Refactor project structure and enhance functionality
Added `InternalsVisibleTo` attribute for "Ghost.Editor" in `AssemblyInfo.cs`. Added a binary file `Empty.zip` to the project. Added a new `ProjectMetadata` class in `ProjectMetadata.cs`. Added new states and interfaces for managing application states in `EditorState.cs`, `LandingState.cs`, and `IAppState.cs`. Added a notification service in `INotificationService.cs` and `StackedNotificationService.cs`. Added new XAML files for UI components, including `InspectorView.xaml` and `InternalControls.xaml`. Changed the `ProjectInfo` class in `ProjectInfo.cs` to include a `MetadataPath` property instead of `Path` and `EngineVersion`. Changed the `TemplateInfo` class in `TemplateInfo.cs` to use a struct instead of a class for `TemplateData`. Changed the `ProjectService` class to use the new `ProjectRepository` for managing project data. Removed several using directives and the entire `ProjectRepository` class from `ProjectRepository.cs`, replacing it with a new implementation. Removed old methods and properties in `EntityManager` and `World` classes to improve entity management and component handling. Updated the `Ghost.Data.csproj` file to include the new `Empty.zip` file as a content item. Updated the `ProjectRepository` class to manage project data using SQLite. Updated various XAML files to include new styles and controls, improving the overall UI design. Updated the `CreateProjectViewModel` to include a notification service and handle project creation logic. Updated the test project to include references to the new `Ghost.Graphics` project and modified test cases to align with the new structure.
This commit is contained in:
@@ -2,7 +2,7 @@
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namespace Ghost.Data.Models;
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public class ProjectInfo
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internal class ProjectInfo
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{
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int ID
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@@ -15,17 +15,7 @@ public class ProjectInfo
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get; set;
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}
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public required string Path
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{
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get; set;
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}
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public required Version EngineVersion
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{
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get; set;
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}
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public required DateTime LastOpened
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public required string MetadataPath
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{
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get; set;
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}
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51
Ghost.Data/Models/ProjectMetadata.cs
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51
Ghost.Data/Models/ProjectMetadata.cs
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@@ -0,0 +1,51 @@
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namespace Ghost.Data.Models;
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public class ProjectMetadata
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{
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public const string PROJECT_EXTENSION = "ghostproj";
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public Guid ID
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{
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get; set;
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}
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public string Name
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{
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get; set;
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}
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public Version EngineVersion
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{
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get; set;
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}
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public DateTime CreatedAt
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{
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get; set;
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}
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public DateTime LastOpened
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{
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get; set;
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}
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public ProjectMetadata(string name, Version engineVersion)
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{
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ID = Guid.NewGuid();
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Name = name;
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EngineVersion = engineVersion;
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CreatedAt = DateTime.UtcNow;
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LastOpened = DateTime.UtcNow;
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}
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// Parameterless constructor for deserialization
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public ProjectMetadata()
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{
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}
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}
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public readonly struct ProjectMetadataInfo(string path, ProjectMetadata metadata)
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{
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public readonly string Path => path;
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public readonly ProjectMetadata Metadata => metadata;
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}
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53
Ghost.Data/Models/Result.cs
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53
Ghost.Data/Models/Result.cs
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@@ -0,0 +1,53 @@
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namespace Ghost.Data.Models;
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public readonly struct Result
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{
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public readonly bool success;
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public readonly string? message;
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public Result(bool success, string? message = null)
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{
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this.success = success;
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this.message = message;
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}
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public static Result OK()
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{
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return new Result(true);
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}
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public static Result Error(string? message)
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{
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return new Result(false, message);
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}
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public override string ToString() => success ? "OK" : $"Error: {message}";
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}
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public readonly struct Result<T>
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{
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public readonly bool success;
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public readonly T? data;
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public readonly string? message;
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public Result(bool success, T? data, string? message = null)
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{
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this.success = success;
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this.data = data;
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this.message = message;
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}
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public static Result<T> OK(T data)
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{
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return new Result<T>(true, data);
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}
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public static Result<T> Error(string? message)
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{
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return new Result<T>(false, default, message);
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}
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public override string ToString() => success ? $"OK: {data}" : $"Error: {message}";
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}
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@@ -23,21 +23,21 @@ public class TemplateInfo
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}
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}
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public class TemplateData(string templatePath, TemplateInfo info)
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public struct TemplateData(string templatePath, TemplateInfo info)
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{
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private const string _ICON_NAME = "icon.png";
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private const string _PREVIEW_NAME = "preview.png";
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public string directory = Path.GetDirectoryName(templatePath)!;
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public TemplateInfo Info => info;
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public readonly TemplateInfo Info => info;
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public Uri GetIconURI()
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public readonly Uri GetIconURI()
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{
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return new Uri(Path.Combine(directory, _ICON_NAME));
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}
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public Uri GetPreviewURI()
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public readonly Uri GetPreviewURI()
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{
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return new Uri(Path.Combine(directory, _PREVIEW_NAME));
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}
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