Refactor activation handling and introduce entity system
Added new `ActivationHandler` class for folder initialization. Added `ProjectService` class for project-related operations. Added `Ghost.Entities` project with entity management classes. Added `EngineEditorWindow` for enhanced user interface. Changed project files to restructure dependencies and remove unused references. Changed `ProjectRepository` to use asynchronous methods for improved performance. Changed data binding in `CreateProjectPage.xaml` and `OpenProjectPage.xaml` to use new data models. Changed `App.xaml.cs` to utilize the new `ActivationHandler` and include additional services. Removed `IActivationHandler` interface and integrated its functionality into `ActivationHandler`. Removed `EditorActivationHandler` as its functionality was merged into `ActivationHandler`. Updated `AssemblyInfo.cs` to include global using directives for entity types. Updated image assets to reflect visual resource changes.
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Ghost.Editor/View/Windows/EngineEditorWindow.xaml
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Ghost.Editor/View/Windows/EngineEditorWindow.xaml
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<?xml version="1.0" encoding="utf-8" ?>
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<winex:WindowEx
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x:Class="Ghost.Editor.View.Windows.EngineEditorWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:local="using:Ghost.Editor.View.Windows"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:winex="using:WinUIEx"
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Title="EngineEditorWindow"
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mc:Ignorable="d">
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<Grid />
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</winex:WindowEx>
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