Add render graph proof of concept and refactor graphics
Implemented a transient render graph system as a proof of concept, including resource aliasing, pass culling, and typed pass data. Added new project `Ghost.RenderGraph.Concept` targeting `.NET 10.0`. Refactored graphics-related components: - Simplified resource state transitions in `RenderingContext`. - Improved resize handling in `GraphicsTestWindow`. - Updated `D3D12GraphicsEngine` to streamline frame rendering. - Enhanced `D3D12ResourceDatabase` and `D3D12SwapChain` for better resource management. Added detailed documentation: - `ALIASING.md` explains resource aliasing techniques. - `API_DESIGN.md` outlines the render graph API design. Updated solution to include the new render graph project.
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using Ghost.Core;
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using Ghost.Graphics.Contracts;
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namespace Ghost.Graphics.RHI;
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@@ -47,18 +48,8 @@ public interface IGraphicsEngine : IDisposable
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/// <returns>A new swap chain instance</returns>
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ISwapChain CreateSwapChain(SwapChainDesc desc);
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/// <summary>
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/// Begins a new rendering frame, preparing the graphics context for drawing operations.
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/// </summary>
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void BeginFrame();
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/// <summary>
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/// Renders the current frame.
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/// </summary>
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void RenderFrame();
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/// <summary>
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/// Completes the current rendering frame and performs any necessary finalization steps.
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/// </summary>
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void EndFrame();
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}
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