Refactor namespaces and improve resource handling
- Updated namespaces from `Ghost.UnitTest` to `Ghost.Graphics.Test` across multiple files. - Refactored `GraphicsTestWindow` to use a new `RenderSystem` configuration. - Removed deprecated `Logger` and `SerializationTest` classes. - Improved memory management in D3D12 components, including resource allocation and cleanup. - Added `[SupportedOSPlatform]` attributes to specify Windows version compatibility. - Updated `.editorconfig` settings and project references for consistency. - Enabled `nativeDebugging` in `launchSettings.json`.
This commit is contained in:
@@ -2,6 +2,6 @@
|
||||
csharp_new_line_before_open_brace = all
|
||||
csharp_preserve_single_line_statements = true
|
||||
csharp_preserve_single_line_blocks = true
|
||||
dotnet_sort_system_directives_first = true
|
||||
dotnet_separate_import_directive_groups = true
|
||||
dotnet_sort_system_directives_first = false
|
||||
dotnet_separate_import_directive_groups = false
|
||||
max_line_length = 400
|
||||
Reference in New Issue
Block a user