Add render graph proof of concept and refactor graphics
Implemented a transient render graph system as a proof of concept, including resource aliasing, pass culling, and typed pass data. Added new project `Ghost.RenderGraph.Concept` targeting `.NET 10.0`. Refactored graphics-related components: - Simplified resource state transitions in `RenderingContext`. - Improved resize handling in `GraphicsTestWindow`. - Updated `D3D12GraphicsEngine` to streamline frame rendering. - Enhanced `D3D12ResourceDatabase` and `D3D12SwapChain` for better resource management. Added detailed documentation: - `ALIASING.md` explains resource aliasing techniques. - `API_DESIGN.md` outlines the render graph API design. Updated solution to include the new render graph project.
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@@ -132,7 +132,7 @@ internal unsafe class D3D12CommandQueue : ICommandQueue
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ObjectDisposedException.ThrowIf(_disposed, this);
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_fenceValue = value;
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_commandQueue.Get()->Signal((ID3D12Fence*)_fence.Get(), _fenceValue);
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ThrowIfFailed(_commandQueue.Get()->Signal((ID3D12Fence*)_fence.Get(), _fenceValue));
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return _fenceValue;
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}
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