feat(core,rendering)!: add cleanup component support, refactor render pipeline
Introduce ICleanupComponent and cleanup archetype logic in ECS. Refactor component versioning to uint. Update IResourceDatabase to use map/unmap pattern. Decouple per-frame render requests from RenderSystem via IRenderPayload. Update render pipeline and extraction system to new API. BREAKING CHANGE: Entity destruction and render pipeline APIs have changed. IResourceDatabase.MapResource signature is updated; all callers must use map/memcpy/unmap. RenderSystem no longer manages per-frame render requests directly.
This commit is contained in:
8
src/Runtime/Ghost.Engine/Components/GPUInstanceRef.cs
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8
src/Runtime/Ghost.Engine/Components/GPUInstanceRef.cs
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@@ -0,0 +1,8 @@
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using Ghost.Entities;
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namespace Ghost.Engine.Components;
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public struct GPUInstanceRef : IComponent
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{
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public uint gpuSceneIndex;
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}
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@@ -11,4 +11,4 @@ public struct MeshInstance : IComponent
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public RenderingLayerMask renderingLayerMask;
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public ShadowCastingMode shadowCastingMode;
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public bool staticShadowCaster;
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}
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}
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@@ -1,145 +0,0 @@
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using Ghost.Core;
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using Ghost.Engine.Components;
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using Ghost.Entities;
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using Ghost.Graphics;
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using Ghost.Graphics.Core;
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using Misaki.HighPerformance.LowLevel.Buffer;
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using Misaki.HighPerformance.Mathematics;
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namespace Ghost.Engine.Systems;
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public class RenderExtractionSystem : ISystem
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{
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private RenderSystem _renderSystem = null!;
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private Identifier<EntityQuery> _cameraQueryID;
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private Identifier<EntityQuery> _meshQueryID;
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public void Initialize(ref readonly SystemAPI systemAPI)
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{
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_renderSystem = systemAPI.World.GetService<RenderSystem>();
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var builder = new QueryBuilder();
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_cameraQueryID = builder
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.WithAll<Camera, LocalToWorld>()
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.Build(systemAPI.World, false);
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builder.Clear();
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_meshQueryID = builder
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.WithAll<MeshInstance, LocalToWorld>()
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.Build(systemAPI.World, true);
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}
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public unsafe void Update(ref readonly SystemAPI systemAPI)
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{
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if (_meshQueryID.IsInvalid)
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{
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return;
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}
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ref var cameraQuery = ref systemAPI.World.ComponentManager.GetEntityQueryReference(_cameraQueryID);
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ref var meshQuery = ref systemAPI.World.ComponentManager.GetEntityQueryReference(_meshQueryID);
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foreach (var (cam, camLtw) in cameraQuery.GetComponentIterator<Camera, LocalToWorld>())
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{
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ref readonly var camRef = ref cam.Get();
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ref readonly var camLtwRef = ref camLtw.Get();
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// TODO: Classify transparent objects into a separate render list and render via oit.
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var renderList = new RenderList(1, 64, Allocator.FreeList);
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var transparentRenderList = new RenderList(1, 64, Allocator.FreeList);
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var shadowCasterRenderList = new RenderList(1, 64, Allocator.FreeList);
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// TODO: This chould be done in parallel jobs.
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foreach (var chunk in meshQuery.GetChunkIterator())
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{
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var meshInstances = chunk.GetComponentData<MeshInstance>();
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var localToWorlds = chunk.GetComponentData<LocalToWorld>();
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for (var i = 0; i < chunk.EntityCount; i++)
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{
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ref readonly var meshInstance = ref meshInstances[i];
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if ((meshInstance.renderingLayerMask & camRef.renderingLayerMask) == 0u)
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{
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// Not in the same rendering layer, skip.
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continue;
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}
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ref readonly var meshLtw = ref localToWorlds[i];
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var meshPosition = meshLtw.matrix.c3.xyz;
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var camPosition = camLtwRef.matrix.c3.xyz;
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var distance = math.distance(meshPosition, camPosition);
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// TODO: Use bounding sphere or AABB for better culling. Currently it just uses the pivot point which can cause popping when the pivot is far from the actual geometry.
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if (distance < camRef.nearClipPlane || distance > camRef.farClipPlane)
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{
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continue;
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}
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if (meshInstance.shadowCastingMode != ShadowCastingMode.ShadowsOnly)
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{
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renderList.Add(new RenderRecord
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{
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localToWorld = meshLtw.matrix,
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mesh = meshInstance.mesh,
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materialPalette = meshInstance.materialPalette,
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renderingLayerMask = meshInstance.renderingLayerMask,
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}, 0);
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}
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if (meshInstance.shadowCastingMode != ShadowCastingMode.Off)
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{
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shadowCasterRenderList.Add(new RenderRecord
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{
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localToWorld = meshLtw.matrix,
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mesh = meshInstance.mesh,
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materialPalette = meshInstance.materialPalette,
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renderingLayerMask = meshInstance.renderingLayerMask,
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}, 0);
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}
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}
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}
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var request = new RenderRequest
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{
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swapChainIndex = camRef.swapChainIndex,
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colorTarget = camRef.colorTarget,
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depthTarget = camRef.depthTarget,
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opaqueRenderList = renderList,
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shadowCasterRenderList = shadowCasterRenderList,
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transparentRenderList = transparentRenderList,
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renderFunc = camRef.renderFunc,
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view = new RenderView
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{
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localToWorld = camLtwRef.matrix,
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//viewMatrix = viewMatrix,
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//projectionMatrix = projectionMatrix,
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//position = camLtwRef.matrix.c3.xyz,
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//frustum = frustum,
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nearClipPlane = camRef.nearClipPlane,
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farClipPlane = camRef.farClipPlane,
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sensorSize = camRef.sensorSize,
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gateFit = camRef.gateFit,
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iso = camRef.iso,
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shutterSpeed = camRef.shutterSpeed,
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aperture = camRef.aperture,
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focalLength = camRef.focalLength,
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focusDistance = camRef.focusDistance,
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renderingLayerMask = camRef.renderingLayerMask,
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},
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};
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_renderSystem.AddRenderRequest(request);
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}
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}
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public void Cleanup(ref readonly SystemAPI systemAPI)
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{
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}
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}
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@@ -109,10 +109,9 @@ internal unsafe struct Chunk : IDisposable
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public const int BIT_ALIGNMENT_MINUS_ONE = BIT_ALIGNMENT - 1;
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private UnsafeArray<byte> _data;
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private UnsafeArray<int> _versions;
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private UnsafeArray<uint> _versions;
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// TODO: Add structual change versioning, similar to DidOrderChange in unity ecs.
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internal int _structuralVersion;
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internal uint _structuralVersion;
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internal int _count;
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internal readonly int _capacity;
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@@ -123,10 +122,10 @@ internal unsafe struct Chunk : IDisposable
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internal int _archetypeID;
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#endif
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public Chunk(int bufferSize, int capacity, int componentCount, int globalVersion)
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public Chunk(int bufferSize, int capacity, int componentCount, uint globalVersion)
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{
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_data = new UnsafeArray<byte>(bufferSize, Allocator.Persistent, AllocationOption.Clear);
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_versions = new UnsafeArray<int>(componentCount, Allocator.Persistent);
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_versions = new UnsafeArray<uint>(componentCount, Allocator.Persistent);
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_capacity = capacity;
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_count = 0;
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@@ -141,9 +140,9 @@ internal unsafe struct Chunk : IDisposable
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly int* GetVersionUnsafePtr()
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public readonly uint* GetVersionUnsafePtr()
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{
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return (int*)_versions.GetUnsafePtr();
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return (uint*)_versions.GetUnsafePtr();
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}
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public void Dispose()
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@@ -175,7 +174,6 @@ internal unsafe struct Archetype : IDisposable
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internal UnsafeArray<ComponentMemoryLayout> _layouts;
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internal UnsafeArray<int> _componentIDToLayoutIndex;
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// TODO: Is hash map better?
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private UnsafeList<Edge> _edgesAdd;
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private UnsafeList<Edge> _edgesRemove;
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@@ -187,6 +185,9 @@ internal unsafe struct Archetype : IDisposable
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private int _maxComponentID;
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private int _entityIdsOffset;
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// -1 means no cleanup component, 0 means haven't computed yet (since 0 is the empty archetype), positive value means the archetype id of the cleanup edge.
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internal int _cleanupEdge;
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public readonly Identifier<Archetype> ID => _id;
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public readonly Identifier<World> WorldID => _worldID;
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@@ -235,10 +236,21 @@ internal unsafe struct Archetype : IDisposable
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var entityAlign = (int)MemoryUtility.AlignOf<Entity>();
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var components = (Span<ComponentInfo>)stackalloc ComponentInfo[componentIds.Length];
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var cleanupCount = 0;
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for (var i = 0; i < componentIds.Length; i++)
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{
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_signature.SetBit(componentIds[i]);
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components[i] = ComponentRegistry.GetComponentInfo(componentIds[i]);
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if (components[i].isCleanup)
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{
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cleanupCount++;
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}
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}
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if (cleanupCount == 0)
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{
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_cleanupEdge = -1;
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}
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// Calculate total size per entity to get an initial capacity estimate
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@@ -456,7 +468,7 @@ internal unsafe struct Archetype : IDisposable
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly Error MarkChanged(int chunkIndex, int componentTypeId, int globalVersion)
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public readonly Error MarkChanged(int chunkIndex, int componentTypeId, uint globalVersion)
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{
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var layoutResult = GetLayout(componentTypeId);
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if (layoutResult.IsFailure)
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@@ -471,7 +483,7 @@ internal unsafe struct Archetype : IDisposable
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly Result<int, Error> GetVersion(int chunkIndex, int componentTypeId)
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public readonly Result<uint, Error> GetVersion(int chunkIndex, int componentTypeId)
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{
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var layoutResult = GetLayout(componentTypeId);
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if (layoutResult.Error != Error.None)
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@@ -8,6 +8,7 @@ namespace Ghost.Entities;
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public interface IComponent;
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public interface IEnableableComponent : IComponent;
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public interface ICleanupComponent : IComponent;
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[AttributeUsage(AttributeTargets.Struct)]
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public class RequireComponentAttribute<T> : Attribute
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@@ -24,6 +25,7 @@ internal struct ComponentInfo
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public int alignment;
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public bool isEnableable;
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public bool isSharedWarper;
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public bool isCleanup;
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}
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/// <summary>
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@@ -69,6 +71,7 @@ internal static class ComponentRegistry
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alignment = (int)MemoryUtility.AlignOf<T>(),
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isEnableable = typeof(IEnableableComponent).IsAssignableFrom(type),
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isSharedWarper = typeof(ISharedWarper).IsAssignableFrom(type),
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isCleanup = typeof(ICleanupComponent).IsAssignableFrom(type),
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};
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s_registeredComponents.Add(info);
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@@ -85,6 +85,29 @@ public unsafe partial class EntityManager : IDisposable
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return Error.NotFound;
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}
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private static void CopyData(ref Archetype oldArch, int oldChunk, int oldRow,
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ref Archetype newArch, int newChunk, int newRow)
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{
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// Iterate every component space in the OLD archetype
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for (var i = 0; i < oldArch._layouts.Count; i++)
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{
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var layout = oldArch._layouts[i];
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var src = oldArch._chunks[oldChunk].GetUnsafePtr() + layout.offset + (layout.size * oldRow);
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var r = newArch.GetLayout(layout.componentID);
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if (r.Error != Error.None)
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{
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// New archetype does not have this component, skip it.
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// This can happen when removing components.
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continue;
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}
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var dst = newArch._chunks[newChunk].GetUnsafePtr() + r.Value.offset + (layout.size * newRow);
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MemoryUtility.MemCpy(dst, src, (nuint)layout.size);
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}
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}
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/// <summary>
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/// Create an entity with no components.
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/// </summary>
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@@ -227,29 +250,20 @@ public unsafe partial class EntityManager : IDisposable
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}
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}
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private void DestoryManagedEntityIfExists(ref readonly Archetype archetype, EntityLocation location)
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{
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var pManagedRef = archetype.GetComponentData(location.chunkIndex, location.rowIndex, ComponentTypeID<ManagedEntityRef>.Value);
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if (pManagedRef != null)
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{
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DestroyManagedEntity(((ManagedEntityRef*)pManagedRef)->entity);
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}
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}
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// private void DestoryManagedEntityIfExists(ref readonly Archetype archetype, EntityLocation location)
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// {
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// var pManagedRef = archetype.GetComponentData(location.chunkIndex, location.rowIndex, ComponentTypeID<ManagedEntityRef>.Value);
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// if (pManagedRef != null)
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// {
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// DestroyManagedEntity(((ManagedEntityRef*)pManagedRef)->entity);
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// }
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// }
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/// <summary>
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/// Destroy the specified entity.
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/// </summary>
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/// <returns>The result status of the operation.</returns>
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public Error DestroyEntity(Entity entity)
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private Error DestroyEntity_Internal(Entity entity, EntityLocation location)
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{
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if (!_entityLocations.TryGetElementAt(entity.ID, entity.Generation, out var location))
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{
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return Error.NotFound;
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}
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ref var archetype = ref _world.ComponentManager.GetArchetypeReference(location.archetypeID);
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DestoryManagedEntityIfExists(in archetype, location);
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// DestoryManagedEntityIfExists(in archetype, location);
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var r = archetype.RemoveEntity(location.chunkIndex, location.rowIndex);
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if (r != Error.None)
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{
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@@ -264,27 +278,100 @@ public unsafe partial class EntityManager : IDisposable
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return Error.None;
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}
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/// <summary>
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/// Destroy the specified entity.
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/// </summary>
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/// <returns>The result status of the operation.</returns>
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public Error DestroyEntity(Entity entity)
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{
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if (!_entityLocations.TryGetElementAt(entity.ID, entity.Generation, out var location))
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{
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return Error.NotFound;
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}
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ref var archetype = ref _world.ComponentManager.GetArchetypeReference(location.archetypeID);
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if (archetype._cleanupEdge < 0)
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{
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return DestroyEntity_Internal(entity, location);
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}
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else
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{
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Identifier<Archetype> newArcID = default;
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if (archetype._cleanupEdge == 0)
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{
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ref var signature = ref archetype._signature;
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using var scope = AllocationManager.CreateStackScope();
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using var newSignature = new UnsafeBitSet(signature.Count, scope.AllocationHandle);
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var compCount = 0;
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var it = signature.GetIterator();
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while (it.Next(out var componentID))
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{
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if (ComponentRegistry.GetComponentInfo(componentID).isCleanup)
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{
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newSignature.SetBit(componentID);
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compCount++;
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}
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}
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var newSignatureHash = newSignature.GetHashCode();
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newArcID = _world.ComponentManager.GetArchetypeIDBySignatureHash(newSignatureHash);
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if (newArcID.IsInvalid)
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{
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// Create new archetype
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Span<Identifier<IComponent>> componentTypeIDs = stackalloc Identifier<IComponent>[compCount];
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var newIt = newSignature.GetIterator();
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var i = 0;
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while (newIt.Next(out var index))
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{
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componentTypeIDs[i++] = index;
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}
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newArcID = _world.ComponentManager.CreateArchetype(componentTypeIDs, newSignatureHash);
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}
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archetype._cleanupEdge = newArcID;
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}
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else
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{
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newArcID = archetype._cleanupEdge;
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}
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ref var newArchetype = ref _world.ComponentManager.GetArchetypeReference(newArcID);
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newArchetype.AllocateEntity(out var newChunkIndex, out var newRowIndex);
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CopyData(ref archetype, location.chunkIndex, location.rowIndex,
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ref newArchetype, newChunkIndex, newRowIndex);
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newArchetype.SetEntity(newChunkIndex, newRowIndex, entity);
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}
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return Error.None;
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}
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/// <summary>
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/// Destroy the specified entities.
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/// </summary>
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/// <param name="entities">The entities to destroy.</param>
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public void DestroyEntities(ReadOnlySpan<Entity> entities)
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{
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void RemoveManagedEntity(ReadOnlySpan<int> rowIndicesCache, ref readonly Archetype archetype, int chunkIndex)
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{
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for (var j = 0; j < rowIndicesCache.Length; j++)
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{
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var rowIndex = rowIndicesCache[j];
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var location = new EntityLocation
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{
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archetypeID = archetype.ID,
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chunkIndex = chunkIndex,
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rowIndex = rowIndex
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};
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DestoryManagedEntityIfExists(in archetype, location);
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}
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}
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// void RemoveManagedEntity(ReadOnlySpan<int> rowIndicesCache, ref readonly Archetype archetype, int chunkIndex)
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// {
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// for (var j = 0; j < rowIndicesCache.Length; j++)
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// {
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// var rowIndex = rowIndicesCache[j];
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// var location = new EntityLocation
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// {
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// archetypeID = archetype.ID,
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// chunkIndex = chunkIndex,
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// rowIndex = rowIndex
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// };
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//
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// DestoryManagedEntityIfExists(in archetype, location);
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// }
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// }
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if (entities.Length == 0)
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{
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@@ -292,8 +379,8 @@ public unsafe partial class EntityManager : IDisposable
|
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}
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using var scope = AllocationManager.CreateStackScope();
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var batchDestroy = new UnsafeList<EntityLocation>(entities.Length, scope.AllocationHandle);
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var rowIndicesCache = new UnsafeList<int>(32, scope.AllocationHandle);
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using var batchDestroy = new UnsafeList<EntityLocation>(entities.Length, scope.AllocationHandle);
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using var rowIndicesCache = new UnsafeList<int>(32, scope.AllocationHandle);
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// 1. GATHER
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// Resolve all entities to their locations
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@@ -335,7 +422,9 @@ public unsafe partial class EntityManager : IDisposable
|
||||
ref var prevArchetype = ref _world.ComponentManager.GetArchetypeReference(prevArchetypeID);
|
||||
|
||||
// Remove Managed Entities first
|
||||
RemoveManagedEntity(rowIndicesCache.AsSpan(), in prevArchetype, prevChunkIndex);
|
||||
// RemoveManagedEntity(rowIndicesCache.AsSpan(), in prevArchetype, prevChunkIndex);
|
||||
|
||||
// TODO: Handle ICleanupComponent here before we remove the entities from the archetype.
|
||||
|
||||
// Execute the hole-filling/swap logic
|
||||
prevArchetype.RemoveEntities(prevChunkIndex, rowIndicesCache.AsSpan());
|
||||
@@ -355,7 +444,7 @@ public unsafe partial class EntityManager : IDisposable
|
||||
{
|
||||
ref var lastArchetype = ref _world.ComponentManager.GetArchetypeReference(prevArchetypeID);
|
||||
|
||||
RemoveManagedEntity(rowIndicesCache.AsSpan(), in lastArchetype, prevChunkIndex);
|
||||
// RemoveManagedEntity(rowIndicesCache.AsSpan(), in lastArchetype, prevChunkIndex);
|
||||
lastArchetype.RemoveEntities(prevChunkIndex, rowIndicesCache.AsSpan());
|
||||
}
|
||||
|
||||
@@ -470,29 +559,6 @@ public unsafe partial class EntityManager : IDisposable
|
||||
return ref *(T*)ptr; // This will return null ref if ptr is null.
|
||||
}
|
||||
|
||||
private static void CopyData(ref Archetype oldArch, int oldChunk, int oldRow,
|
||||
ref Archetype newArch, int newChunk, int newRow)
|
||||
{
|
||||
// Iterate every component space in the OLD archetype
|
||||
for (var i = 0; i < oldArch._layouts.Count; i++)
|
||||
{
|
||||
var layout = oldArch._layouts[i];
|
||||
|
||||
var src = oldArch._chunks[oldChunk].GetUnsafePtr() + layout.offset + (layout.size * oldRow);
|
||||
var r = newArch.GetLayout(layout.componentID);
|
||||
if (r.Error != Error.None)
|
||||
{
|
||||
// New archetype does not have this component, skip it.
|
||||
// This can happen when removing components.
|
||||
continue;
|
||||
}
|
||||
|
||||
var dst = newArch._chunks[newChunk].GetUnsafePtr() + r.Value.offset + (layout.size * newRow);
|
||||
|
||||
MemoryUtility.MemCpy(dst, src, (nuint)layout.size);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a component to the specified entity.
|
||||
/// </summary>
|
||||
@@ -640,6 +706,12 @@ public unsafe partial class EntityManager : IDisposable
|
||||
}
|
||||
}
|
||||
|
||||
if (compCount == 0)
|
||||
{
|
||||
// If there is no component left, we destroy the entity directly.
|
||||
return DestroyEntity_Internal(entity, location);
|
||||
}
|
||||
|
||||
// Find or create new archetype
|
||||
var newSignatureHash = newSignature.GetHashCode();
|
||||
newArcID = _world.ComponentManager.GetArchetypeIDBySignatureHash(newSignatureHash);
|
||||
@@ -676,11 +748,11 @@ public unsafe partial class EntityManager : IDisposable
|
||||
return r;
|
||||
}
|
||||
|
||||
var pManagedRef = oldArchetype.GetComponentData(location.chunkIndex, location.rowIndex, ComponentTypeID<ManagedEntityRef>.Value);
|
||||
if (pManagedRef != null)
|
||||
{
|
||||
DestroyManagedEntity(((ManagedEntityRef*)pManagedRef)->entity);
|
||||
}
|
||||
// var pManagedRef = oldArchetype.GetComponentData(location.chunkIndex, location.rowIndex, ComponentTypeID<ManagedEntityRef>.Value);
|
||||
// if (pManagedRef != null)
|
||||
// {
|
||||
// DestroyManagedEntity(((ManagedEntityRef*)pManagedRef)->entity);
|
||||
// }
|
||||
|
||||
// Update location
|
||||
location.archetypeID = newArcID;
|
||||
@@ -833,6 +905,8 @@ public unsafe partial class EntityManager : IDisposable
|
||||
maskBase[byteIndex] &= (byte)~(1 << bitIndex);
|
||||
}
|
||||
|
||||
chunk.GetVersionUnsafePtr()[layoutResult.Value.versionIndex] = _world.Version;
|
||||
|
||||
return Error.None;
|
||||
}
|
||||
|
||||
|
||||
@@ -90,11 +90,11 @@ public readonly unsafe ref struct ChunkView
|
||||
private readonly ReadOnlyUnsafeCollection<Archetype.ComponentMemoryLayout> _layouts;
|
||||
private readonly ReadOnlyUnsafeCollection<int> _layoutIndexLookup;
|
||||
private readonly byte* _pChunkData;
|
||||
private readonly int* _pVersion;
|
||||
private readonly uint* _pVersion;
|
||||
private readonly int _entityOffset;
|
||||
private readonly int _entityCount;
|
||||
private readonly int _structuralVersion;
|
||||
private readonly int _currentVersion;
|
||||
private readonly uint _structuralVersion;
|
||||
private readonly uint _currentVersion;
|
||||
|
||||
public readonly int EntityCount => _entityCount;
|
||||
|
||||
@@ -168,7 +168,7 @@ public readonly unsafe ref struct ChunkView
|
||||
/// <param name="id">The identifier of the component for which to retrieve the version number. Must reference a valid component.</param>
|
||||
/// <returns>The version number of the specified component.</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly int GetComponentVersion(Identifier<IComponent> id)
|
||||
public readonly uint GetComponentVersion(Identifier<IComponent> id)
|
||||
{
|
||||
return _pVersion[id];
|
||||
}
|
||||
@@ -179,7 +179,7 @@ public readonly unsafe ref struct ChunkView
|
||||
/// <typeparam name="T">The component space for which to retrieve the version. Must be an unmanaged space that implements <see cref="IComponent"/>.</typeparam>
|
||||
/// <returns>The version number of the component space <typeparamref name="T"/>.</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly int GetComponentVersion<T>()
|
||||
public readonly uint GetComponentVersion<T>()
|
||||
where T : unmanaged, IComponent
|
||||
{
|
||||
return _pVersion[ComponentTypeID<T>.Value];
|
||||
|
||||
@@ -88,7 +88,7 @@ public partial class World : IDisposable, IEquatable<World>
|
||||
|
||||
private readonly Dictionary<Type, object> _services;
|
||||
|
||||
private int _version;
|
||||
private uint _version;
|
||||
private bool _disposed = false;
|
||||
|
||||
/// <summary>
|
||||
@@ -119,7 +119,7 @@ public partial class World : IDisposable, IEquatable<World>
|
||||
/// <summary>
|
||||
/// Gets the current version number of the world.
|
||||
/// </summary>
|
||||
public int Version => Interlocked.CompareExchange(ref _version, 0, 0);
|
||||
public uint Version => Interlocked.CompareExchange(ref _version, 0, 0);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the main entity command buffer for this world.
|
||||
@@ -172,7 +172,7 @@ public partial class World : IDisposable, IEquatable<World>
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal int AdvanceVersion()
|
||||
internal uint AdvanceVersion()
|
||||
{
|
||||
return Interlocked.Increment(ref _version);
|
||||
}
|
||||
|
||||
@@ -401,7 +401,24 @@ internal unsafe class D3D12ResourceDatabase : IResourceDatabase
|
||||
return Error.None;
|
||||
}
|
||||
|
||||
public Error MapResource(Handle<GPUResource> handle, uint subResource, ResourceRange? readRange, ResourceRange? writeRange, void* pData, nuint size)
|
||||
public void* MapResource(Handle<GPUResource> handle, uint subResource, ResourceRange? readRange)
|
||||
{
|
||||
var r = GetResourceRecord(handle);
|
||||
if (r.IsFailure)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var resource = r.Value.ResourcePtr;
|
||||
var rRange = readRange.HasValue ? new D3D12_RANGE { Begin = readRange.Value.Start, End = readRange.Value.End } : default;
|
||||
|
||||
void* mappedData = null;
|
||||
resource.Get()->Map(subResource, readRange.HasValue ? &rRange : null, &mappedData);
|
||||
|
||||
return mappedData;
|
||||
}
|
||||
|
||||
public Error UnmapResource(Handle<GPUResource> handle, uint subResource, ResourceRange? writtenRange)
|
||||
{
|
||||
var r = GetResourceRecord(handle);
|
||||
if (r.IsFailure)
|
||||
@@ -410,14 +427,9 @@ internal unsafe class D3D12ResourceDatabase : IResourceDatabase
|
||||
}
|
||||
|
||||
var resource = r.Value.ResourcePtr;
|
||||
var wRange = writtenRange.HasValue ? new D3D12_RANGE { Begin = writtenRange.Value.Start, End = writtenRange.Value.End } : default;
|
||||
|
||||
var rRange = readRange.HasValue ? new D3D12_RANGE { Begin = readRange.Value.Start, End = readRange.Value.End } : default;
|
||||
var wRange = writeRange.HasValue ? new D3D12_RANGE { Begin = writeRange.Value.Start, End = writeRange.Value.End } : default;
|
||||
|
||||
void* mappedData = null;
|
||||
resource.Get()->Map(subResource, readRange.HasValue ? &rRange : null, &mappedData);
|
||||
MemoryUtility.MemCpy(mappedData, pData, size);
|
||||
resource.Get()->Unmap(subResource, writeRange.HasValue ? &wRange : null);
|
||||
resource.Get()->Unmap(subResource, writtenRange.HasValue ? &wRange : null);
|
||||
|
||||
return Error.None;
|
||||
}
|
||||
|
||||
@@ -33,8 +33,14 @@ public enum BindlessAccess
|
||||
|
||||
public unsafe interface IResourceDatabase : IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// Enters a parallel read section, allowing multiple threads to read from the resource database concurrently and block any write operations until all readers have exited.
|
||||
/// </summary>
|
||||
void EnterParallelRead();
|
||||
|
||||
/// <summary>
|
||||
/// Exits a parallel read section, allowing write operations to proceed once all readers have exited.
|
||||
/// </summary>
|
||||
void ExitParallelRead();
|
||||
|
||||
/// <summary>
|
||||
@@ -126,7 +132,30 @@ public unsafe interface IResourceDatabase : IDisposable
|
||||
/// <returns>An Error indicating the success or failure of the swap operation.</returns>
|
||||
Error Swap(Handle<GPUResource> handleA, Handle<GPUResource> handleB);
|
||||
|
||||
Error MapResource(Handle<GPUResource> handle, uint subResource, ResourceRange? readRange, ResourceRange? writeRange, void* pData, nuint size);
|
||||
/// <summary>
|
||||
/// Maps a subresource of a GPU resource for CPU access, specifying read and write ranges.
|
||||
/// </summary>
|
||||
/// <param name="handle">A handle to the GPU resource to be mapped.</param>
|
||||
/// <param name="subResource">The zero-based index of the subresource to map.</param>
|
||||
/// <param name="readRange">The range of the resource to be read by the CPU. Specify null to indicate read access to the entire resource.</param>
|
||||
/// <returns>A pointer to the mapped subresource data, or null if the mapping operation fails.</returns>
|
||||
void* MapResource(Handle<GPUResource> handle, uint subResource, ResourceRange? readRange);
|
||||
|
||||
/// <summary>
|
||||
/// Unmaps a previously mapped subresource of a GPU resource, optionally specifying the range of data that was written by the CPU.
|
||||
/// </summary>
|
||||
/// <param name="handle">A handle to the GPU resource to unmap. Must reference a resource that was previously mapped.</param>
|
||||
/// <param name="subResource">The zero-based index of the subresource to unmap.</param>
|
||||
/// <param name="writtenRange">The range within the resource that was written to by the CPU. Specify null if no data was written or if the entire resource was modified.</param>
|
||||
/// <returns>An Error value indicating the result of the operation. Returns Error.None if the resource was successfully unmapped.</returns>
|
||||
Error UnmapResource(Handle<GPUResource> handle, uint subResource, ResourceRange? writtenRange);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the total size in bytes of the specified GPU resource, including all its subresources. This method is useful for determining the memory footprint of a resource and can be used for memory management and optimization purposes.
|
||||
/// </summary>
|
||||
/// <param name="resource">The handle to the GPU resource.</param>
|
||||
/// <param name="firstSubResource">The index of the first subresource to include in the size calculation.</param>
|
||||
/// <param name="numSubResources">The number of subresources to include in the size calculation.</param>
|
||||
/// <returns>The total size in bytes of the specified GPU resource and its subresources.</returns>
|
||||
ulong GetIntermediateResourceSize(Handle<GPUResource> resource, uint firstSubResource, uint numSubResources);
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ using Ghost.Core;
|
||||
using Ghost.Graphics.RHI;
|
||||
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||
using Misaki.HighPerformance.LowLevel.Collections;
|
||||
using Misaki.HighPerformance.LowLevel.Utilities;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ghost.Graphics.Core;
|
||||
@@ -61,7 +62,9 @@ public readonly unsafe ref struct RenderContext
|
||||
{
|
||||
fixed (T* pData = data)
|
||||
{
|
||||
ResourceDatabase.MapResource(buffer.AsResource(), 0, null, null, pData, sizeInBytes);
|
||||
var mappedData = _engine.ResourceDatabase.MapResource(buffer.AsResource(), 0, null);
|
||||
MemoryUtility.MemCpy(mappedData, pData, sizeInBytes);
|
||||
_engine.ResourceDatabase.UnmapResource(buffer.AsResource(), 0, null);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -81,7 +84,9 @@ public readonly unsafe ref struct RenderContext
|
||||
|
||||
fixed (T* pData = data)
|
||||
{
|
||||
ResourceDatabase.MapResource(uploadHandle.AsResource(), 0, null, null, pData, sizeInBytes);
|
||||
var mappedData = _engine.ResourceDatabase.MapResource(uploadHandle.AsResource(), 0, null);
|
||||
MemoryUtility.MemCpy(mappedData, pData, sizeInBytes);
|
||||
_engine.ResourceDatabase.UnmapResource(uploadHandle.AsResource(), 0, null);
|
||||
}
|
||||
|
||||
_cmd.CopyBuffer(buffer, uploadHandle, 0, 0, sizeInBytes);
|
||||
|
||||
@@ -179,7 +179,7 @@ public struct RenderView
|
||||
public RenderingLayerMask renderingLayerMask;
|
||||
}
|
||||
|
||||
public unsafe struct RenderRequest: IDisposable
|
||||
public struct RenderRequest: IDisposable
|
||||
{
|
||||
public RenderView view;
|
||||
|
||||
@@ -191,8 +191,6 @@ public unsafe struct RenderRequest: IDisposable
|
||||
public RenderList transparentRenderList;
|
||||
public RenderList shadowCasterRenderList;
|
||||
|
||||
public delegate*<ref readonly RenderContext, ref readonly RenderRequest, void> renderFunc;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
opaqueRenderList.Dispose();
|
||||
|
||||
51
src/Runtime/Ghost.Graphics/GPUScene.cs
Normal file
51
src/Runtime/Ghost.Graphics/GPUScene.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using Ghost.Core;
|
||||
using Ghost.Graphics.RHI;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ghost.Graphics;
|
||||
|
||||
public unsafe class GPUScene : IDisposable
|
||||
{
|
||||
private readonly IResourceAllocator _resourceAllocator;
|
||||
private readonly IResourceDatabase _resourceDatabase;
|
||||
|
||||
private Handle<GPUBuffer> _sceneBuffer;
|
||||
|
||||
private bool _disposed;
|
||||
|
||||
internal GPUScene(IResourceAllocator resourceAllocator, IResourceDatabase resourceDatabase, ulong initialCount)
|
||||
{
|
||||
_resourceAllocator = resourceAllocator;
|
||||
_resourceDatabase = resourceDatabase;
|
||||
|
||||
var bufferDesc = new BufferDesc
|
||||
{
|
||||
Size = initialCount * (ulong)sizeof(InstanceData),
|
||||
Stride = (uint)sizeof(InstanceData),
|
||||
Usage = BufferUsage.Structured | BufferUsage.UnorderedAccess | BufferUsage.ShaderResource,
|
||||
HeapType = HeapType.Default,
|
||||
};
|
||||
|
||||
_sceneBuffer = _resourceAllocator.CreateBuffer(in bufferDesc, "SceneBuffer");
|
||||
|
||||
Debug.Assert(_sceneBuffer.IsValid, "Failed to create GPUScene buffer.");
|
||||
}
|
||||
|
||||
~GPUScene()
|
||||
{
|
||||
Dispose();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_resourceDatabase.ReleaseResource(_sceneBuffer.AsResource());
|
||||
|
||||
_disposed = true;
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
@@ -1,16 +1,15 @@
|
||||
using Ghost.Core;
|
||||
using Ghost.Graphics.Core;
|
||||
using Ghost.Graphics.RHI;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ghost.Graphics.RenderPipeline;
|
||||
|
||||
public interface IRenderPayload : IDisposable;
|
||||
|
||||
public interface IRenderPipelineSettings
|
||||
{
|
||||
IRenderPipeline CreatePipeline(RenderSystem renderSystem);
|
||||
void CreatePipeline(RenderSystem renderSystem, out IRenderPipeline renderPipeline, out IRenderPayload renderPayload);
|
||||
}
|
||||
|
||||
public interface IRenderPipeline : IDisposable
|
||||
{
|
||||
void Render(RenderContext ctx, ReadOnlySpan<RenderRequest> requests);
|
||||
void Render(RenderContext ctx, int frameIndex, IRenderPayload payload);
|
||||
}
|
||||
|
||||
@@ -43,8 +43,6 @@ public class RenderSystem : IDisposable
|
||||
{
|
||||
private struct FrameResource : IDisposable
|
||||
{
|
||||
private UnsafeList<RenderRequest> _renderRequests;
|
||||
|
||||
public required AutoResetEvent CpuReadyEvent
|
||||
{
|
||||
get; init;
|
||||
@@ -65,26 +63,11 @@ public class RenderSystem : IDisposable
|
||||
get; set;
|
||||
}
|
||||
|
||||
public bool CpuWriteOpen
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
[UnscopedRef]
|
||||
public ref UnsafeList<RenderRequest> RenderRequests => ref _renderRequests;
|
||||
|
||||
public void Dispose()
|
||||
public readonly void Dispose()
|
||||
{
|
||||
CpuReadyEvent.Dispose();
|
||||
GpuReadyEvent.Dispose();
|
||||
CommandAllocator.Dispose();
|
||||
|
||||
for (var i = 0; i < _renderRequests.Count; i++)
|
||||
{
|
||||
_renderRequests[i].Dispose();
|
||||
}
|
||||
|
||||
_renderRequests.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -102,8 +85,8 @@ public class RenderSystem : IDisposable
|
||||
|
||||
private IRenderPipelineSettings _renderPipelineSettings;
|
||||
private IRenderPipeline _renderPipeline;
|
||||
private IRenderPayload _renderPayload;
|
||||
|
||||
private uint _frameIndex;
|
||||
private ulong _cpuFenceValue;
|
||||
private ulong _submittedFenceValue;
|
||||
|
||||
@@ -118,9 +101,10 @@ public class RenderSystem : IDisposable
|
||||
|
||||
public ulong CPUFenceValue => _cpuFenceValue;
|
||||
public ulong SubmittedFenceValue => _submittedFenceValue;
|
||||
public uint FrameIndex => _frameIndex;
|
||||
|
||||
public uint MaxFrameLatency => _config.FrameBufferCount;
|
||||
|
||||
public IRenderPayload RenderPayload => _renderPayload;
|
||||
public IRenderPipelineSettings RenderPipelineSettings
|
||||
{
|
||||
get => _renderPipelineSettings;
|
||||
@@ -135,8 +119,10 @@ public class RenderSystem : IDisposable
|
||||
}
|
||||
|
||||
_renderPipeline?.Dispose();
|
||||
_renderPayload?.Dispose();
|
||||
|
||||
_renderPipelineSettings = value;
|
||||
_renderPipeline = _renderPipelineSettings.CreatePipeline(this);
|
||||
_renderPipelineSettings.CreatePipeline(this, out _renderPipeline, out _renderPayload);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -180,7 +166,6 @@ public class RenderSystem : IDisposable
|
||||
CpuReadyEvent = new AutoResetEvent(false),
|
||||
GpuReadyEvent = new AutoResetEvent(true),
|
||||
CommandAllocator = _graphicsEngine.CreateCommandAllocator(CommandBufferType.Graphics),
|
||||
RenderRequests = new UnsafeList<RenderRequest>(2, Allocator.Persistent)
|
||||
};
|
||||
}
|
||||
|
||||
@@ -195,7 +180,7 @@ public class RenderSystem : IDisposable
|
||||
_resizeRequest = new ConcurrentDictionary<ISwapChain, uint2>();
|
||||
|
||||
_renderPipelineSettings = _config.InitialRenderPipelineSettings ?? new GhostRenderPipelineSettings();
|
||||
_renderPipeline = _renderPipelineSettings.CreatePipeline(this);
|
||||
_renderPipelineSettings.CreatePipeline(this, out _renderPipeline, out _renderPayload);
|
||||
|
||||
_isRunning = false;
|
||||
_disposed = false;
|
||||
@@ -225,8 +210,8 @@ public class RenderSystem : IDisposable
|
||||
{
|
||||
try
|
||||
{
|
||||
_frameIndex = (uint)(_submittedFenceValue % _config.FrameBufferCount);
|
||||
ref var frameResource = ref _frameResources[_frameIndex];
|
||||
var frameIndex = (int)(_submittedFenceValue % _config.FrameBufferCount);
|
||||
ref var frameResource = ref _frameResources[frameIndex];
|
||||
|
||||
// Wait for either CPU ready signal or shutdown signal
|
||||
waitHandles[0] = frameResource.CpuReadyEvent;
|
||||
@@ -276,15 +261,14 @@ public class RenderSystem : IDisposable
|
||||
|
||||
// TODO: How can we support async compute and async copy?
|
||||
var cmd = _graphicsEngine.GetPooledCommandBuffer(CommandBufferType.Graphics);
|
||||
ref var renderRequests = ref frameResource.RenderRequests;
|
||||
|
||||
try
|
||||
{
|
||||
cmd.Begin(frameResource.CommandAllocator);
|
||||
|
||||
var renderCtx = new RenderContext(_graphicsEngine, _resourceManager, cmd);
|
||||
var ctx = new RenderContext(_graphicsEngine, _resourceManager, cmd);
|
||||
|
||||
_renderPipeline.Render(renderCtx, renderRequests.AsSpan());
|
||||
_renderPipeline.Render(ctx, frameIndex, _renderPayload);
|
||||
_swapChainManager.TransitionToPresent(cmd);
|
||||
|
||||
// End recording commands and submit
|
||||
@@ -301,13 +285,6 @@ public class RenderSystem : IDisposable
|
||||
finally
|
||||
{
|
||||
_graphicsEngine.ReturnPooledCommandBuffer(cmd);
|
||||
|
||||
for (var i = 0; i < renderRequests.Count; i++)
|
||||
{
|
||||
renderRequests[i].Dispose();
|
||||
}
|
||||
|
||||
renderRequests.Clear();
|
||||
}
|
||||
|
||||
_submittedFenceValue++;
|
||||
@@ -361,9 +338,6 @@ public class RenderSystem : IDisposable
|
||||
var eventIndex = (int)(_cpuFenceValue % _config.FrameBufferCount);
|
||||
ref var frameResource = ref _frameResources[eventIndex];
|
||||
|
||||
Debug.Assert(frameResource.CpuWriteOpen, "SignalCPUReady called without a matching successful TryAcquireCPUFrame.");
|
||||
frameResource.CpuWriteOpen = false;
|
||||
|
||||
frameResource.CpuReadyEvent.Set();
|
||||
_cpuFenceValue++;
|
||||
}
|
||||
@@ -388,25 +362,9 @@ public class RenderSystem : IDisposable
|
||||
var eventIndex = (int)(_cpuFenceValue % _config.FrameBufferCount);
|
||||
ref var frameResource = ref _frameResources[eventIndex];
|
||||
|
||||
Debug.Assert(!frameResource.CpuWriteOpen, "TryAcquireCPUFrame called while the previous CPU frame is still open. Call SignalCPUReady first.");
|
||||
|
||||
frameResource.CpuWriteOpen = true;
|
||||
frameResource.RenderRequests.Clear();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void AddRenderRequest(in RenderRequest request)
|
||||
{
|
||||
Debug.Assert(!_disposed, "Cannot add render request to a disposed RenderSystem.");
|
||||
|
||||
var frameIndex = (int)(_cpuFenceValue % _config.FrameBufferCount);
|
||||
ref var frameResource = ref _frameResources[frameIndex];
|
||||
|
||||
Debug.Assert(frameResource.CpuWriteOpen, "AddRenderRequest requires a successful TryAcquireCPUFrame and must happen before SignalCPUReady.");
|
||||
frameResource.RenderRequests.Add(request);
|
||||
}
|
||||
|
||||
public bool WaitForGPUReady(int timeOut = -1)
|
||||
{
|
||||
Debug.Assert(!_disposed, "Cannot wait for GPU ready on a disposed RenderSystem.");
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Ghost.Core;
|
||||
using Ghost.Graphics.RHI;
|
||||
using Misaki.HighPerformance.LowLevel.Utilities;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ghost.Graphics.Utilities;
|
||||
@@ -24,7 +25,9 @@ public static unsafe class RenderingUtility
|
||||
{
|
||||
fixed (T* pData = data)
|
||||
{
|
||||
resourceDatabase.MapResource(buffer.AsResource(), 0, null, null, pData, sizeInBytes);
|
||||
var mappedData = resourceDatabase.MapResource(buffer.AsResource(), 0, null);
|
||||
MemoryUtility.MemCpy(mappedData, pData, sizeInBytes);
|
||||
resourceDatabase.UnmapResource(buffer.AsResource(), 0, null);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -44,7 +47,9 @@ public static unsafe class RenderingUtility
|
||||
|
||||
fixed (T* pData = data)
|
||||
{
|
||||
resourceDatabase.MapResource(uploadHandle.AsResource(), 0, null, null, pData, sizeInBytes);
|
||||
var mappedData = resourceDatabase.MapResource(uploadHandle.AsResource(), 0, null);
|
||||
MemoryUtility.MemCpy(mappedData, pData, sizeInBytes);
|
||||
resourceDatabase.UnmapResource(uploadHandle.AsResource(), 0, null);
|
||||
}
|
||||
|
||||
cmd.CopyBuffer(buffer, uploadHandle, 0, 0, sizeInBytes);
|
||||
|
||||
Reference in New Issue
Block a user