Refactor activation handling and introduce entity system
Added new `ActivationHandler` class for folder initialization. Added `ProjectService` class for project-related operations. Added `Ghost.Entities` project with entity management classes. Added `EngineEditorWindow` for enhanced user interface. Changed project files to restructure dependencies and remove unused references. Changed `ProjectRepository` to use asynchronous methods for improved performance. Changed data binding in `CreateProjectPage.xaml` and `OpenProjectPage.xaml` to use new data models. Changed `App.xaml.cs` to utilize the new `ActivationHandler` and include additional services. Removed `IActivationHandler` interface and integrated its functionality into `ActivationHandler`. Removed `EditorActivationHandler` as its functionality was merged into `ActivationHandler`. Updated `AssemblyInfo.cs` to include global using directives for entity types. Updated image assets to reflect visual resource changes.
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Ghost.Editor/View/Windows/EngineEditorWindow.xaml.cs
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Ghost.Editor/View/Windows/EngineEditorWindow.xaml.cs
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using WinUIEx;
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// To learn more about WinUI, the WinUI project structure,
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// and more about our project templates, see: http://aka.ms/winui-project-info.
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namespace Ghost.Editor.View.Windows;
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/// <summary>
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/// An empty window that can be used on its own or navigated to within a Frame.
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/// </summary>
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public sealed partial class EngineEditorWindow : WindowEx
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{
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public EngineEditorWindow()
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{
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InitializeComponent();
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}
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}
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