Refactor namespaces and improve resource handling
- Updated namespaces from `Ghost.UnitTest` to `Ghost.Graphics.Test` across multiple files. - Refactored `GraphicsTestWindow` to use a new `RenderSystem` configuration. - Removed deprecated `Logger` and `SerializationTest` classes. - Improved memory management in D3D12 components, including resource allocation and cleanup. - Added `[SupportedOSPlatform]` attributes to specify Windows version compatibility. - Updated `.editorconfig` settings and project references for consistency. - Enabled `nativeDebugging` in `launchSettings.json`.
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@@ -3,12 +3,12 @@ using Ghost.Core.Graphics;
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using Ghost.Core.Utilities;
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using Ghost.Graphics.Core;
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using Ghost.Graphics.RHI;
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using Misaki.HighPerformance.Mathematics;
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using Misaki.HighPerformance.LowLevel.Collections;
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using Misaki.HighPerformance.Mathematics;
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using System.Runtime.CompilerServices;
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using System.Runtime.Versioning;
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using TerraFX.Interop.DirectX;
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using TerraFX.Interop.Windows;
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using static TerraFX.Aliases.D3D12_Alias;
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using static TerraFX.Aliases.D3D12MA_Alias;
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using static TerraFX.Aliases.DXGI_Alias;
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@@ -16,6 +16,7 @@ using static TerraFX.Interop.DirectX.D3D12MemAlloc;
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namespace Ghost.Graphics.D3D12;
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[SupportedOSPlatform(Win32Utility.OS_SUPPORTED_VERSION)]
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internal unsafe sealed partial class D3D12ResourceAllocator
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{
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// NOTE: _MAX_BYTES may not be accurate, we need to verify it with feature level checks.
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@@ -591,6 +592,7 @@ internal unsafe sealed partial class D3D12ResourceAllocator
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// TODO: Thread safety for resource allocator
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// A common solution is to use ticket. Each allocation request create a ticket and put it into a thread-safe queue. A dedicated thread process the queue and fulfill the requests.
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internal unsafe sealed partial class D3D12ResourceAllocator : IResourceAllocator, IDisposable
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{
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private readonly IFenceSynchronizer _fenceSynchronizer;
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