Migrate rendering from oop to dod
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@@ -63,7 +63,7 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
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_isRecording = false;
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}
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public void BeginRenderPass(IRenderTarget renderTarget, Color128 clearColor)
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public void BeginRenderPass(IRenderTarget renderTarget, Color16 clearColor)
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{
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// TODO: Implement render pass begin
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throw new NotImplementedException();
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