Refactor project structure and enhance functionality
Added `InternalsVisibleTo` attribute for "Ghost.Editor" in `AssemblyInfo.cs`. Added a binary file `Empty.zip` to the project. Added a new `ProjectMetadata` class in `ProjectMetadata.cs`. Added new states and interfaces for managing application states in `EditorState.cs`, `LandingState.cs`, and `IAppState.cs`. Added a notification service in `INotificationService.cs` and `StackedNotificationService.cs`. Added new XAML files for UI components, including `InspectorView.xaml` and `InternalControls.xaml`. Changed the `ProjectInfo` class in `ProjectInfo.cs` to include a `MetadataPath` property instead of `Path` and `EngineVersion`. Changed the `TemplateInfo` class in `TemplateInfo.cs` to use a struct instead of a class for `TemplateData`. Changed the `ProjectService` class to use the new `ProjectRepository` for managing project data. Removed several using directives and the entire `ProjectRepository` class from `ProjectRepository.cs`, replacing it with a new implementation. Removed old methods and properties in `EntityManager` and `World` classes to improve entity management and component handling. Updated the `Ghost.Data.csproj` file to include the new `Empty.zip` file as a content item. Updated the `ProjectRepository` class to manage project data using SQLite. Updated various XAML files to include new styles and controls, improving the overall UI design. Updated the `CreateProjectViewModel` to include a notification service and handle project creation logic. Updated the test project to include references to the new `Ghost.Graphics` project and modified test cases to align with the new structure.
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@@ -1,5 +1,4 @@
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using Ghost.Data.Models;
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using Ghost.Data.Resources;
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using Ghost.Data.Resources;
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using Ghost.Editor.ViewModel.Windows;
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using Ghost.Engine.Resources;
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using WinUIEx;
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@@ -22,7 +21,7 @@ internal sealed partial class EngineEditorWindow : WindowEx
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{
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ViewModel = App.GetService<EngineEditorViewModel>();
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AppWindow.SetIcon(AssetsPath.AppIconPath);
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AppWindow.SetIcon(AssetsPath.s_appIconPath);
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Title = EngineData.ENGINE_NAME;
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ExtendsContentIntoTitleBar = true;
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@@ -31,23 +30,8 @@ internal sealed partial class EngineEditorWindow : WindowEx
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this.CenterOnScreen();
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}
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public static bool TryLoadProject(ProjectInfo project)
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private void WindowEx_Activated(object sender, Microsoft.UI.Xaml.WindowActivatedEventArgs args)
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{
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try
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{
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var window = App.GetService<EngineEditorWindow>();
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window.ViewModel.CurrentProject = project;
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window.Activate();
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window.Bindings.Update();
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App.SetWindow(window);
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return true;
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}
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catch (System.Exception)
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{
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return false;
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}
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Bindings.Update();
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}
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}
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