Refactor project structure and enhance functionality
Added `InternalsVisibleTo` attribute for "Ghost.Editor" in `AssemblyInfo.cs`. Added a binary file `Empty.zip` to the project. Added a new `ProjectMetadata` class in `ProjectMetadata.cs`. Added new states and interfaces for managing application states in `EditorState.cs`, `LandingState.cs`, and `IAppState.cs`. Added a notification service in `INotificationService.cs` and `StackedNotificationService.cs`. Added new XAML files for UI components, including `InspectorView.xaml` and `InternalControls.xaml`. Changed the `ProjectInfo` class in `ProjectInfo.cs` to include a `MetadataPath` property instead of `Path` and `EngineVersion`. Changed the `TemplateInfo` class in `TemplateInfo.cs` to use a struct instead of a class for `TemplateData`. Changed the `ProjectService` class to use the new `ProjectRepository` for managing project data. Removed several using directives and the entire `ProjectRepository` class from `ProjectRepository.cs`, replacing it with a new implementation. Removed old methods and properties in `EntityManager` and `World` classes to improve entity management and component handling. Updated the `Ghost.Data.csproj` file to include the new `Empty.zip` file as a content item. Updated the `ProjectRepository` class to manage project data using SQLite. Updated various XAML files to include new styles and controls, improving the overall UI design. Updated the `CreateProjectViewModel` to include a notification service and handle project creation logic. Updated the test project to include references to the new `Ghost.Graphics` project and modified test cases to align with the new structure.
This commit is contained in:
@@ -5,4 +5,5 @@ global using WorldID = System.UInt16;
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("Ghost.Engine")]
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[assembly: InternalsVisibleTo("Ghost.Editor")]
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[assembly: InternalsVisibleTo("Ghost.Test")]
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@@ -23,11 +23,12 @@ internal interface IComponentPool : IDisposable
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get;
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}
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public void Remove(Entity entity);
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public bool Remove(Entity entity);
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public bool Has(Entity entity);
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}
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internal interface IComponentPool<T> : IComponentPool
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where T : IComponentData
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{
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public void Add(Entity entity, T Component);
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}
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@@ -115,8 +116,10 @@ internal class ComponentPool<T> : IComponentPool<T>
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_nextId++;
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}
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public void Remove(Entity entity)
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public bool Remove(Entity entity)
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{
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// We do not remove anything here, the generation of the entity will be used to determine if the component is valid.
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return true;
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}
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public ref T GetRef(Entity entity)
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@@ -213,13 +216,62 @@ internal class ScriptComponentPool : IComponentPool<ScriptComponent>
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component.Owner = entity;
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}
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public void Remove(Entity entity)
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public bool Remove<T>(Entity entity)
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where T : ScriptComponent
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{
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if (!Has(entity)
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|| !_scriptComponents!.TryGetValue(entity, out var scriptList)
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|| scriptList == null)
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{
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return;
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return false;
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}
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var scriptToRemove = scriptList.FirstOrDefault(script => script is T);
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if (scriptToRemove == null)
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{
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return false;
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}
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scriptToRemove.OnDestroy();
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scriptList.Remove(scriptToRemove);
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if (scriptList.Count == 0)
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{
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_scriptComponents.Remove(entity);
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}
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return true;
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}
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public bool RemoveAt(Entity entity, int index)
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{
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if (!Has(entity)
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|| !_scriptComponents!.TryGetValue(entity, out var scriptList)
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|| scriptList == null)
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{
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return false;
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}
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if (index < 0 || index > scriptList.Count)
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{
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return false;
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}
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scriptList.RemoveAt(index);
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if (scriptList.Count == 0)
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{
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_scriptComponents.Remove(entity);
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}
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return true;
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}
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public bool Remove(Entity entity)
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{
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if (!Has(entity)
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|| !_scriptComponents!.TryGetValue(entity, out var scriptList)
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|| scriptList == null)
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{
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return false;
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}
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foreach (var script in scriptList)
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@@ -228,6 +280,7 @@ internal class ScriptComponentPool : IComponentPool<ScriptComponent>
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}
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_scriptComponents.Remove(entity);
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return true;
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}
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public bool Has(Entity entity)
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@@ -287,7 +340,15 @@ internal class ComponentStorage : IDisposable
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private readonly Dictionary<nint, BitSet> _componentEntityMasks = new();
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private readonly ScriptComponentPool _scriptComponentPool = new();
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private readonly World _world;
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internal ComponentStorage(World world)
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{
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_world = world;
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}
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internal Dictionary<nint, IComponentPool> ComponentPools => _componentPools;
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internal Dictionary<nint, BitSet> ComponentEntityMasks => _componentEntityMasks;
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internal ScriptComponentPool ScriptComponentPool => _scriptComponentPool;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -112,6 +112,11 @@ public class EntityManager : IDisposable
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public int EntityCount => _entities.Count;
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public ReadOnlySpan<Entity> Entities => CollectionsMarshal.AsSpan(_entities);
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public event Action<Entity, Type>? OnComponentAdded;
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public event Action<Entity, Type>? OnComponentRemoved;
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public event Action<Entity>? OnEntityCreated;
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public event Action<EntityID>? OnEntityRemoved;
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internal EntityManager(World world, int initialCapacity)
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{
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_entities = new(initialCapacity);
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@@ -125,17 +130,20 @@ public class EntityManager : IDisposable
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/// <returns>The created <see cref="Entity"/>.</returns>
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public Entity CreateEntity()
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{
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Entity entity;
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if (_freeEntitySlots.TryDequeue(out var id))
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{
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return _entities[id];
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entity = _entities[id];
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}
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else
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{
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id = _entities.Count;
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var entity = new Entity(id, 0, _world.ID);
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entity = new Entity(id, 0, _world.ID);
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_entities.Add(entity);
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return entity;
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}
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OnEntityCreated?.Invoke(entity);
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return entity;
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}
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/// <summary>
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@@ -149,13 +157,14 @@ public class EntityManager : IDisposable
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return;
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}
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_world._componentStorage.Remove(entity);
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_world.ComponentStorage.Remove(entity);
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var slot = _entities[entity.ID];
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slot.IncrementGeneration();
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_entities[entity.ID] = slot;
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_freeEntitySlots.Enqueue(entity.ID);
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OnEntityRemoved?.Invoke(entity.ID);
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entity = Entity.Invalid;
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}
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@@ -187,8 +196,9 @@ public class EntityManager : IDisposable
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public void AddComponent<T>(Entity entity, T component)
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where T : struct, IComponentData
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{
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_world._componentStorage.GetOrCreateComponentPool<T>().Add(entity, component);
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_world._componentStorage.GetOrCreateMask(TypeHandle<T>.Value).SetBit(entity.ID);
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_world.ComponentStorage.GetOrCreateComponentPool<T>().Add(entity, component);
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_world.ComponentStorage.GetOrCreateMask(TypeHandle<T>.Value).SetBit(entity.ID);
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OnComponentAdded?.Invoke(entity, typeof(T));
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}
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/// <summary>
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@@ -197,14 +207,23 @@ public class EntityManager : IDisposable
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/// <typeparam name="T">The type of the component to remove.</typeparam>
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/// <param name="entity">The entity for which the component is to be remove.</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void RemoveComponent<T>(Entity entity)
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public bool RemoveComponent<T>(Entity entity)
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where T : struct, IComponentData
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{
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if (_world._componentStorage.TryGetPool<T>(out var pool) && pool.Has(entity))
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if (!_world.ComponentStorage.TryGetPool<T>(out var pool) || !pool.Has(entity))
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{
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pool.Remove(entity);
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_world._componentStorage.GetOrCreateMask(TypeHandle<T>.Value).ClearBit(entity.ID);
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return false;
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}
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if (!pool.Remove(entity))
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{
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return false;
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}
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_world.ComponentStorage.GetOrCreateMask(TypeHandle<T>.Value).ClearBit(entity.ID);
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OnComponentRemoved?.Invoke(entity, typeof(T));
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return true;
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}
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/// <summary>
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@@ -217,7 +236,7 @@ public class EntityManager : IDisposable
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public void SetComponent<T>(Entity entity, T component)
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where T : struct, IComponentData
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{
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_world._componentStorage.GetOrCreateComponentPool<T>().Set(entity, component);
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_world.ComponentStorage.GetOrCreateComponentPool<T>().Set(entity, component);
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}
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/// <summary>
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@@ -229,7 +248,7 @@ public class EntityManager : IDisposable
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool HasComponent(Entity entity, nint typeHandle)
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{
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return _world._componentStorage.TryGetMask(typeHandle, out var bitSet) && bitSet.IsSet(entity.ID);
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return _world.ComponentStorage.TryGetMask(typeHandle, out var bitSet) && bitSet.IsSet(entity.ID);
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}
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/// <summary>
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@@ -242,7 +261,7 @@ public class EntityManager : IDisposable
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public Ref<T> GetComponent<T>(Entity entity)
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where T : struct, IComponentData
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{
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if (_world._componentStorage.TryGetPool<T>(out var pool) && pool.Has(entity))
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if (_world.ComponentStorage.TryGetPool<T>(out var pool) && pool.Has(entity))
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{
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return new Ref<T>(ref pool.GetRef(entity));
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}
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@@ -261,7 +280,8 @@ public class EntityManager : IDisposable
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public void AddScript<T>(Entity entity)
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where T : ScriptComponent, new()
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{
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_world._componentStorage.ScriptComponentPool.Add(entity, new T());
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_world.ComponentStorage.ScriptComponentPool.Add(entity, new T());
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OnComponentAdded?.Invoke(entity, typeof(ScriptComponent));
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}
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/// <summary>
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@@ -280,7 +300,31 @@ public class EntityManager : IDisposable
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}
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var instance = (ScriptComponent?)Activator.CreateInstance(type) ?? throw new InvalidOperationException($"Failed to create instance of {type}.");
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_world._componentStorage.ScriptComponentPool.Add(entity, instance);
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_world.ComponentStorage.ScriptComponentPool.Add(entity, instance);
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OnComponentAdded?.Invoke(entity, typeof(ScriptComponent));
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}
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public bool RemoveScript<T>(Entity entity)
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where T : ScriptComponent
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{
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if (!_world.ComponentStorage.ScriptComponentPool.Remove<T>(entity))
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{
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return false;
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}
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OnComponentRemoved?.Invoke(entity, typeof(ScriptComponent));
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return true;
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}
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public bool RemoveScriptAt(Entity entity, int index)
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{
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if (!_world.ComponentStorage.ScriptComponentPool.RemoveAt(entity, index))
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{
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return false;
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}
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OnComponentRemoved?.Invoke(entity, typeof(ScriptComponent));
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return true;
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}
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/// <summary>
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@@ -292,7 +336,7 @@ public class EntityManager : IDisposable
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public T? GetScript<T>(Entity entity)
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where T : ScriptComponent
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{
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return (T?)_world._componentStorage.ScriptComponentPool.Get(entity)?
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return (T?)_world.ComponentStorage.ScriptComponentPool.Get(entity)?
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.FirstOrDefault(script => script is T tScript);
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}
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@@ -305,7 +349,7 @@ public class EntityManager : IDisposable
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public IEnumerable<T> GetScripts<T>(Entity entity)
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where T : ScriptComponent
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{
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return (IEnumerable<T>?)_world._componentStorage.ScriptComponentPool.Get(entity)?.Where(script => script is T tScript) ?? Enumerable.Empty<T>();
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return (IEnumerable<T>?)_world.ComponentStorage.ScriptComponentPool.Get(entity)?.Where(script => script is T tScript) ?? Enumerable.Empty<T>();
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}
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public void Dispose()
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@@ -33,11 +33,11 @@ public static class EntityHelpers
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/// <typeparam name="T">The type of the component to remove.</typeparam>
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/// <param name="entity">The entity for which the component is to be remove.</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void RemoveComponent<T>(this Entity entity)
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public static bool RemoveComponent<T>(this Entity entity)
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where T : struct, IComponentData
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{
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var world = entity.GetWorld();
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world.EntityManager.RemoveComponent<T>(entity);
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return world.EntityManager.RemoveComponent<T>(entity);
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}
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/// <summary>
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@@ -37,7 +37,7 @@ internal struct QueryFilter()
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// Compute All mask (intersection)
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foreach (var typeHandle in _all)
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{
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var mask = world._componentStorage.GetOrCreateMask(typeHandle);
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var mask = world.ComponentStorage.GetOrCreateMask(typeHandle);
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if (!hasAll)
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{
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@@ -52,7 +52,7 @@ internal struct QueryFilter()
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// Compute Any mask (union)
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foreach (var typeHandle in _any)
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{
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var mask = world._componentStorage.GetOrCreateMask(typeHandle);
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var mask = world.ComponentStorage.GetOrCreateMask(typeHandle);
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if (!hasAny)
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{
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@@ -66,7 +66,7 @@ internal struct QueryFilter()
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// Compute Absent mask (union for exclusion)
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foreach (var typeHandle in _absent)
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{
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var mask = world._componentStorage.GetOrCreateMask(typeHandle);
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var mask = world.ComponentStorage.GetOrCreateMask(typeHandle);
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if (!hasAbsent)
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{
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@@ -2,14 +2,32 @@
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public abstract class ScriptComponent : IComponentData
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{
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private bool _enable = true;
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/// <summary>
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/// Gets or sets a value indicating whether this script component is enabled.
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/// </summary>
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public bool Enable
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{
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get;
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set;
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} = true;
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get => _enable;
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set
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{
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if (_enable == value)
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{
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return;
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}
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_enable = value;
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if (_enable)
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{
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OnEnable();
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}
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else
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{
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OnDisable();
|
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}
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}
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}
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/// <summary>
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/// Gets the entity that owns this script component.
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@@ -1,19 +1,30 @@
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namespace Ghost.Entities;
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using System.Runtime.CompilerServices;
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namespace Ghost.Entities;
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public abstract class SystemBase
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{
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/// <summary>
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/// Gets the execution order of the current operation or component.
|
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/// </summary>
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public virtual int ExecutionOrder => 0;
|
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|
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/// <summary>
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/// Gets or sets a value indicating whether the feature is enabled.
|
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/// </summary>
|
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public virtual bool Enable
|
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{
|
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get;
|
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set;
|
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} = true;
|
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|
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/// <summary>
|
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/// The world that this system belongs to.
|
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/// </summary>
|
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public World World
|
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{
|
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get;
|
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init;
|
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internal set;
|
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} = null!;
|
||||
|
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public virtual void OnCreate()
|
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@@ -29,38 +40,73 @@ public abstract class SystemBase
|
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}
|
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}
|
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|
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internal class SystemStorage : IDisposable
|
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public class SystemStorage : IDisposable
|
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{
|
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private readonly List<SystemBase> _systems = new();
|
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private readonly List<SystemBase> _executionList = new();
|
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|
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private readonly World _world;
|
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|
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public event Action<SystemBase>? SystemAdded;
|
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public event Action<SystemBase>? SystemRemoved;
|
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|
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internal SystemStorage(World world)
|
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{
|
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_world = world;
|
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}
|
||||
|
||||
public void AddSystem<T>(T system)
|
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where T : SystemBase
|
||||
{
|
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_systems.Add(system);
|
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system.World = _world;
|
||||
if (system.Enable)
|
||||
{
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system.OnCreate();
|
||||
}
|
||||
|
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SystemAdded?.Invoke(system);
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void AddSystem<T>()
|
||||
where T : SystemBase, new()
|
||||
{
|
||||
AddSystem(new T());
|
||||
}
|
||||
|
||||
public void RemoveSystem<T>(T system)
|
||||
where T : SystemBase
|
||||
{
|
||||
system.World = null!;
|
||||
_systems.Remove(system);
|
||||
if (system.Enable)
|
||||
{
|
||||
system.OnDestroy();
|
||||
}
|
||||
|
||||
SystemRemoved?.Invoke(system);
|
||||
}
|
||||
|
||||
public void RebuildExecutionList()
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void RemoveSystem<T>()
|
||||
where T : SystemBase, new()
|
||||
{
|
||||
var system = _systems.FirstOrDefault(s => s is T);
|
||||
if (system != null)
|
||||
{
|
||||
RemoveSystem(system);
|
||||
}
|
||||
}
|
||||
|
||||
internal void RebuildExecutionList()
|
||||
{
|
||||
_executionList.Clear();
|
||||
_executionList.AddRange(_systems.OrderBy(s => s.ExecutionOrder));
|
||||
}
|
||||
|
||||
public void UpdateSystems()
|
||||
internal void UpdateSystems()
|
||||
{
|
||||
foreach (var system in _systems)
|
||||
{
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
namespace Ghost.Entities.Utilities;
|
||||
|
||||
internal class Box<T>
|
||||
where T : struct
|
||||
{
|
||||
public T Value
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public Box(T value)
|
||||
{
|
||||
Value = value;
|
||||
}
|
||||
|
||||
public static implicit operator T(Box<T> box) => box.Value;
|
||||
public static implicit operator Box<T>(T value) => new(value);
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
using System.Numerics;
|
||||
|
||||
namespace Ghost.Entities.Utilities;
|
||||
|
||||
internal readonly struct ComponentMask
|
||||
{
|
||||
private readonly ulong[] _words;
|
||||
|
||||
public ComponentMask(int entityCapacity)
|
||||
{
|
||||
_words = new ulong[(entityCapacity + 63) / 64];
|
||||
}
|
||||
|
||||
public void Set(int entityIndex)
|
||||
=> _words[entityIndex >> 6] |= 1UL << (entityIndex & 63);
|
||||
|
||||
public void Clear(int entityIndex)
|
||||
=> _words[entityIndex >> 6] &= ~(1UL << (entityIndex & 63));
|
||||
|
||||
public bool Get(int entityIndex)
|
||||
=> ((_words[entityIndex >> 6] >> (entityIndex & 63)) & 1) != 0;
|
||||
|
||||
// Bitwise AND
|
||||
public ComponentMask And(in ComponentMask other)
|
||||
{
|
||||
var result = new ComponentMask(_words.Length * 64);
|
||||
for (var i = 0; i < _words.Length; i++)
|
||||
result._words[i] = _words[i] & other._words[i];
|
||||
return result;
|
||||
}
|
||||
|
||||
// Bitwise OR
|
||||
public ComponentMask Or(in ComponentMask other)
|
||||
{
|
||||
var result = new ComponentMask(_words.Length * 64);
|
||||
for (var i = 0; i < _words.Length; i++)
|
||||
result._words[i] = _words[i] | other._words[i];
|
||||
return result;
|
||||
}
|
||||
|
||||
// Bitwise NOT
|
||||
public ComponentMask Not()
|
||||
{
|
||||
var result = new ComponentMask(_words.Length * 64);
|
||||
for (var i = 0; i < _words.Length; i++)
|
||||
result._words[i] = ~_words[i];
|
||||
return result;
|
||||
}
|
||||
|
||||
// Iterate set bits (fast scan)
|
||||
public IEnumerable<int> GetEntityIndices()
|
||||
{
|
||||
for (var word = 0; word < _words.Length; word++)
|
||||
{
|
||||
var bits = _words[word];
|
||||
while (bits != 0)
|
||||
{
|
||||
var lowBit = BitOperations.TrailingZeroCount(bits);
|
||||
yield return (word << 6) + lowBit;
|
||||
bits &= bits - 1; // clear lowest set bit
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,6 +12,8 @@ public partial class World
|
||||
|
||||
private static int s_maxWorldCount = (int)MathF.Pow(2, Entity.WORLD_INDEX_BITS);
|
||||
|
||||
public static int WorldCount => s_worlds.Count - s_freeWorldSlots.Count;
|
||||
|
||||
public static World Create(int entityCapacity = 16)
|
||||
{
|
||||
lock (s_worlds)
|
||||
@@ -46,31 +48,21 @@ public partial class World : IDisposable
|
||||
{
|
||||
private readonly WorldID _id;
|
||||
private readonly EntityManager _entityManager;
|
||||
private readonly ComponentStorage _componentStorage;
|
||||
private readonly SystemStorage _systemStorage;
|
||||
|
||||
internal readonly ComponentStorage _componentStorage;
|
||||
internal readonly SystemStorage _systemStorage;
|
||||
internal ComponentStorage ComponentStorage => _componentStorage;
|
||||
|
||||
public WorldID ID => _id;
|
||||
public EntityManager EntityManager => _entityManager;
|
||||
public SystemStorage SystemStorage => _systemStorage;
|
||||
|
||||
private World(WorldID id, int entityCapacity)
|
||||
{
|
||||
_id = id;
|
||||
_entityManager = new EntityManager(this, entityCapacity);
|
||||
_componentStorage = new ComponentStorage();
|
||||
_systemStorage = new SystemStorage();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void AddSystem<T>()
|
||||
where T : SystemBase, new()
|
||||
{
|
||||
var instance = new T
|
||||
{
|
||||
World = this
|
||||
};
|
||||
|
||||
_systemStorage.AddSystem(instance);
|
||||
_componentStorage = new ComponentStorage(this);
|
||||
_systemStorage = new SystemStorage(this);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
Reference in New Issue
Block a user