Refactor activation handling and introduce entity system

Added new `ActivationHandler` class for folder initialization.
Added `ProjectService` class for project-related operations.
Added `Ghost.Entities` project with entity management classes.
Added `EngineEditorWindow` for enhanced user interface.

Changed project files to restructure dependencies and remove unused references.
Changed `ProjectRepository` to use asynchronous methods for improved performance.
Changed data binding in `CreateProjectPage.xaml` and `OpenProjectPage.xaml` to use new data models.
Changed `App.xaml.cs` to utilize the new `ActivationHandler` and include additional services.

Removed `IActivationHandler` interface and integrated its functionality into `ActivationHandler`.
Removed `EditorActivationHandler` as its functionality was merged into `ActivationHandler`.

Updated `AssemblyInfo.cs` to include global using directives for entity types.
Updated image assets to reflect visual resource changes.
This commit is contained in:
2025-03-27 00:52:07 +09:00
parent 02b3edcd7a
commit 62fe30ff2b
47 changed files with 711 additions and 231 deletions

View File

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using Ghost.Data.DataContext;
using Ghost.Data.Models;
using Ghost.Data.Resources;
using System.IO.Compression;
using System.Text.Json;
namespace Ghost.Data.Services;
public class ProjectService
{
private const string _TEMPLATE_CONTENT_FILE = "content.zip";
private const string _ASSETS_FOLDER = "Assets";
public async IAsyncEnumerable<(string path, TemplateInfo info)> GetProjectTemplatesAsync()
{
var templatesFolder = DataPath.ProjectTemplatesFolder;
if (!Directory.Exists(templatesFolder))
{
yield break;
}
var templates = Directory.GetFiles(DataPath.ProjectTemplatesFolder, "template.json", SearchOption.AllDirectories);
foreach (var templatePath in templates)
{
var fileStream = File.OpenRead(templatePath);
var templateInfo = await JsonSerializer.DeserializeAsync<TemplateInfo>(fileStream, JsonContext.Default.TemplateInfo);
if (templateInfo == null)
{
continue;
}
yield return (templatePath, templateInfo);
}
}
private Task SetupAssetsFolder(string projectPath, string templatePath)
{
return Task.Run(() =>
{
var templateContentPath = Path.Combine(templatePath, _TEMPLATE_CONTENT_FILE);
var projectAssetsPath = Path.Combine(projectPath, _ASSETS_FOLDER);
Directory.CreateDirectory(projectAssetsPath);
if (!File.Exists(templateContentPath))
{
return;
}
ZipFile.ExtractToDirectory(templateContentPath, projectAssetsPath);
});
}
public async Task<string> CreateProjectAsync(string projectName, string projectDirectory, string templatePath)
{
var projectPath = Path.Combine(projectDirectory, projectName);
if (!Directory.Exists(projectPath))
{
Directory.CreateDirectory(projectPath);
}
await SetupAssetsFolder(projectPath, templatePath);
return projectPath;
}
public Task AddProjectAsync(ProjectInfo project)
{
return ProjectRepository.AddProjectAsync(project);
}
public Task AddProjectAsync(string name, string path, Version version)
{
return ProjectRepository.AddProjectAsync(new ProjectInfo
{
Name = name,
Path = path,
EngineVersion = version,
LastOpened = DateTime.Now
});
}
public IAsyncEnumerable<ProjectInfo> LoadProjectAsync()
{
return ProjectRepository.LoadProjectsAsync();
}
}