex];
|
||||
|
||||
|
||||
var pEntity = (Entity*)(pChunk + entityOffset[loopIndex]);
|
||||
var ptr0 = (T0*)(pChunk + off0);
|
||||
var ptr1 = (T1*)(pChunk + off1);
|
||||
@@ -288,19 +287,19 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4> : IJobParallelFo
|
||||
|
||||
public UnsafeList<int> offsets0;
|
||||
public UnsafeList<int> bitsOffsets0;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets1;
|
||||
public UnsafeList<int> bitsOffsets1;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets2;
|
||||
public UnsafeList<int> bitsOffsets2;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets3;
|
||||
public UnsafeList<int> bitsOffsets3;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets4;
|
||||
public UnsafeList<int> bitsOffsets4;
|
||||
|
||||
|
||||
public void Execute(int loopIndex, int threadIndex)
|
||||
{
|
||||
// 1. Get the specific pChunk for this thread
|
||||
@@ -309,19 +308,19 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4> : IJobParallelFo
|
||||
|
||||
var off0 = offsets0[loopIndex];
|
||||
var enableOff0 = bitsOffsets0[loopIndex];
|
||||
|
||||
|
||||
var off1 = offsets1[loopIndex];
|
||||
var enableOff1 = bitsOffsets1[loopIndex];
|
||||
|
||||
|
||||
var off2 = offsets2[loopIndex];
|
||||
var enableOff2 = bitsOffsets2[loopIndex];
|
||||
|
||||
|
||||
var off3 = offsets3[loopIndex];
|
||||
var enableOff3 = bitsOffsets3[loopIndex];
|
||||
|
||||
|
||||
var off4 = offsets4[loopIndex];
|
||||
var enableOff4 = bitsOffsets4[loopIndex];
|
||||
|
||||
|
||||
var pEntity = (Entity*)(pChunk + entityOffset[loopIndex]);
|
||||
var ptr0 = (T0*)(pChunk + off0);
|
||||
var ptr1 = (T1*)(pChunk + off1);
|
||||
@@ -389,22 +388,22 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4, T5> : IJobParall
|
||||
|
||||
public UnsafeList<int> offsets0;
|
||||
public UnsafeList<int> bitsOffsets0;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets1;
|
||||
public UnsafeList<int> bitsOffsets1;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets2;
|
||||
public UnsafeList<int> bitsOffsets2;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets3;
|
||||
public UnsafeList<int> bitsOffsets3;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets4;
|
||||
public UnsafeList<int> bitsOffsets4;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets5;
|
||||
public UnsafeList<int> bitsOffsets5;
|
||||
|
||||
|
||||
public void Execute(int loopIndex, int threadIndex)
|
||||
{
|
||||
// 1. Get the specific pChunk for this thread
|
||||
@@ -413,22 +412,22 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4, T5> : IJobParall
|
||||
|
||||
var off0 = offsets0[loopIndex];
|
||||
var enableOff0 = bitsOffsets0[loopIndex];
|
||||
|
||||
|
||||
var off1 = offsets1[loopIndex];
|
||||
var enableOff1 = bitsOffsets1[loopIndex];
|
||||
|
||||
|
||||
var off2 = offsets2[loopIndex];
|
||||
var enableOff2 = bitsOffsets2[loopIndex];
|
||||
|
||||
|
||||
var off3 = offsets3[loopIndex];
|
||||
var enableOff3 = bitsOffsets3[loopIndex];
|
||||
|
||||
|
||||
var off4 = offsets4[loopIndex];
|
||||
var enableOff4 = bitsOffsets4[loopIndex];
|
||||
|
||||
|
||||
var off5 = offsets5[loopIndex];
|
||||
var enableOff5 = bitsOffsets5[loopIndex];
|
||||
|
||||
|
||||
var pEntity = (Entity*)(pChunk + entityOffset[loopIndex]);
|
||||
var ptr0 = (T0*)(pChunk + off0);
|
||||
var ptr1 = (T1*)(pChunk + off1);
|
||||
@@ -504,25 +503,25 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4, T5, T6> : IJobPa
|
||||
|
||||
public UnsafeList<int> offsets0;
|
||||
public UnsafeList<int> bitsOffsets0;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets1;
|
||||
public UnsafeList<int> bitsOffsets1;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets2;
|
||||
public UnsafeList<int> bitsOffsets2;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets3;
|
||||
public UnsafeList<int> bitsOffsets3;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets4;
|
||||
public UnsafeList<int> bitsOffsets4;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets5;
|
||||
public UnsafeList<int> bitsOffsets5;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets6;
|
||||
public UnsafeList<int> bitsOffsets6;
|
||||
|
||||
|
||||
public void Execute(int loopIndex, int threadIndex)
|
||||
{
|
||||
// 1. Get the specific pChunk for this thread
|
||||
@@ -531,25 +530,25 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4, T5, T6> : IJobPa
|
||||
|
||||
var off0 = offsets0[loopIndex];
|
||||
var enableOff0 = bitsOffsets0[loopIndex];
|
||||
|
||||
|
||||
var off1 = offsets1[loopIndex];
|
||||
var enableOff1 = bitsOffsets1[loopIndex];
|
||||
|
||||
|
||||
var off2 = offsets2[loopIndex];
|
||||
var enableOff2 = bitsOffsets2[loopIndex];
|
||||
|
||||
|
||||
var off3 = offsets3[loopIndex];
|
||||
var enableOff3 = bitsOffsets3[loopIndex];
|
||||
|
||||
|
||||
var off4 = offsets4[loopIndex];
|
||||
var enableOff4 = bitsOffsets4[loopIndex];
|
||||
|
||||
|
||||
var off5 = offsets5[loopIndex];
|
||||
var enableOff5 = bitsOffsets5[loopIndex];
|
||||
|
||||
|
||||
var off6 = offsets6[loopIndex];
|
||||
var enableOff6 = bitsOffsets6[loopIndex];
|
||||
|
||||
|
||||
var pEntity = (Entity*)(pChunk + entityOffset[loopIndex]);
|
||||
var ptr0 = (T0*)(pChunk + off0);
|
||||
var ptr1 = (T1*)(pChunk + off1);
|
||||
@@ -633,28 +632,28 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4, T5, T6, T7> : IJ
|
||||
|
||||
public UnsafeList<int> offsets0;
|
||||
public UnsafeList<int> bitsOffsets0;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets1;
|
||||
public UnsafeList<int> bitsOffsets1;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets2;
|
||||
public UnsafeList<int> bitsOffsets2;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets3;
|
||||
public UnsafeList<int> bitsOffsets3;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets4;
|
||||
public UnsafeList<int> bitsOffsets4;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets5;
|
||||
public UnsafeList<int> bitsOffsets5;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets6;
|
||||
public UnsafeList<int> bitsOffsets6;
|
||||
|
||||
|
||||
public UnsafeList<int> offsets7;
|
||||
public UnsafeList<int> bitsOffsets7;
|
||||
|
||||
|
||||
public void Execute(int loopIndex, int threadIndex)
|
||||
{
|
||||
// 1. Get the specific pChunk for this thread
|
||||
@@ -663,28 +662,28 @@ internal unsafe struct JobEntityBatch<TJob, T0, T1, T2, T3, T4, T5, T6, T7> : IJ
|
||||
|
||||
var off0 = offsets0[loopIndex];
|
||||
var enableOff0 = bitsOffsets0[loopIndex];
|
||||
|
||||
|
||||
var off1 = offsets1[loopIndex];
|
||||
var enableOff1 = bitsOffsets1[loopIndex];
|
||||
|
||||
|
||||
var off2 = offsets2[loopIndex];
|
||||
var enableOff2 = bitsOffsets2[loopIndex];
|
||||
|
||||
|
||||
var off3 = offsets3[loopIndex];
|
||||
var enableOff3 = bitsOffsets3[loopIndex];
|
||||
|
||||
|
||||
var off4 = offsets4[loopIndex];
|
||||
var enableOff4 = bitsOffsets4[loopIndex];
|
||||
|
||||
|
||||
var off5 = offsets5[loopIndex];
|
||||
var enableOff5 = bitsOffsets5[loopIndex];
|
||||
|
||||
|
||||
var off6 = offsets6[loopIndex];
|
||||
var enableOff6 = bitsOffsets6[loopIndex];
|
||||
|
||||
|
||||
var off7 = offsets7[loopIndex];
|
||||
var enableOff7 = bitsOffsets7[loopIndex];
|
||||
|
||||
|
||||
var pEntity = (Entity*)(pChunk + entityOffset[loopIndex]);
|
||||
var ptr0 = (T0*)(pChunk + off0);
|
||||
var ptr1 = (T1*)(pChunk + off1);
|
||||
@@ -765,10 +764,12 @@ public unsafe partial struct EntityQuery
|
||||
}
|
||||
}
|
||||
|
||||
public JobHandle ScheduleEntityParallel<TJob, T0>(JobScheduler scheduler, TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
public JobHandle ScheduleEntityParallel<TJob, T0>(TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
where TJob : unmanaged, IJobEntityParallel<T0>
|
||||
where T0 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
|
||||
// 1. Flatten the World
|
||||
var chunkList = new UnsafeList<IntPtr>(128, allocator);
|
||||
var chunkEntityCounts = new UnsafeList<int>(128, allocator);
|
||||
@@ -780,9 +781,7 @@ public unsafe partial struct EntityQuery
|
||||
// Iterate the Query's matching archetypes
|
||||
foreach (var archID in _matchingArchetypes)
|
||||
{
|
||||
ref var arch = ref World.GetWorld(_worldID)
|
||||
.GetValueOrThrow(ResultStatus.Success)
|
||||
.GetArchetypeReference(archID);
|
||||
ref var arch = ref world.GetArchetypeReference(archID);
|
||||
|
||||
if (arch.ChunkCount == 0)
|
||||
{
|
||||
@@ -821,7 +820,7 @@ public unsafe partial struct EntityQuery
|
||||
|
||||
};
|
||||
|
||||
var jobHandle = scheduler.ScheduleParallel(ref runner, chunkList.Count, batchSize, dependency);
|
||||
var jobHandle = world.JobScheduler.ScheduleParallel(ref runner, chunkList.Count, batchSize, dependency);
|
||||
|
||||
// 3. Dispose the temp lists
|
||||
var disposeJob = new DisposeJobEntity1
|
||||
@@ -835,7 +834,7 @@ public unsafe partial struct EntityQuery
|
||||
|
||||
};
|
||||
|
||||
scheduler.Schedule(ref disposeJob, jobHandle);
|
||||
world.JobScheduler.Schedule(ref disposeJob, jobHandle);
|
||||
|
||||
return jobHandle;
|
||||
}
|
||||
@@ -867,11 +866,13 @@ public unsafe partial struct EntityQuery
|
||||
}
|
||||
}
|
||||
|
||||
public JobHandle ScheduleEntityParallel<TJob, T0, T1>(JobScheduler scheduler, TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
public JobHandle ScheduleEntityParallel<TJob, T0, T1>(TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
where TJob : unmanaged, IJobEntityParallel<T0, T1>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
|
||||
// 1. Flatten the World
|
||||
var chunkList = new UnsafeList<IntPtr>(128, allocator);
|
||||
var chunkEntityCounts = new UnsafeList<int>(128, allocator);
|
||||
@@ -886,9 +887,7 @@ public unsafe partial struct EntityQuery
|
||||
// Iterate the Query's matching archetypes
|
||||
foreach (var archID in _matchingArchetypes)
|
||||
{
|
||||
ref var arch = ref World.GetWorld(_worldID)
|
||||
.GetValueOrThrow(ResultStatus.Success)
|
||||
.GetArchetypeReference(archID);
|
||||
ref var arch = ref world.GetArchetypeReference(archID);
|
||||
|
||||
if (arch.ChunkCount == 0)
|
||||
{
|
||||
@@ -935,7 +934,7 @@ public unsafe partial struct EntityQuery
|
||||
|
||||
};
|
||||
|
||||
var jobHandle = scheduler.ScheduleParallel(ref runner, chunkList.Count, batchSize, dependency);
|
||||
var jobHandle = world.JobScheduler.ScheduleParallel(ref runner, chunkList.Count, batchSize, dependency);
|
||||
|
||||
// 3. Dispose the temp lists
|
||||
var disposeJob = new DisposeJobEntity2
|
||||
@@ -952,7 +951,7 @@ public unsafe partial struct EntityQuery
|
||||
|
||||
};
|
||||
|
||||
scheduler.Schedule(ref disposeJob, jobHandle);
|
||||
world.JobScheduler.Schedule(ref disposeJob, jobHandle);
|
||||
|
||||
return jobHandle;
|
||||
}
|
||||
@@ -990,12 +989,14 @@ public unsafe partial struct EntityQuery
|
||||
}
|
||||
}
|
||||
|
||||
public JobHandle ScheduleEntityParallel<TJob, T0, T1, T2>(JobScheduler scheduler, TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
public JobHandle ScheduleEntityParallel<TJob, T0, T1, T2>(TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
where TJob : unmanaged, IJobEntityParallel<T0, T1, T2>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
|
||||
// 1. Flatten the World
|
||||
var chunkList = new UnsafeList<IntPtr>(128, allocator);
|
||||
var chunkEntityCounts = new UnsafeList<int>(128, allocator);
|
||||
@@ -1013,9 +1014,7 @@ public unsafe partial struct EntityQuery
|
||||
// Iterate the Query's matching archetypes
|
||||
foreach (var archID in _matchingArchetypes)
|
||||
{
|
||||
ref var arch = ref World.GetWorld(_worldID)
|
||||
.GetValueOrThrow(ResultStatus.Success)
|
||||
.GetArchetypeReference(archID);
|
||||
ref var arch = ref world.GetArchetypeReference(archID);
|
||||
|
||||
if (arch.ChunkCount == 0)
|
||||
{
|
||||
@@ -1070,7 +1069,7 @@ public unsafe partial struct EntityQuery
|
||||
|
||||
};
|
||||
|
||||
var jobHandle = scheduler.ScheduleParallel(ref runner, chunkList.Count, batchSize, dependency);
|
||||
var jobHandle = world.JobScheduler.ScheduleParallel(ref runner, chunkList.Count, batchSize, dependency);
|
||||
|
||||
// 3. Dispose the temp lists
|
||||
var disposeJob = new DisposeJobEntity3
|
||||
@@ -1090,7 +1089,7 @@ public unsafe partial struct EntityQuery
|
||||
|
||||
};
|
||||
|
||||
scheduler.Schedule(ref disposeJob, jobHandle);
|
||||
world.JobScheduler.Schedule(ref disposeJob, jobHandle);
|
||||
|
||||
return jobHandle;
|
||||
}
|
||||
@@ -1134,13 +1133,15 @@ public unsafe partial struct EntityQuery
|
||||
}
|
||||
}
|
||||
|
||||
public JobHandle ScheduleEntityParallel<TJob, T0, T1, T2, T3>(JobScheduler scheduler, TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
public JobHandle ScheduleEntityParallel<TJob, T0, T1, T2, T3>(TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
where TJob : unmanaged, IJobEntityParallel<T0, T1, T2, T3>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
|
||||
// 1. Flatten the World
|
||||
var chunkList = new UnsafeList<IntPtr>(128, allocator);
|
||||
var chunkEntityCounts = new UnsafeList<int>(128, allocator);
|
||||
@@ -1161,9 +1162,7 @@ public unsafe partial struct EntityQuery
|
||||
// Iterate the Query's matching archetypes
|
||||
foreach (var archID in _matchingArchetypes)
|
||||
{
|
||||
ref var arch = ref World.GetWorld(_worldID)
|
||||
.GetValueOrThrow(ResultStatus.Success)
|
||||
.GetArchetypeReference(archID);
|
||||
ref var arch = ref world.GetArchetypeReference(archID);
|
||||
|
||||
if (arch.ChunkCount == 0)
|
||||
{
|
||||
@@ -1226,7 +1225,7 @@ public unsafe partial struct EntityQuery
|
||||
|
||||
};
|
||||
|
||||
var jobHandle = scheduler.ScheduleParallel(ref runner, chunkList.Count, batchSize, dependency);
|
||||
var jobHandle = world.JobScheduler.ScheduleParallel(ref runner, chunkList.Count, batchSize, dependency);
|
||||
|
||||
// 3. Dispose the temp lists
|
||||
var disposeJob = new DisposeJobEntity4
|
||||
@@ -1249,7 +1248,7 @@ public unsafe partial struct EntityQuery
|
||||
|
||||
};
|
||||
|
||||
scheduler.Schedule(ref disposeJob, jobHandle);
|
||||
world.JobScheduler.Schedule(ref disposeJob, jobHandle);
|
||||
|
||||
return jobHandle;
|
||||
}
|
||||
@@ -1299,7 +1298,7 @@ public unsafe partial struct EntityQuery
|
||||
}
|
||||
}
|
||||
|
||||
public JobHandle ScheduleEntityParallel<TJob, T0, T1, T2, T3, T4>(JobScheduler scheduler, TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
public JobHandle ScheduleEntityParallel<TJob, T0, T1, T2, T3, T4>(TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
where TJob : unmanaged, IJobEntityParallel<T0, T1, T2, T3, T4>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
@@ -1307,6 +1306,8 @@ public unsafe partial struct EntityQuery
|
||||
where T3 : unmanaged, IComponent
|
||||
where T4 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
|
||||
// 1. Flatten the World
|
||||
var chunkList = new UnsafeList<IntPtr>(128, allocator);
|
||||
var chunkEntityCounts = new UnsafeList<int>(128, allocator);
|
||||
@@ -1330,9 +1331,7 @@ public unsafe partial struct EntityQuery
|
||||
// Iterate the Query's matching archetypes
|
||||
foreach (var archID in _matchingArchetypes)
|
||||
{
|
||||
ref var arch = ref World.GetWorld(_worldID)
|
||||
.GetValueOrThrow(ResultStatus.Success)
|
||||
.GetArchetypeReference(archID);
|
||||
ref var arch = ref world.GetArchetypeReference(archID);
|
||||
|
||||
if (arch.ChunkCount == 0)
|
||||
{
|
||||
@@ -1403,7 +1402,7 @@ public unsafe partial struct EntityQuery
|
||||
|
||||
};
|
||||
|
||||
var jobHandle = scheduler.ScheduleParallel(ref runner, chunkList.Count, batchSize, dependency);
|
||||
var jobHandle = world.JobScheduler.ScheduleParallel(ref runner, chunkList.Count, batchSize, dependency);
|
||||
|
||||
// 3. Dispose the temp lists
|
||||
var disposeJob = new DisposeJobEntity5
|
||||
@@ -1429,7 +1428,7 @@ public unsafe partial struct EntityQuery
|
||||
|
||||
};
|
||||
|
||||
scheduler.Schedule(ref disposeJob, jobHandle);
|
||||
world.JobScheduler.Schedule(ref disposeJob, jobHandle);
|
||||
|
||||
return jobHandle;
|
||||
}
|
||||
@@ -1485,7 +1484,7 @@ public unsafe partial struct EntityQuery
|
||||
}
|
||||
}
|
||||
|
||||
public JobHandle ScheduleEntityParallel<TJob, T0, T1, T2, T3, T4, T5>(JobScheduler scheduler, TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
public JobHandle ScheduleEntityParallel<TJob, T0, T1, T2, T3, T4, T5>(TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
where TJob : unmanaged, IJobEntityParallel<T0, T1, T2, T3, T4, T5>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
@@ -1494,6 +1493,8 @@ public unsafe partial struct EntityQuery
|
||||
where T4 : unmanaged, IComponent
|
||||
where T5 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
|
||||
// 1. Flatten the World
|
||||
var chunkList = new UnsafeList<IntPtr>(128, allocator);
|
||||
var chunkEntityCounts = new UnsafeList<int>(128, allocator);
|
||||
@@ -1520,9 +1521,7 @@ public unsafe partial struct EntityQuery
|
||||
// Iterate the Query's matching archetypes
|
||||
foreach (var archID in _matchingArchetypes)
|
||||
{
|
||||
ref var arch = ref World.GetWorld(_worldID)
|
||||
.GetValueOrThrow(ResultStatus.Success)
|
||||
.GetArchetypeReference(archID);
|
||||
ref var arch = ref world.GetArchetypeReference(archID);
|
||||
|
||||
if (arch.ChunkCount == 0)
|
||||
{
|
||||
@@ -1601,7 +1600,7 @@ public unsafe partial struct EntityQuery
|
||||
|
||||
};
|
||||
|
||||
var jobHandle = scheduler.ScheduleParallel(ref runner, chunkList.Count, batchSize, dependency);
|
||||
var jobHandle = world.JobScheduler.ScheduleParallel(ref runner, chunkList.Count, batchSize, dependency);
|
||||
|
||||
// 3. Dispose the temp lists
|
||||
var disposeJob = new DisposeJobEntity6
|
||||
@@ -1630,7 +1629,7 @@ public unsafe partial struct EntityQuery
|
||||
|
||||
};
|
||||
|
||||
scheduler.Schedule(ref disposeJob, jobHandle);
|
||||
world.JobScheduler.Schedule(ref disposeJob, jobHandle);
|
||||
|
||||
return jobHandle;
|
||||
}
|
||||
@@ -1692,7 +1691,7 @@ public unsafe partial struct EntityQuery
|
||||
}
|
||||
}
|
||||
|
||||
public JobHandle ScheduleEntityParallel<TJob, T0, T1, T2, T3, T4, T5, T6>(JobScheduler scheduler, TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
public JobHandle ScheduleEntityParallel<TJob, T0, T1, T2, T3, T4, T5, T6>(TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
where TJob : unmanaged, IJobEntityParallel<T0, T1, T2, T3, T4, T5, T6>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
@@ -1702,6 +1701,8 @@ public unsafe partial struct EntityQuery
|
||||
where T5 : unmanaged, IComponent
|
||||
where T6 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
|
||||
// 1. Flatten the World
|
||||
var chunkList = new UnsafeList<IntPtr>(128, allocator);
|
||||
var chunkEntityCounts = new UnsafeList<int>(128, allocator);
|
||||
@@ -1731,9 +1732,7 @@ public unsafe partial struct EntityQuery
|
||||
// Iterate the Query's matching archetypes
|
||||
foreach (var archID in _matchingArchetypes)
|
||||
{
|
||||
ref var arch = ref World.GetWorld(_worldID)
|
||||
.GetValueOrThrow(ResultStatus.Success)
|
||||
.GetArchetypeReference(archID);
|
||||
ref var arch = ref world.GetArchetypeReference(archID);
|
||||
|
||||
if (arch.ChunkCount == 0)
|
||||
{
|
||||
@@ -1820,7 +1819,7 @@ public unsafe partial struct EntityQuery
|
||||
|
||||
};
|
||||
|
||||
var jobHandle = scheduler.ScheduleParallel(ref runner, chunkList.Count, batchSize, dependency);
|
||||
var jobHandle = world.JobScheduler.ScheduleParallel(ref runner, chunkList.Count, batchSize, dependency);
|
||||
|
||||
// 3. Dispose the temp lists
|
||||
var disposeJob = new DisposeJobEntity7
|
||||
@@ -1852,7 +1851,7 @@ public unsafe partial struct EntityQuery
|
||||
|
||||
};
|
||||
|
||||
scheduler.Schedule(ref disposeJob, jobHandle);
|
||||
world.JobScheduler.Schedule(ref disposeJob, jobHandle);
|
||||
|
||||
return jobHandle;
|
||||
}
|
||||
@@ -1920,7 +1919,7 @@ public unsafe partial struct EntityQuery
|
||||
}
|
||||
}
|
||||
|
||||
public JobHandle ScheduleEntityParallel<TJob, T0, T1, T2, T3, T4, T5, T6, T7>(JobScheduler scheduler, TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
public JobHandle ScheduleEntityParallel<TJob, T0, T1, T2, T3, T4, T5, T6, T7>(TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
where TJob : unmanaged, IJobEntityParallel<T0, T1, T2, T3, T4, T5, T6, T7>
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
@@ -1931,6 +1930,8 @@ public unsafe partial struct EntityQuery
|
||||
where T6 : unmanaged, IComponent
|
||||
where T7 : unmanaged, IComponent
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
|
||||
// 1. Flatten the World
|
||||
var chunkList = new UnsafeList<IntPtr>(128, allocator);
|
||||
var chunkEntityCounts = new UnsafeList<int>(128, allocator);
|
||||
@@ -1963,9 +1964,7 @@ public unsafe partial struct EntityQuery
|
||||
// Iterate the Query's matching archetypes
|
||||
foreach (var archID in _matchingArchetypes)
|
||||
{
|
||||
ref var arch = ref World.GetWorld(_worldID)
|
||||
.GetValueOrThrow(ResultStatus.Success)
|
||||
.GetArchetypeReference(archID);
|
||||
ref var arch = ref world.GetArchetypeReference(archID);
|
||||
|
||||
if (arch.ChunkCount == 0)
|
||||
{
|
||||
@@ -2060,7 +2059,7 @@ public unsafe partial struct EntityQuery
|
||||
|
||||
};
|
||||
|
||||
var jobHandle = scheduler.ScheduleParallel(ref runner, chunkList.Count, batchSize, dependency);
|
||||
var jobHandle = world.JobScheduler.ScheduleParallel(ref runner, chunkList.Count, batchSize, dependency);
|
||||
|
||||
// 3. Dispose the temp lists
|
||||
var disposeJob = new DisposeJobEntity8
|
||||
@@ -2095,9 +2094,9 @@ public unsafe partial struct EntityQuery
|
||||
|
||||
};
|
||||
|
||||
scheduler.Schedule(ref disposeJob, jobHandle);
|
||||
world.JobScheduler.Schedule(ref disposeJob, jobHandle);
|
||||
|
||||
return jobHandle;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@ internal unsafe struct JobEntityBatch<TJob, <#= generics #>> : IJobParallelFor
|
||||
<# for (var j = 0; j < i; j++){ #>
|
||||
public UnsafeList<int> offsets<#= j #>;
|
||||
public UnsafeList<int> bitsOffsets<#= j #>;
|
||||
|
||||
|
||||
<# } #>
|
||||
public void Execute(int loopIndex, int threadIndex)
|
||||
{
|
||||
@@ -46,7 +46,7 @@ internal unsafe struct JobEntityBatch<TJob, <#= generics #>> : IJobParallelFor
|
||||
<# for (var j = 0; j < i; j++){ #>
|
||||
var off<#= j #> = offsets<#= j #>[loopIndex];
|
||||
var enableOff<#= j #> = bitsOffsets<#= j #>[loopIndex];
|
||||
|
||||
|
||||
<# } #>
|
||||
var pEntity = (Entity*)(pChunk + entityOffset[loopIndex]);
|
||||
<# for (var j = 0; j < i; j++){ #>
|
||||
@@ -100,10 +100,12 @@ public unsafe partial struct EntityQuery
|
||||
}
|
||||
}
|
||||
|
||||
public JobHandle ScheduleEntityParallel<TJob, <#= generics #>>(JobScheduler scheduler, TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
public JobHandle ScheduleEntityParallel<TJob, <#= generics #>>(TJob jobData, Allocator allocator, int batchSize, JobHandle dependency)
|
||||
where TJob : unmanaged, IJobEntityParallel<<#= generics #>>
|
||||
<#= restrictions #>
|
||||
{
|
||||
var world = World.GetWorld(_worldID).GetValueOrThrow(ResultStatus.Success);
|
||||
|
||||
// 1. Flatten the World
|
||||
var chunkList = new UnsafeList<IntPtr>(128, allocator);
|
||||
var chunkEntityCounts = new UnsafeList<int>(128, allocator);
|
||||
@@ -117,9 +119,7 @@ public unsafe partial struct EntityQuery
|
||||
// Iterate the Query's matching archetypes
|
||||
foreach (var archID in _matchingArchetypes)
|
||||
{
|
||||
ref var arch = ref World.GetWorld(_worldID)
|
||||
.GetValueOrThrow(ResultStatus.Success)
|
||||
.GetArchetypeReference(archID);
|
||||
ref var arch = ref world.GetArchetypeReference(archID);
|
||||
|
||||
if (arch.ChunkCount == 0)
|
||||
{
|
||||
@@ -164,7 +164,7 @@ public unsafe partial struct EntityQuery
|
||||
<# } #>
|
||||
};
|
||||
|
||||
var jobHandle = scheduler.ScheduleParallel(ref runner, chunkList.Count, batchSize, dependency);
|
||||
var jobHandle = world.JobScheduler.ScheduleParallel(ref runner, chunkList.Count, batchSize, dependency);
|
||||
|
||||
// 3. Dispose the temp lists
|
||||
var disposeJob = new DisposeJobEntity<#= i #>
|
||||
@@ -180,10 +180,10 @@ public unsafe partial struct EntityQuery
|
||||
<# } #>
|
||||
};
|
||||
|
||||
scheduler.Schedule(ref disposeJob, jobHandle);
|
||||
world.JobScheduler.Schedule(ref disposeJob, jobHandle);
|
||||
|
||||
return jobHandle;
|
||||
}
|
||||
|
||||
<# } #>
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,21 +1,92 @@
|
||||
|
||||
|
||||
namespace Ghost.Entities;
|
||||
|
||||
public delegate void ForEach<T0>(ref T0 t0Component);
|
||||
public delegate void ForEach<T0, T1>(ref T0 t0Component,ref T1 t1Component);
|
||||
public delegate void ForEach<T0, T1, T2>(ref T0 t0Component,ref T1 t1Component,ref T2 t2Component);
|
||||
public delegate void ForEach<T0, T1, T2, T3>(ref T0 t0Component,ref T1 t1Component,ref T2 t2Component,ref T3 t3Component);
|
||||
public delegate void ForEach<T0, T1, T2, T3, T4>(ref T0 t0Component,ref T1 t1Component,ref T2 t2Component,ref T3 t3Component,ref T4 t4Component);
|
||||
public delegate void ForEach<T0, T1, T2, T3, T4, T5>(ref T0 t0Component,ref T1 t1Component,ref T2 t2Component,ref T3 t3Component,ref T4 t4Component,ref T5 t5Component);
|
||||
public delegate void ForEach<T0, T1, T2, T3, T4, T5, T6>(ref T0 t0Component,ref T1 t1Component,ref T2 t2Component,ref T3 t3Component,ref T4 t4Component,ref T5 t5Component,ref T6 t6Component);
|
||||
public delegate void ForEach<T0, T1, T2, T3, T4, T5, T6, T7>(ref T0 t0Component,ref T1 t1Component,ref T2 t2Component,ref T3 t3Component,ref T4 t4Component,ref T5 t5Component,ref T6 t6Component,ref T7 t7Component);
|
||||
public delegate void ForEach<T0>(ref T0 component0)
|
||||
where T0 : unmanaged, IComponent;
|
||||
public delegate void ForEach<T0, T1>(ref T0 component0, ref T1 component1)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent;
|
||||
public delegate void ForEach<T0, T1, T2>(ref T0 component0, ref T1 component1, ref T2 component2)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent;
|
||||
public delegate void ForEach<T0, T1, T2, T3>(ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent;
|
||||
public delegate void ForEach<T0, T1, T2, T3, T4>(ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent
|
||||
where T4 : unmanaged, IComponent;
|
||||
public delegate void ForEach<T0, T1, T2, T3, T4, T5>(ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4, ref T5 component5)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent
|
||||
where T4 : unmanaged, IComponent
|
||||
where T5 : unmanaged, IComponent;
|
||||
public delegate void ForEach<T0, T1, T2, T3, T4, T5, T6>(ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4, ref T5 component5, ref T6 component6)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent
|
||||
where T4 : unmanaged, IComponent
|
||||
where T5 : unmanaged, IComponent
|
||||
where T6 : unmanaged, IComponent;
|
||||
public delegate void ForEach<T0, T1, T2, T3, T4, T5, T6, T7>(ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4, ref T5 component5, ref T6 component6, ref T7 component7)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent
|
||||
where T4 : unmanaged, IComponent
|
||||
where T5 : unmanaged, IComponent
|
||||
where T6 : unmanaged, IComponent
|
||||
where T7 : unmanaged, IComponent;
|
||||
|
||||
public delegate void ForEachWithEntity<T0>(Entity entity, ref T0 t0Component);
|
||||
public delegate void ForEachWithEntity<T0, T1>(Entity entity, ref T0 t0Component,ref T1 t1Component);
|
||||
public delegate void ForEachWithEntity<T0, T1, T2>(Entity entity, ref T0 t0Component,ref T1 t1Component,ref T2 t2Component);
|
||||
public delegate void ForEachWithEntity<T0, T1, T2, T3>(Entity entity, ref T0 t0Component,ref T1 t1Component,ref T2 t2Component,ref T3 t3Component);
|
||||
public delegate void ForEachWithEntity<T0, T1, T2, T3, T4>(Entity entity, ref T0 t0Component,ref T1 t1Component,ref T2 t2Component,ref T3 t3Component,ref T4 t4Component);
|
||||
public delegate void ForEachWithEntity<T0, T1, T2, T3, T4, T5>(Entity entity, ref T0 t0Component,ref T1 t1Component,ref T2 t2Component,ref T3 t3Component,ref T4 t4Component,ref T5 t5Component);
|
||||
public delegate void ForEachWithEntity<T0, T1, T2, T3, T4, T5, T6>(Entity entity, ref T0 t0Component,ref T1 t1Component,ref T2 t2Component,ref T3 t3Component,ref T4 t4Component,ref T5 t5Component,ref T6 t6Component);
|
||||
public delegate void ForEachWithEntity<T0, T1, T2, T3, T4, T5, T6, T7>(Entity entity, ref T0 t0Component,ref T1 t1Component,ref T2 t2Component,ref T3 t3Component,ref T4 t4Component,ref T5 t5Component,ref T6 t6Component,ref T7 t7Component);
|
||||
public delegate void ForEachWithEntity<T0>(Entity entity, ref T0 component0)
|
||||
where T0 : unmanaged, IComponent;
|
||||
public delegate void ForEachWithEntity<T0, T1>(Entity entity, ref T0 component0, ref T1 component1)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent;
|
||||
public delegate void ForEachWithEntity<T0, T1, T2>(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent;
|
||||
public delegate void ForEachWithEntity<T0, T1, T2, T3>(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent;
|
||||
public delegate void ForEachWithEntity<T0, T1, T2, T3, T4>(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent
|
||||
where T4 : unmanaged, IComponent;
|
||||
public delegate void ForEachWithEntity<T0, T1, T2, T3, T4, T5>(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4, ref T5 component5)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent
|
||||
where T4 : unmanaged, IComponent
|
||||
where T5 : unmanaged, IComponent;
|
||||
public delegate void ForEachWithEntity<T0, T1, T2, T3, T4, T5, T6>(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4, ref T5 component5, ref T6 component6)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent
|
||||
where T4 : unmanaged, IComponent
|
||||
where T5 : unmanaged, IComponent
|
||||
where T6 : unmanaged, IComponent;
|
||||
public delegate void ForEachWithEntity<T0, T1, T2, T3, T4, T5, T6, T7>(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4, ref T5 component5, ref T6 component6, ref T7 component7)
|
||||
where T0 : unmanaged, IComponent
|
||||
where T1 : unmanaged, IComponent
|
||||
where T2 : unmanaged, IComponent
|
||||
where T3 : unmanaged, IComponent
|
||||
where T4 : unmanaged, IComponent
|
||||
where T5 : unmanaged, IComponent
|
||||
where T6 : unmanaged, IComponent
|
||||
where T7 : unmanaged, IComponent;
|
||||
|
||||
@@ -4,21 +4,24 @@
|
||||
<#@ import namespace="System.Linq" #>
|
||||
<#@ import namespace="System.Text" #>
|
||||
<#@ include file="Helpers.ttinclude" #>
|
||||
|
||||
namespace Ghost.Entities;
|
||||
|
||||
<# for (var i = 1; i <= Amount; i++)
|
||||
{
|
||||
var generics = AppendGenerics(i);
|
||||
var compGenerics = AppendGenericRefParameters(i);
|
||||
var generics = AppendParameters(i, "T{0}");
|
||||
var compGenerics = AppendParameters(i, "ref T{0} component{0}");
|
||||
var restrictions = AppendGenericRestrictionsMultiline(i, "unmanaged, IComponent", 1);
|
||||
#>
|
||||
public delegate void ForEach<<#= generics #>>(<#= compGenerics #>);
|
||||
public delegate void ForEach<<#= generics #>>(<#= compGenerics #>)
|
||||
<#= restrictions #>;
|
||||
<# } #>
|
||||
|
||||
<# for (var i = 1; i <= Amount; i++)
|
||||
{
|
||||
var generics = AppendGenerics(i);
|
||||
var compGenerics = AppendGenericRefParameters(i);
|
||||
var generics = AppendParameters(i, "T{0}");
|
||||
var compGenerics = AppendParameters(i, "ref T{0} component{0}");
|
||||
var restrictions = AppendGenericRestrictionsMultiline(i, "unmanaged, IComponent", 1);
|
||||
#>
|
||||
public delegate void ForEachWithEntity<<#= generics #>>(Entity entity, <#= compGenerics #>);
|
||||
<# } #>
|
||||
public delegate void ForEachWithEntity<<#= generics #>>(Entity entity, <#= compGenerics #>)
|
||||
<#= restrictions #>;
|
||||
<# } #>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Ghost.Core;
|
||||
using Misaki.HighPerformance.Jobs;
|
||||
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||
using Misaki.HighPerformance.LowLevel.Collections;
|
||||
using System.Runtime.CompilerServices;
|
||||
@@ -14,18 +15,18 @@ public partial class World
|
||||
|
||||
public static int WorldCount => s_worlds.Count - s_freeWorldSlots.Count;
|
||||
|
||||
public static World Create(int entityCapacity = 16)
|
||||
public static World Create(JobScheduler jobScheduler, int entityCapacity = 16)
|
||||
{
|
||||
lock (s_worlds)
|
||||
{
|
||||
if (s_freeWorldSlots.TryDequeue(out var index))
|
||||
{
|
||||
s_worlds[index.value] = new World(index, entityCapacity);
|
||||
s_worlds[index.value] = new World(index, entityCapacity, jobScheduler);
|
||||
}
|
||||
else
|
||||
{
|
||||
index = new Identifier<World>(s_worlds.Count);
|
||||
s_worlds.Add(new World(index, entityCapacity));
|
||||
s_worlds.Add(new World(index, entityCapacity, jobScheduler));
|
||||
}
|
||||
|
||||
return s_worlds[index.value]!;
|
||||
@@ -67,6 +68,7 @@ public partial class World
|
||||
public partial class World : IIdentifierType, IDisposable, IEquatable<World>
|
||||
{
|
||||
private readonly Identifier<World> _id;
|
||||
private readonly JobScheduler _jobScheduler;
|
||||
|
||||
private readonly EntityManager _entityManager;
|
||||
private readonly EntityCommandBuffer _entityCommandBuffer;
|
||||
@@ -82,12 +84,14 @@ public partial class World : IIdentifierType, IDisposable, IEquatable<World>
|
||||
internal int ArchetypeCount => _archetypes.Count;
|
||||
|
||||
public Identifier<World> ID => _id;
|
||||
public JobScheduler JobScheduler => _jobScheduler;
|
||||
public EntityManager EntityManager => _entityManager;
|
||||
public EntityCommandBuffer EntityCommandBuffer => _entityCommandBuffer;
|
||||
|
||||
private World(Identifier<World> id, int entityCapacity)
|
||||
private World(Identifier<World> id, int entityCapacity, JobScheduler jobScheduler)
|
||||
{
|
||||
_id = id;
|
||||
_jobScheduler = jobScheduler;
|
||||
|
||||
_archetypes = new UnsafeList<Archetype>(16, Allocator.Persistent);
|
||||
_entityQueries = new UnsafeList<EntityQuery>(16, Allocator.Persistent);
|
||||
|
||||
Reference in New Issue
Block a user