Refactor: variant-aware shader/material pipeline overhaul
Major architectural update to graphics/material/shader system: - Introduced strongly-typed key structs (Key64/Key128) for passes, variants, and pipelines; removed legacy key types. - Implemented robust hashing and key generation utilities for efficient variant and pipeline lookup/caching. - Shader compiler now compiles/caches all keyword variants using new key system; includes handled as lists. - Switched to push constant root signature for per-draw data; updated HLSL and C# codegen accordingly. - Refactored Material, Shader, and Pass data structures for cache efficiency and variant support. - Pipeline library and PSO management now use 128-bit keys and variant-specific caching. - Replaced WorldNode with SceneNode in editor/scene graph; introduced ComponentManager for archetype/query management. - Migrated math utilities to Misaki.HighPerformance.Mathematics; updated editor controls. - Updated all HLSL and codegen for new buffer/push constant layouts and macros. - Misc: project reference cleanup, D3D12 Work Graph support, doc updates, and code modernization.
This commit is contained in:
@@ -45,7 +45,7 @@ public abstract class SystemBase : ISystem
|
||||
|
||||
foreach (var queryID in _requiredQueries)
|
||||
{
|
||||
ref var query = ref World.GetEntityQueryReference(new Identifier<EntityQuery>(queryID));
|
||||
ref var query = ref World.ComponentManager.GetEntityQueryReference(new Identifier<EntityQuery>(queryID));
|
||||
if (query.GetEntityCount() == 0)
|
||||
{
|
||||
return false;
|
||||
@@ -197,7 +197,7 @@ public abstract class SystemGroup : ISystem
|
||||
private static List<ISystem> Sort(List<ISystem> systems)
|
||||
{
|
||||
// 1. Build the Graph
|
||||
// Key: The System, Value: Systems that MUST run before the Key
|
||||
// Key64: The System, Value: Systems that MUST run before the Key64
|
||||
var dependencies = new Dictionary<Type, HashSet<Type>>();
|
||||
var systemMap = systems.ToDictionary(s => s.GetType(), s => s);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user