Add render graph proof of concept and refactor graphics

Implemented a transient render graph system as a proof of concept, including resource aliasing, pass culling, and typed pass data. Added new project `Ghost.RenderGraph.Concept` targeting `.NET 10.0`.

Refactored graphics-related components:
- Simplified resource state transitions in `RenderingContext`.
- Improved resize handling in `GraphicsTestWindow`.
- Updated `D3D12GraphicsEngine` to streamline frame rendering.
- Enhanced `D3D12ResourceDatabase` and `D3D12SwapChain` for better resource management.

Added detailed documentation:
- `ALIASING.md` explains resource aliasing techniques.
- `API_DESIGN.md` outlines the render graph API design.

Updated solution to include the new render graph project.
This commit is contained in:
2025-12-01 22:31:17 +09:00
parent 85280c746d
commit 676f8bb74c
31 changed files with 2167 additions and 142 deletions

View File

@@ -1,3 +1,4 @@
using Ghost.Core;
using Ghost.Graphics.Contracts;
namespace Ghost.Graphics.RHI;
@@ -47,18 +48,8 @@ public interface IGraphicsEngine : IDisposable
/// <returns>A new swap chain instance</returns>
ISwapChain CreateSwapChain(SwapChainDesc desc);
/// <summary>
/// Begins a new rendering frame, preparing the graphics context for drawing operations.
/// </summary>
void BeginFrame();
/// <summary>
/// Renders the current frame.
/// </summary>
void RenderFrame();
/// <summary>
/// Completes the current rendering frame and performs any necessary finalization steps.
/// </summary>
void EndFrame();
}