Refactor activation handling and introduce entity system
Added new `ActivationHandler` class for folder initialization. Added `ProjectService` class for project-related operations. Added `Ghost.Entities` project with entity management classes. Added `EngineEditorWindow` for enhanced user interface. Changed project files to restructure dependencies and remove unused references. Changed `ProjectRepository` to use asynchronous methods for improved performance. Changed data binding in `CreateProjectPage.xaml` and `OpenProjectPage.xaml` to use new data models. Changed `App.xaml.cs` to utilize the new `ActivationHandler` and include additional services. Removed `IActivationHandler` interface and integrated its functionality into `ActivationHandler`. Removed `EditorActivationHandler` as its functionality was merged into `ActivationHandler`. Updated `AssemblyInfo.cs` to include global using directives for entity types. Updated image assets to reflect visual resource changes.
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Ghost.Data/Resources/DataPath.cs
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Ghost.Data/Resources/DataPath.cs
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namespace Ghost.Data.Resources;
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public class DataPath
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{
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public const string ENGINE_DATA_FOLDER_NAME = "GhostEngine";
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public static string ApplicationDataFolder = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), ENGINE_DATA_FOLDER_NAME);
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public static string ProjectTemplatesFolder = Path.Combine(ApplicationDataFolder, "ProjectTemplates");
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}
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