feat(render): refactor pipeline & shader system for DX12 WG
Major refactor of render pipeline and shader system: - Replaced legacy shader properties with source generator and attribute-based HLSL struct generation. - Introduced ShaderPropertiesRegistry for runtime property layout/code registration. - Added modular IRenderPipeline, IRenderPipelineSettings, and IRenderPayload interfaces. - Implemented GhostRenderPipeline and ECS-driven GPUScene management. - Added experimental DirectX 12 Work Graph support. - Refactored shader compilation, variant hashing, and caching. - Updated APIs for consistency and improved codegen for registration. These changes modernize the rendering infrastructure for advanced features like work graphs and dynamic pipelines. BREAKING CHANGE: Shader DSL, pipeline, and property APIs have changed. Existing shaders and pipeline integrations must be updated.
This commit is contained in:
@@ -1,5 +1,4 @@
|
||||
using Ghost.Graphics.Core;
|
||||
using Ghost.Graphics.RenderPipeline;
|
||||
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||
using Misaki.HighPerformance.LowLevel.Collections;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user