Removed Ghost.ArcEntities project, it's replaced by Ghost.Entities
Added Playback to EntityCommandBuffer Added JobSchedular to world Added ISystem and SystemGroup Updated packages
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@@ -259,7 +259,7 @@ internal unsafe struct Archetype : IIdentifierType, IDisposable
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var chunkBase = chunk.GetUnsafePtr();
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var dst = chunkBase + _entityIdsOffset + (sizeof(Entity) * rowIndex);
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MemoryUtility.MemCpy(&entity, dst, (nuint)sizeof(Entity));
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MemoryUtility.MemCpy(dst, &entity, (nuint)sizeof(Entity));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -278,18 +278,18 @@ internal unsafe struct Archetype : IIdentifierType, IDisposable
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var size = ComponentRegister.GetComponentInfo(componentID).size;
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var dst = chunkBase + offset + (size * rowIndex);
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MemoryUtility.MemCpy(pComponent, dst, (nuint)size);
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MemoryUtility.MemCpy(dst, pComponent, (nuint)size);
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return ResultStatus.Success;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly ResultStatus GetComponentDataPtr(int chunkIndex, int rowIndex, Identifier<IComponent> componentID, void** ppv)
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public readonly void* GetComponentData(int chunkIndex, int rowIndex, Identifier<IComponent> componentID)
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{
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var r = GetLayout(componentID);
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if (r.Status != ResultStatus.Success)
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{
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return r.Status;
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return null;
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}
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var offset = r.Value.offset;
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@@ -297,9 +297,7 @@ internal unsafe struct Archetype : IIdentifierType, IDisposable
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var chunkBase = chunk.GetUnsafePtr();
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var size = ComponentRegister.GetComponentInfo(componentID).size;
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*ppv = chunkBase + offset + (size * rowIndex);
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return ResultStatus.Success;
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return chunkBase + offset + (size * rowIndex);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -355,7 +353,7 @@ internal unsafe struct Archetype : IIdentifierType, IDisposable
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}
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// Only operate the swap back after the update is succeed.
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MemoryUtility.MemCpy(pLastEntity, pRowEntity, (nuint)sizeof(Entity));
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MemoryUtility.MemCpy(pRowEntity, pLastEntity, (nuint)sizeof(Entity));
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for (var i = 0; i <= _layouts.Count; i++)
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{
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@@ -364,7 +362,7 @@ internal unsafe struct Archetype : IIdentifierType, IDisposable
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var pRow = chunk.GetUnsafePtr() + layout.offset + (layout.size * rowIndex);
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var pLast = chunk.GetUnsafePtr() + layout.offset + (layout.size * lastIndex);
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MemoryUtility.MemCpy(pLast, pRow, (nuint)layout.size);
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MemoryUtility.MemCpy(pRow, pLast, (nuint)layout.size);
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}
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}
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