feat(render): refactor pipeline & shader system for DX12 WG
Major refactor of render pipeline and shader system: - Replaced legacy shader properties with source generator and attribute-based HLSL struct generation. - Introduced ShaderPropertiesRegistry for runtime property layout/code registration. - Added modular IRenderPipeline, IRenderPipelineSettings, and IRenderPayload interfaces. - Implemented GhostRenderPipeline and ECS-driven GPUScene management. - Added experimental DirectX 12 Work Graph support. - Refactored shader compilation, variant hashing, and caching. - Updated APIs for consistency and improved codegen for registration. These changes modernize the rendering infrastructure for advanced features like work graphs and dynamic pipelines. BREAKING CHANGE: Shader DSL, pipeline, and property APIs have changed. Existing shaders and pipeline integrations must be updated.
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@@ -17,6 +17,11 @@
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<Listener>false</Listener>
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<Visitor>true</Visitor>
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</Antlr4>
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<Antlr4 Include="Grammar\GhostComputeShaderParser.g4">
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<Visitor>true</Visitor>
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<Generator>MSBuild:Compile</Generator>
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<Listener>false</Listener>
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</Antlr4>
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<Antlr4 Include="Grammar\GhostShaderParser.g4">
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<Generator>MSBuild:Compile</Generator>
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<Listener>false</Listener>
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