feat: implement material palette management and core mesh asset handling infrastructure
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@@ -75,7 +75,7 @@ internal static class ComponentRegistry
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size = sizeof(T),
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alignment = (int)MemoryUtility.AlignOf<T>(),
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isEnableable = typeof(IEnableableComponent).IsAssignableFrom(type),
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isSharedWarper = typeof(ISharedWarper).IsAssignableFrom(type),
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isSharedWarper = typeof(ISharedWrapper).IsAssignableFrom(type),
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isCleanup = typeof(ICleanupComponent).IsAssignableFrom(type),
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};
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@@ -7,7 +7,7 @@ using System.Diagnostics;
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namespace Ghost.Entities;
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public interface ISharedComponent;
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public interface ISharedWarper
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public interface ISharedWrapper
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{
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int Index
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{
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@@ -15,7 +15,7 @@ public interface ISharedWarper
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}
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}
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public struct Shared<T> : IComponent, ISharedWarper
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public struct Shared<T> : IComponent, ISharedWrapper
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where T : unmanaged, ISharedComponent
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{
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public int Index
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