Refactor project structure and enhance functionality
Added `InternalsVisibleTo` attribute for "Ghost.Editor" in `AssemblyInfo.cs`. Added a binary file `Empty.zip` to the project. Added a new `ProjectMetadata` class in `ProjectMetadata.cs`. Added new states and interfaces for managing application states in `EditorState.cs`, `LandingState.cs`, and `IAppState.cs`. Added a notification service in `INotificationService.cs` and `StackedNotificationService.cs`. Added new XAML files for UI components, including `InspectorView.xaml` and `InternalControls.xaml`. Changed the `ProjectInfo` class in `ProjectInfo.cs` to include a `MetadataPath` property instead of `Path` and `EngineVersion`. Changed the `TemplateInfo` class in `TemplateInfo.cs` to use a struct instead of a class for `TemplateData`. Changed the `ProjectService` class to use the new `ProjectRepository` for managing project data. Removed several using directives and the entire `ProjectRepository` class from `ProjectRepository.cs`, replacing it with a new implementation. Removed old methods and properties in `EntityManager` and `World` classes to improve entity management and component handling. Updated the `Ghost.Data.csproj` file to include the new `Empty.zip` file as a content item. Updated the `ProjectRepository` class to manage project data using SQLite. Updated various XAML files to include new styles and controls, improving the overall UI design. Updated the `CreateProjectViewModel` to include a notification service and handle project creation logic. Updated the test project to include references to the new `Ghost.Graphics` project and modified test cases to align with the new structure.
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35
Ghost.Editor/Services/AppStateService.cs
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35
Ghost.Editor/Services/AppStateService.cs
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using Ghost.Editor.AppStates;
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using Ghost.Editor.Contracts;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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namespace Ghost.Editor.Services;
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internal class AppStateService(params IEnumerable<IAppState<StateKey>> states)
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{
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private readonly Dictionary<StateKey, IAppState<StateKey>> _states = states.ToDictionary(s => s.StateKy, s => s);
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private IAppState<StateKey>? _current;
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public async Task TransitionToAsync(StateKey stateKey, object? parameter = null)
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{
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var previous = _current;
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var next = _states[stateKey];
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if (previous != null)
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{
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await previous.OnExitingAsync();
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}
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await next.OnEnteringAsync(parameter);
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if (previous != null)
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{
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await previous.OnExitedAsync();
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}
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await next.OnEnteredAsync(parameter);
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_current = next;
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}
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}
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