fix(dock): extract mutation engine to core and improve test coverage

This commit is contained in:
2026-03-28 15:03:08 +09:00
parent b3d753fd08
commit 5efd0c8aee
5 changed files with 182 additions and 175 deletions

View File

@@ -3,7 +3,7 @@ namespace Ghost.Editor.Core.Controls.Internal.Docking;
/// <summary>
/// Defines the possible dock positions for a drop operation.
/// </summary>
internal enum DockPosition
public enum DockPosition
{
Center,
Top,
@@ -16,7 +16,7 @@ internal enum DockPosition
/// <summary>
/// Helper class for docking-related calculations.
/// </summary>
internal static class DockMath
public static class DockMath
{
/// <summary>
/// Calculates the dock position based on the relative position within a target element.

View File

@@ -0,0 +1,142 @@
using Ghost.Editor.Core.Controls.Internal.Docking;
using Microsoft.UI.Xaml.Controls;
namespace Ghost.Editor.Core.Controls.Internal.Docking;
/// <summary>
/// Provides methods for mutating the docking layout tree.
/// </summary>
public static class DockMutationEngine
{
/// <summary>
/// Applies the tree mutation for a drop operation.
/// </summary>
/// <returns>True if the mutation was applied; otherwise, false.</returns>
public static bool TryApplyDropMutation(DockGroupNode root, DockPanelNode targetNode, DockPanelNode sourceNode, object item, DockPosition position)
{
if (position == DockPosition.Center)
{
if (!sourceNode.Items.Remove(item)) return false;
targetNode.Items.Add(item);
return true;
}
// Split scenario
bool isHorizontalSplit = position == DockPosition.Left || position == DockPosition.Right;
bool isAfter = position == DockPosition.Right || position == DockPosition.Bottom;
var parentGroup = targetNode.Parent;
if (parentGroup == null)
{
// Target is root or only child of root.
if (root.Children.Count == 1 && ReferenceEquals(root.Children[0], targetNode))
{
if (!sourceNode.Items.Remove(item)) return false;
var newGroup = new DockGroupNode
{
Orientation = isHorizontalSplit ? Orientation.Horizontal : Orientation.Vertical
};
var newNode = new DockPanelNode();
newNode.Items.Add(item);
root.RemoveChild(targetNode);
root.AddChild(newGroup);
if (isAfter)
{
newGroup.AddChild(targetNode);
newGroup.AddChild(newNode);
}
else
{
newGroup.AddChild(newNode);
newGroup.AddChild(targetNode);
}
return true;
}
return false;
}
int targetIndex = parentGroup.Children.IndexOf(targetNode);
if (targetIndex < 0) return false;
if (!sourceNode.Items.Remove(item)) return false;
if ((isHorizontalSplit && parentGroup.Orientation == Orientation.Horizontal) ||
(!isHorizontalSplit && parentGroup.Orientation == Orientation.Vertical))
{
var newNode = new DockPanelNode();
newNode.Items.Add(item);
parentGroup.InsertChild(isAfter ? targetIndex + 1 : targetIndex, newNode);
}
else
{
parentGroup.RemoveChild(targetNode);
var newGroup = new DockGroupNode
{
Orientation = isHorizontalSplit ? Orientation.Horizontal : Orientation.Vertical
};
var newNode = new DockPanelNode();
newNode.Items.Add(item);
if (isAfter)
{
newGroup.AddChild(targetNode);
newGroup.AddChild(newNode);
}
else
{
newGroup.AddChild(newNode);
newGroup.AddChild(targetNode);
}
parentGroup.InsertChild(targetIndex, newGroup);
}
return true;
}
/// <summary>
/// Cleans up empty panels and redundant groups in the tree.
/// </summary>
public static void CleanupEmptyNodes(DockNode node)
{
if (node is DockPanelNode panelNode && panelNode.Items.Count > 0) return;
var parentGroup = node.Parent;
if (parentGroup == null) return;
// If it's an empty panel, remove it
if (node is DockPanelNode emptyPanel && emptyPanel.Items.Count == 0)
{
parentGroup.RemoveChild(emptyPanel);
CleanupEmptyNodes(parentGroup);
return;
}
// If it's a group with 0 or 1 children, collapse it
if (node is DockGroupNode group)
{
if (group.Children.Count == 0)
{
parentGroup.RemoveChild(group);
CleanupEmptyNodes(parentGroup);
}
else if (group.Children.Count == 1)
{
var onlyChild = group.Children[0];
int index = parentGroup.Children.IndexOf(group);
if (index >= 0)
{
parentGroup.RemoveChild(group);
parentGroup.InsertChild(index, onlyChild);
CleanupEmptyNodes(parentGroup);
}
}
}
}
}