Refactor namespaces and improve resource handling

- Updated namespaces from `Ghost.UnitTest` to `Ghost.Graphics.Test` across multiple files.
- Refactored `GraphicsTestWindow` to use a new `RenderSystem` configuration.
- Removed deprecated `Logger` and `SerializationTest` classes.
- Improved memory management in D3D12 components, including resource allocation and cleanup.
- Added `[SupportedOSPlatform]` attributes to specify Windows version compatibility.
- Updated `.editorconfig` settings and project references for consistency.
- Enabled `nativeDebugging` in `launchSettings.json`.
This commit is contained in:
2025-11-11 21:30:47 +09:00
parent fb003da26a
commit 6f786a0698
35 changed files with 334 additions and 401 deletions

View File

@@ -1,19 +1,21 @@
using Ghost.Core;
using Ghost.Core.Graphics;
using Ghost.Core.Utilities;
using Ghost.Graphics.Core;
using Ghost.Graphics.D3D12.Utilities;
using Ghost.Graphics.RHI;
using Misaki.HighPerformance.LowLevel.Utilities;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using TerraFX.Interop.DirectX;
using TerraFX.Interop.Windows;
using static TerraFX.Aliases.D3D12_Alias;
using static TerraFX.Aliases.D3D_Alias;
using static TerraFX.Aliases.D3D12_Alias;
using static TerraFX.Aliases.DXGI_Alias;
using Ghost.Core.Graphics;
using Ghost.Graphics.Core;
namespace Ghost.Graphics.D3D12;
[SupportedOSPlatform(Win32Utility.OS_SUPPORTED_VERSION)]
internal unsafe class D3D12CommandBuffer : ICommandBuffer
{
private ComPtr<ID3D12CommandAllocator> _allocator;
@@ -71,8 +73,6 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
_resourceAllocator = resourceAllocator;
_descriptorAllocator = descriptorAllocator;
// Command lists are created in recording state, so close it
_commandList.Get()->Close();
_isRecording = false;
_disposed = false;
}