Refactor activation handling and introduce entity system

Added new `ActivationHandler` class for folder initialization.
Added `ProjectService` class for project-related operations.
Added `Ghost.Entities` project with entity management classes.
Added `EngineEditorWindow` for enhanced user interface.

Changed project files to restructure dependencies and remove unused references.
Changed `ProjectRepository` to use asynchronous methods for improved performance.
Changed data binding in `CreateProjectPage.xaml` and `OpenProjectPage.xaml` to use new data models.
Changed `App.xaml.cs` to utilize the new `ActivationHandler` and include additional services.

Removed `IActivationHandler` interface and integrated its functionality into `ActivationHandler`.
Removed `EditorActivationHandler` as its functionality was merged into `ActivationHandler`.

Updated `AssemblyInfo.cs` to include global using directives for entity types.
Updated image assets to reflect visual resource changes.
This commit is contained in:
2025-03-27 00:52:07 +09:00
parent 02b3edcd7a
commit 62fe30ff2b
47 changed files with 711 additions and 231 deletions

View File

@@ -36,9 +36,9 @@
<uap:VisualElements
DisplayName="GhostEngine"
Description="GhostEngine"
BackgroundColor="transparent"
Square150x150Logo="Assets\Square150x150Logo.png" Square44x44Logo="Assets\Icon.png">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png" />
Square150x150Logo="Assets\Square150x150Logo.png" Square44x44Logo="Assets\Icon.png" BackgroundColor="transparent">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png" >
</uap:DefaultTile >
<uap:SplashScreen Image="Assets\SplashScreen.png" />
</uap:VisualElements>
</Application>