Refactor namespaces and improve resource handling
- Updated namespaces from `Ghost.UnitTest` to `Ghost.Graphics.Test` across multiple files. - Refactored `GraphicsTestWindow` to use a new `RenderSystem` configuration. - Removed deprecated `Logger` and `SerializationTest` classes. - Improved memory management in D3D12 components, including resource allocation and cleanup. - Added `[SupportedOSPlatform]` attributes to specify Windows version compatibility. - Updated `.editorconfig` settings and project references for consistency. - Enabled `nativeDebugging` in `launchSettings.json`.
This commit is contained in:
@@ -1,5 +1,5 @@
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using Ghost.Core;
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using Ghost.Engine.Models;
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using Ghost.Engine.Services;
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namespace Ghost.Engine;
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@@ -9,20 +9,20 @@ internal class EngineCore
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{
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ActivationHandler.Handle(args);
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GraphicsPipeline.Initialize();
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GraphicsPipeline.Start();
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//GraphicsPipeline.Initialize();
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//GraphicsPipeline.Start();
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Logger.LogInfo("Engine started successfully.");
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}
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public void IncrementCPUFenceValue()
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{
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GraphicsPipeline.SignalCPUReady();
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//GraphicsPipeline.SignalCPUReady();
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}
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public void ShutDown()
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{
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GraphicsPipeline.SignalCPUReady();
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GraphicsPipeline.Shutdown();
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//GraphicsPipeline.SignalCPUReady();
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//GraphicsPipeline.Shutdown();
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}
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}
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@@ -21,10 +21,4 @@
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<!--<ProjectReference Include="..\Ghost.Generator\Ghost.Generator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />-->
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Misaki.HighPerformance.Unsafe">
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<HintPath>..\..\Class\Misaki.HighPerformance\Misaki.HighPerformance.LowLevel\bin\Release\net9.0\Misaki.HighPerformance.LowLevel.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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@@ -1,106 +0,0 @@
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using Ghost.Engine.Models;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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namespace Ghost.Engine.Services;
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internal enum LogChangeType
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{
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LogAdded,
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LogRemoved,
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LogsCleared
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}
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internal readonly struct LogChangeContext(LogChangeType type, int index)
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{
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public readonly LogChangeType changeType = type;
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public readonly int index = index;
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}
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public static class Logger
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{
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private const int _MAX_LOGS = 4096;
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private static readonly List<LogMessage> _logs = new();
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internal static IReadOnlyList<LogMessage> Logs => _logs;
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internal static event Action<LogChangeContext>? OnLogsUpdate;
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internal static bool HasStackTrace
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{
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get; set;
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}
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private static StackTrace? CaptureStackTrace()
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{
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return HasStackTrace ? new StackTrace(1, true) : null;
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}
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private static void LogInternal(LogLevel level, object? message, StackTrace? stackTrace)
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{
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if (_logs.Count >= _MAX_LOGS)
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{
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_logs.RemoveAt(0);
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OnLogsUpdate?.Invoke(new(LogChangeType.LogRemoved, 0));
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}
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var logMessage = new LogMessage(level, message?.ToString(), stackTrace?.ToString());
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_logs.Add(logMessage);
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OnLogsUpdate?.Invoke(new(LogChangeType.LogAdded, _logs.Count - 1));
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}
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private static void LogExceptionInternal(Exception ex)
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{
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if (_logs.Count >= _MAX_LOGS)
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{
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_logs.RemoveAt(0);
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OnLogsUpdate?.Invoke(new(LogChangeType.LogRemoved, 0));
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}
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var logMessage = new LogMessage(LogLevel.Error, ex.Message, ex.StackTrace);
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_logs.Add(logMessage);
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OnLogsUpdate?.Invoke(new(LogChangeType.LogAdded, _logs.Count - 1));
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}
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public static void Log(LogLevel level, object? message)
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{
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LogInternal(level, message, CaptureStackTrace());
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}
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public static void LogInfo(object? message)
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{
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LogInternal(LogLevel.Info, message, CaptureStackTrace());
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}
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public static void LogWarning(object? message)
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{
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LogInternal(LogLevel.Warning, message, CaptureStackTrace());
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}
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public static void LogError(object? message)
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{
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LogInternal(LogLevel.Error, message, CaptureStackTrace());
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}
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public static void LogError(Exception ex)
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{
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LogExceptionInternal(ex);
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}
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public static void Assert([DoesNotReturnIf(false)] bool condition, object? message = null)
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{
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if (!condition)
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{
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LogInternal(LogLevel.Error, message ?? "Assertion failed", CaptureStackTrace());
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}
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}
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internal static void Clear()
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{
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_logs.Clear();
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OnLogsUpdate?.Invoke(new(LogChangeType.LogsCleared, -1));
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}
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}
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