feat(core,rendering)!: add cleanup component support, refactor render pipeline

Introduce ICleanupComponent and cleanup archetype logic in ECS. Refactor component versioning to uint. Update IResourceDatabase to use map/unmap pattern. Decouple per-frame render requests from RenderSystem via IRenderPayload. Update render pipeline and extraction system to new API.

BREAKING CHANGE: Entity destruction and render pipeline APIs have changed. IResourceDatabase.MapResource signature is updated; all callers must use map/memcpy/unmap. RenderSystem no longer manages per-frame render requests directly.
This commit is contained in:
2026-04-06 22:05:48 +09:00
parent c6bdbe0710
commit 6c96d4cf50
20 changed files with 399 additions and 200 deletions

View File

@@ -2,6 +2,7 @@ using Ghost.Core;
using Ghost.Graphics.RHI;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections;
using Misaki.HighPerformance.LowLevel.Utilities;
using System.Diagnostics;
namespace Ghost.Graphics.Core;
@@ -61,7 +62,9 @@ public readonly unsafe ref struct RenderContext
{
fixed (T* pData = data)
{
ResourceDatabase.MapResource(buffer.AsResource(), 0, null, null, pData, sizeInBytes);
var mappedData = _engine.ResourceDatabase.MapResource(buffer.AsResource(), 0, null);
MemoryUtility.MemCpy(mappedData, pData, sizeInBytes);
_engine.ResourceDatabase.UnmapResource(buffer.AsResource(), 0, null);
}
}
else
@@ -81,7 +84,9 @@ public readonly unsafe ref struct RenderContext
fixed (T* pData = data)
{
ResourceDatabase.MapResource(uploadHandle.AsResource(), 0, null, null, pData, sizeInBytes);
var mappedData = _engine.ResourceDatabase.MapResource(uploadHandle.AsResource(), 0, null);
MemoryUtility.MemCpy(mappedData, pData, sizeInBytes);
_engine.ResourceDatabase.UnmapResource(uploadHandle.AsResource(), 0, null);
}
_cmd.CopyBuffer(buffer, uploadHandle, 0, 0, sizeInBytes);