Refactor and enhance graphics and audio systems

Updated target frameworks to .NET 10.0 across multiple projects for compatibility with the latest features. Refactored namespaces and introduced new classes for shader descriptors, FMOD integration, and DirectX 12 utilities using TerraFX. Replaced `Win32` bindings with TerraFX equivalents for DirectX 12. Added a C# wrapper for FMOD Studio API, including DSP and error handling. Enhanced entity queries, component storage, and query filters for better performance and type safety. Introduced new test projects and updated the solution structure. Added `meshoptimizer` bindings and integrated `meshoptimizer_native.dll`. Improved code readability, maintainability, and performance.
This commit is contained in:
2025-10-09 05:16:28 +09:00
parent 01a850ff94
commit 682200cbf1
126 changed files with 25587 additions and 3247 deletions

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using Misaki.HighPerformance.Mathematics;
using System.Numerics;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.RegularExpressions;
namespace Ghost.Shader.Generator;
public enum PackingRules
{
Exact,
Aligned,
}
[AttributeUsage(AttributeTargets.Struct | AttributeTargets.Enum)]
public class GenerateHLSLAttribute : Attribute
{
private readonly PackingRules _packingRules;
private readonly string? _outputSource;
public GenerateHLSLAttribute(PackingRules packingRules, string? outputSource)
{
_packingRules = packingRules;
_outputSource = outputSource;
}
}
internal static partial class ShaderStructGenerator
{
private struct ShaderFieldInfo
{
public string name;
public Type fieldType;
public ShaderFieldInfo(string name, Type fieldType)
{
this.name = name;
this.fieldType = fieldType;
}
public ShaderFieldInfo(FieldInfo fieldInfo)
: this(fieldInfo.Name, fieldInfo.FieldType)
{
}
}
private const int _HLSL_VECTOR_REGISTER_SIZE = 16; // 16 bytes (128 bits) for float4
private static void GenerateEnumHLSL(Type type, StringBuilder sb)
{
if (!type.IsEnum)
{
throw new InvalidOperationException($"Type {type.FullName} is not an enum.");
}
var enumName = type.Name;
//var underlyingType = Enum.GetUnderlyingType(type);
//var underlyingTypeName = underlyingType switch
//{
// Type t when t == typeof(byte) || t == typeof(short) || t == typeof(int) => "int",
// Type t when t == typeof(sbyte) || t == typeof(ushort) || t == typeof(uint) => "uint",
// _ => throw new InvalidOperationException($"Unsupported underlying type {underlyingType.FullName} for enum {enumName}."),
//};
// sb.Append(@$"
//enum {enumName} : {underlyingTypeName}
//{{");
var names = Enum.GetNames(type);
var values = Enum.GetValuesAsUnderlyingType(type);
for (var i = 0; i < names.Length; i++)
{
var name = $"{CamelCaseToUnderscoreRegex().Replace(enumName, "_$1")}_{names[i]}";
var value = values.GetValue(i);
// sb.Append(@$"
//{name} = {value},");
sb.Append(@$"
#define {name.ToUpperInvariant()} {value}"); // Use #define for capability. Enum is only support for newer HLSL versions.
}
// sb.AppendLine(@"
//};");
sb.AppendLine();
}
public static int FindNextFieldThatFits(FieldInfo[] fields, bool[] looked, int startIndex, int size, out int foundIndex)
{
if (size <= 0)
{
foundIndex = -1;
return size;
}
var bestFitIndex = -1;
var bestFitSize = 0;
for (var j = startIndex; j < fields.Length; j++)
{
if (looked[j])
{
continue;
}
var nextField = fields[j];
var nextSize = Marshal.SizeOf(nextField.FieldType);
if (nextSize <= size)
{
if (nextSize == size)
{
foundIndex = j;
return nextSize;
}
if (nextSize > bestFitSize)
{
bestFitSize = nextSize;
bestFitIndex = j;
}
}
}
if (bestFitIndex != -1)
{
foundIndex = bestFitIndex;
return bestFitSize;
}
foundIndex = -1;
return size;
}
private static void GenerateStructHLSL(Type type, PackingRules packingRules, StringBuilder sb)
{
if (!type.IsValueType || type.IsPrimitive)
{
throw new InvalidOperationException($"Type {type.FullName} is not a struct.");
}
var structName = type.Name;
var fields = type.GetFields(BindingFlags.Public | BindingFlags.Instance)
.Where(static f => f.FieldType.IsValueType).ToArray();
var shaderFields = new ShaderFieldInfo[fields.Length];
if (packingRules == PackingRules.Aligned)
{
var sortedFields = new List<ShaderFieldInfo>(fields.Length);
var looked = new bool[fields.Length];
var paddingIndex = 0;
// Sort the fields to align them to HLSL vector registers (16 bytes)
for (var i = 0; i < fields.Length; i++)
{
if (looked[i])
{
continue;
}
var field = fields[i];
var size = Marshal.SizeOf(field.FieldType);
sortedFields.Add(new ShaderFieldInfo(field));
var registerRemaining = _HLSL_VECTOR_REGISTER_SIZE - (size % _HLSL_VECTOR_REGISTER_SIZE);
while (true)
{
var nextSize = FindNextFieldThatFits(fields, looked, i + 1, registerRemaining, out var nextIndex);
if (nextSize == 0 || nextIndex == -1)
{
break;
}
looked[i] = true;
looked[nextIndex] = true;
sortedFields.Add(new ShaderFieldInfo(fields[nextIndex]));
registerRemaining -= nextSize;
}
if (registerRemaining != 0)
{
// Add padding if necessary
var count = registerRemaining / sizeof(float);
for (var p = 0; p < count; p++)
{
sortedFields.Add(new ShaderFieldInfo($"_padding{paddingIndex++}", typeof(float)));
}
}
}
shaderFields = sortedFields.ToArray();
}
else
{
for (var i = 0; i < fields.Length; i++)
{
shaderFields[i] = new ShaderFieldInfo(fields[i]);
}
}
sb.Append(@$"
struct {structName}
{{");
foreach (var field in shaderFields)
{
var fieldType = field.fieldType;
var fieldName = field.name;
string hlslType;
switch (fieldType)
{
case Type t when t == typeof(float):
hlslType = "float";
break;
case Type t when t == typeof(double):
hlslType = "double";
break;
case Type t when t == typeof(int):
hlslType = "int";
break;
case Type t when t == typeof(uint):
hlslType = "uint";
break;
case Type t when t == typeof(bool):
hlslType = "bool";
break;
case Type t when t == typeof(Vector2):
hlslType = "float2";
break;
case Type t when t == typeof(Vector3):
hlslType = "float3";
break;
case Type t when t == typeof(Vector4):
hlslType = "float4";
break;
case Type t when t == typeof(Matrix4x4):
hlslType = "float4x4";
break;
default:
{
if (fieldType.Namespace == typeof(float2).Namespace)
{
if (fieldType.Name.StartsWith("float")
|| fieldType.Name.StartsWith("double")
|| fieldType.Name.StartsWith("int")
|| fieldType.Name.StartsWith("uint")
|| fieldType.Name.StartsWith("bool"))
{
hlslType = fieldType.Name;
break;
}
}
throw new InvalidOperationException($"Unsupported field type: {fieldType.FullName} in struct {structName}.");
}
}
sb.Append(@$"
{hlslType} {fieldName};");
}
sb.AppendLine(@"
};");
}
public static void GenerateHLSL(ReadOnlySpan<Type> types, PackingRules packingRules, string outputSource)
{
if (!Directory.Exists(Path.GetDirectoryName(outputSource)))
{
throw new DirectoryNotFoundException($"The directory for the output source '{outputSource}' does not exist.");
}
var hlslDefine = $"{Path.GetFileNameWithoutExtension(outputSource).ToUpperInvariant().Replace('.', '_')}_HLSL";
var sb = new StringBuilder();
sb.AppendLine(@$"// Auto-generated HLSL code, please do not edit this file directly.
#ifndef {hlslDefine}
#define {hlslDefine}");
foreach (var type in types)
{
if (type.IsEnum)
{
GenerateEnumHLSL(type, sb);
}
else if (type.IsValueType && !type.IsPrimitive)
{
GenerateStructHLSL(type, packingRules, sb);
}
else
{
continue;
}
}
sb.Append(@"
#endif");
var hlslCode = sb.ToString();
File.WriteAllText(outputSource, hlslCode);
}
[GeneratedRegex("(?<=[a-z])([A-Z])")]
private static partial Regex CamelCaseToUnderscoreRegex();
}