Refactor: variant-aware shader/material pipeline overhaul
Major architectural update to graphics/material/shader system: - Introduced strongly-typed key structs (Key64/Key128) for passes, variants, and pipelines; removed legacy key types. - Implemented robust hashing and key generation utilities for efficient variant and pipeline lookup/caching. - Shader compiler now compiles/caches all keyword variants using new key system; includes handled as lists. - Switched to push constant root signature for per-draw data; updated HLSL and C# codegen accordingly. - Refactored Material, Shader, and Pass data structures for cache efficiency and variant support. - Pipeline library and PSO management now use 128-bit keys and variant-specific caching. - Replaced WorldNode with SceneNode in editor/scene graph; introduced ComponentManager for archetype/query management. - Migrated math utilities to Misaki.HighPerformance.Mathematics; updated editor controls. - Updated all HLSL and codegen for new buffer/push constant layouts and macros. - Misc: project reference cleanup, D3D12 Work Graph support, doc updates, and code modernization.
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84
Ghost.DSL/ShaderCompiler/Parser/KeywordsBlock.cs
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84
Ghost.DSL/ShaderCompiler/Parser/KeywordsBlock.cs
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using Ghost.Core.Graphics;
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namespace Ghost.DSL.ShaderCompiler.Parser;
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internal class KeywordsBlock : IBlockParser<List<FunctionCallDeclaration>, List<KeywordsGroup>>
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{
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public static bool ShouldEnter(Token token)
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{
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return token.Match(TokenType.Keyword, TokenLexicon.KnownKeywords.KEYWORDS);
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}
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public static List<FunctionCallDeclaration> Parse(TokenStreamSlice stream)
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{
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stream.Expect(TokenType.Keyword);
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stream.Expect(TokenType.LBrace);
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var keywords = new List<FunctionCallDeclaration>();
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var bodyStream = stream.Slice(stream.Remaining - 1);
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while (bodyStream.HasMore)
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{
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var keywordToken = bodyStream.Expect(TokenType.Identifier);
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var args = ParseUtility.ParseFunctionArguments(ref bodyStream, TokenType.Identifier);
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keywords.Add(new FunctionCallDeclaration { name = keywordToken, arguments = args });
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bodyStream.Expect(TokenType.Semicolon);
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}
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stream.Expect(TokenType.RBrace);
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return keywords;
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}
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public static List<KeywordsGroup>? SemanticAnalysis(List<FunctionCallDeclaration>? syntax, List<DSLShaderError> errors)
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{
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if (syntax == null)
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{
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return null;
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}
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var keywords = new List<KeywordsGroup>(syntax.Count);
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foreach (var keyword in syntax)
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{
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if (keyword.arguments == null || keyword.arguments.Count == 0)
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{
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errors.Add(new DSLShaderError
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{
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message = $"Function '{keyword.name.lexeme}' must have at least one argument.",
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line = keyword.name.line,
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column = keyword.name.column
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});
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continue;
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}
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var group = new KeywordsGroup();
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switch (keyword.name.lexeme)
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{
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case TokenLexicon.KnownFunctions.LOCAL:
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group.space = KeywordSpace.Local;
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break;
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case TokenLexicon.KnownFunctions.GLOBAL:
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group.space = KeywordSpace.Global;
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break;
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default:
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errors.Add(new DSLShaderError
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{
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message = $"Unknown function name '{keyword.name.lexeme}'.",
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line = keyword.name.line,
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column = keyword.name.column
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});
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continue;
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}
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foreach (var arg in keyword.arguments)
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{
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group.keywords ??= new List<string>(keyword.arguments.Count);
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group.keywords.Add(arg.lexeme);
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}
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keywords.Add(group);
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}
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return keywords;
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}
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}
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