Refactor activation handling and introduce entity system
Added new `ActivationHandler` class for folder initialization. Added `ProjectService` class for project-related operations. Added `Ghost.Entities` project with entity management classes. Added `EngineEditorWindow` for enhanced user interface. Changed project files to restructure dependencies and remove unused references. Changed `ProjectRepository` to use asynchronous methods for improved performance. Changed data binding in `CreateProjectPage.xaml` and `OpenProjectPage.xaml` to use new data models. Changed `App.xaml.cs` to utilize the new `ActivationHandler` and include additional services. Removed `IActivationHandler` interface and integrated its functionality into `ActivationHandler`. Removed `EditorActivationHandler` as its functionality was merged into `ActivationHandler`. Updated `AssemblyInfo.cs` to include global using directives for entity types. Updated image assets to reflect visual resource changes.
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Ghost.Entities/AssemblyInfo.cs
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Ghost.Entities/AssemblyInfo.cs
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global using EntityID = System.UInt32;
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global using GenerationID = System.UInt16;
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global using WorldID = System.UInt16;
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