Refactor entity-component system and related classes
Changed the `Component` class to an interface `IComponentData` to support a data-oriented design. Changed the `Transform` class from a class to a struct, implementing `IComponentData` and updating properties. Changed the `GameObject` class to use a dictionary for components and added properties for state management. Changed the `PlayerLoopService` class to `GameLoopService` and updated methods to integrate with the new `SceneManager`. Changed the `World` class to manage multiple worlds and enhance entity management with new querying methods. Added the `Scene` class to manage root game objects and their lifecycle. Added new utility classes like `ComponentMask`, `Box<T>`, and `TypeHandle<T>` for better component management. Added the `ScriptComponent` class to allow for modular scriptable components attached to entities. Added the `QueryEnumerable` class to facilitate flexible querying of entities with specific components. Updated the `Test` class in `Program.cs` to demonstrate the new entity and component management system. Updated project files to include new references and settings supporting the changes made in the codebase.
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@@ -2,8 +2,8 @@
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<#@ import namespace="System.Collections.Generic" #>
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<#+
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public int Amount = 25;
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public int Amount = 8;
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public int ExtensionAmount = 3;
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public string Indent(StringBuilder sb, int spaces)
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{
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@@ -11,17 +11,22 @@
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return sb.ToString().Replace("\n", "\n" + indent);
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}
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string AppendGenerics(int amount)
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string AppendGenerics(int amount, string template)
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{
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var sb = new StringBuilder();
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for (var i = 0; i < amount; i++)
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{
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if (i > 0) sb.Append(", ");
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sb.Append($"T{i}");
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sb.Append($"{template}{i}");
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}
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return sb.ToString();
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}
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string AppendGenerics(int amount)
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{
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return AppendGenerics(amount, "T");
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}
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public StringBuilder AppendGenericRefParameters(int amount)
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{
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var sb = new StringBuilder();
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@@ -46,12 +51,12 @@
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return sb;
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}
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public StringBuilder AppendGenericRestrictions(int amount, string template)
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public StringBuilder AppendGenericRestrictions(int amount, string Ttemplate, string template)
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{
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var sb = new StringBuilder();
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for (var localIndex = 0; localIndex < amount; localIndex++)
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{
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sb.Append($"where T{localIndex} : {template}");
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sb.Append($"where {Ttemplate}{localIndex} : {template}");
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if (localIndex < amount - 1)
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{
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sb.Append(' ');
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@@ -60,12 +65,17 @@
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return sb;
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}
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public StringBuilder AppendGenericRestrictions(int amount, string template)
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{
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return AppendGenericRestrictions(amount, "T", template);
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}
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public StringBuilder TryGetComponentPools(int amount)
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{
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var sb = new StringBuilder();
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for (var localIndex = 0; localIndex < amount; localIndex++)
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{
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sb.Append($"TryGetPool<T{localIndex}>(out var pool{localIndex})");
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sb.Append($"_componentStorage.TryGetPool<T{localIndex}>(out var pool{localIndex})");
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if (localIndex < amount - 1)
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{
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sb.Append(" && ");
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