Refactor: variant-aware shader/material pipeline overhaul
Major architectural update to graphics/material/shader system: - Introduced strongly-typed key structs (Key64/Key128) for passes, variants, and pipelines; removed legacy key types. - Implemented robust hashing and key generation utilities for efficient variant and pipeline lookup/caching. - Shader compiler now compiles/caches all keyword variants using new key system; includes handled as lists. - Switched to push constant root signature for per-draw data; updated HLSL and C# codegen accordingly. - Refactored Material, Shader, and Pass data structures for cache efficiency and variant support. - Pipeline library and PSO management now use 128-bit keys and variant-specific caching. - Replaced WorldNode with SceneNode in editor/scene graph; introduced ComponentManager for archetype/query management. - Migrated math utilities to Misaki.HighPerformance.Mathematics; updated editor controls. - Updated all HLSL and codegen for new buffer/push constant layouts and macros. - Misc: project reference cleanup, D3D12 Work Graph support, doc updates, and code modernization.
This commit is contained in:
@@ -37,7 +37,7 @@ public unsafe partial struct EntityQuery
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for (var i = 0; i < _matchingArchetypes.Count; i++)
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{
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ref var archetype = ref world.GetArchetypeReference(_matchingArchetypes[i]);
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ref var archetype = ref world.ComponentManager.GetArchetypeReference(_matchingArchetypes[i]);
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var hasAllComponents = true;
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for (var index = 0; index < 1; index++)
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{
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@@ -124,7 +124,7 @@ public unsafe partial struct EntityQuery
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for (var i = 0; i < _matchingArchetypes.Count; i++)
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{
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ref var archetype = ref world.GetArchetypeReference(_matchingArchetypes[i]);
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ref var archetype = ref world.ComponentManager.GetArchetypeReference(_matchingArchetypes[i]);
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var hasAllComponents = true;
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for (var index = 0; index < 2; index++)
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{
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@@ -215,7 +215,7 @@ public unsafe partial struct EntityQuery
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for (var i = 0; i < _matchingArchetypes.Count; i++)
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{
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ref var archetype = ref world.GetArchetypeReference(_matchingArchetypes[i]);
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ref var archetype = ref world.ComponentManager.GetArchetypeReference(_matchingArchetypes[i]);
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var hasAllComponents = true;
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for (var index = 0; index < 3; index++)
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{
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@@ -310,7 +310,7 @@ public unsafe partial struct EntityQuery
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for (var i = 0; i < _matchingArchetypes.Count; i++)
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{
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ref var archetype = ref world.GetArchetypeReference(_matchingArchetypes[i]);
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ref var archetype = ref world.ComponentManager.GetArchetypeReference(_matchingArchetypes[i]);
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var hasAllComponents = true;
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for (var index = 0; index < 4; index++)
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{
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@@ -409,7 +409,7 @@ public unsafe partial struct EntityQuery
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for (var i = 0; i < _matchingArchetypes.Count; i++)
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{
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ref var archetype = ref world.GetArchetypeReference(_matchingArchetypes[i]);
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ref var archetype = ref world.ComponentManager.GetArchetypeReference(_matchingArchetypes[i]);
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var hasAllComponents = true;
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for (var index = 0; index < 5; index++)
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{
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@@ -512,7 +512,7 @@ public unsafe partial struct EntityQuery
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for (var i = 0; i < _matchingArchetypes.Count; i++)
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{
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ref var archetype = ref world.GetArchetypeReference(_matchingArchetypes[i]);
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ref var archetype = ref world.ComponentManager.GetArchetypeReference(_matchingArchetypes[i]);
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var hasAllComponents = true;
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for (var index = 0; index < 6; index++)
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{
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@@ -619,7 +619,7 @@ public unsafe partial struct EntityQuery
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for (var i = 0; i < _matchingArchetypes.Count; i++)
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{
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ref var archetype = ref world.GetArchetypeReference(_matchingArchetypes[i]);
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ref var archetype = ref world.ComponentManager.GetArchetypeReference(_matchingArchetypes[i]);
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var hasAllComponents = true;
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for (var index = 0; index < 7; index++)
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{
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@@ -730,7 +730,7 @@ public unsafe partial struct EntityQuery
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for (var i = 0; i < _matchingArchetypes.Count; i++)
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{
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ref var archetype = ref world.GetArchetypeReference(_matchingArchetypes[i]);
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ref var archetype = ref world.ComponentManager.GetArchetypeReference(_matchingArchetypes[i]);
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var hasAllComponents = true;
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for (var index = 0; index < 8; index++)
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{
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@@ -821,7 +821,7 @@ public unsafe partial struct EntityQuery
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for (var i = 0; i < _matchingArchetypes.Count; i++)
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{
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ref var archetype = ref world.GetArchetypeReference(_matchingArchetypes[i]);
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ref var archetype = ref world.ComponentManager.GetArchetypeReference(_matchingArchetypes[i]);
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var hasAllComponents = true;
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for (var index = 0; index < 1; index++)
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{
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@@ -909,7 +909,7 @@ public unsafe partial struct EntityQuery
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for (var i = 0; i < _matchingArchetypes.Count; i++)
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{
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ref var archetype = ref world.GetArchetypeReference(_matchingArchetypes[i]);
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ref var archetype = ref world.ComponentManager.GetArchetypeReference(_matchingArchetypes[i]);
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var hasAllComponents = true;
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for (var index = 0; index < 2; index++)
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{
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@@ -1001,7 +1001,7 @@ public unsafe partial struct EntityQuery
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for (var i = 0; i < _matchingArchetypes.Count; i++)
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{
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ref var archetype = ref world.GetArchetypeReference(_matchingArchetypes[i]);
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ref var archetype = ref world.ComponentManager.GetArchetypeReference(_matchingArchetypes[i]);
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var hasAllComponents = true;
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for (var index = 0; index < 3; index++)
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{
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@@ -1097,7 +1097,7 @@ public unsafe partial struct EntityQuery
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for (var i = 0; i < _matchingArchetypes.Count; i++)
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{
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ref var archetype = ref world.GetArchetypeReference(_matchingArchetypes[i]);
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ref var archetype = ref world.ComponentManager.GetArchetypeReference(_matchingArchetypes[i]);
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var hasAllComponents = true;
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for (var index = 0; index < 4; index++)
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{
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@@ -1197,7 +1197,7 @@ public unsafe partial struct EntityQuery
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for (var i = 0; i < _matchingArchetypes.Count; i++)
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{
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ref var archetype = ref world.GetArchetypeReference(_matchingArchetypes[i]);
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ref var archetype = ref world.ComponentManager.GetArchetypeReference(_matchingArchetypes[i]);
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var hasAllComponents = true;
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for (var index = 0; index < 5; index++)
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{
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@@ -1301,7 +1301,7 @@ public unsafe partial struct EntityQuery
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for (var i = 0; i < _matchingArchetypes.Count; i++)
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{
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ref var archetype = ref world.GetArchetypeReference(_matchingArchetypes[i]);
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ref var archetype = ref world.ComponentManager.GetArchetypeReference(_matchingArchetypes[i]);
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var hasAllComponents = true;
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for (var index = 0; index < 6; index++)
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{
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@@ -1409,7 +1409,7 @@ public unsafe partial struct EntityQuery
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for (var i = 0; i < _matchingArchetypes.Count; i++)
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{
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ref var archetype = ref world.GetArchetypeReference(_matchingArchetypes[i]);
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ref var archetype = ref world.ComponentManager.GetArchetypeReference(_matchingArchetypes[i]);
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var hasAllComponents = true;
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for (var index = 0; index < 7; index++)
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{
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@@ -1521,7 +1521,7 @@ public unsafe partial struct EntityQuery
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for (var i = 0; i < _matchingArchetypes.Count; i++)
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{
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ref var archetype = ref world.GetArchetypeReference(_matchingArchetypes[i]);
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ref var archetype = ref world.ComponentManager.GetArchetypeReference(_matchingArchetypes[i]);
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var hasAllComponents = true;
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for (var index = 0; index < 8; index++)
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{
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