Refactor namespaces and improve resource handling

- Updated namespaces from `Ghost.UnitTest` to `Ghost.Graphics.Test` across multiple files.
- Refactored `GraphicsTestWindow` to use a new `RenderSystem` configuration.
- Removed deprecated `Logger` and `SerializationTest` classes.
- Improved memory management in D3D12 components, including resource allocation and cleanup.
- Added `[SupportedOSPlatform]` attributes to specify Windows version compatibility.
- Updated `.editorconfig` settings and project references for consistency.
- Enabled `nativeDebugging` in `launchSettings.json`.
This commit is contained in:
2025-11-11 21:30:47 +09:00
parent fb003da26a
commit 6f786a0698
35 changed files with 334 additions and 401 deletions

View File

@@ -1,16 +1,19 @@
using Ghost.Core;
using Ghost.Core.Utilities;
using Ghost.Graphics.Core;
using Ghost.Graphics.RHI;
using Misaki.HighPerformance.Collections;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using TerraFX.Interop.DirectX;
using TerraFX.Interop.Windows;
using Ghost.Graphics.Core;
namespace Ghost.Graphics.D3D12;
[SupportedOSPlatform(Win32Utility.OS_SUPPORTED_VERSION)]
internal class D3D12ResourceDatabase : IResourceDatabase, IDisposable
{
internal unsafe struct ResourceRecord
@@ -106,13 +109,13 @@ internal class D3D12ResourceDatabase : IResourceDatabase, IDisposable
public D3D12ResourceDatabase(D3D12DescriptorAllocator descriptorAllocator)
{
_resources = new(64, Allocator.Persistent);
_resources = new(64, Allocator.Persistent, AllocationOption.Clear);
#if DEBUG || GHOST_EDITOR
_resourceName = new(64);
#endif
_meshes = new(64, Allocator.Persistent);
_materials = new(16, Allocator.Persistent);
_meshes = new(64, Allocator.Persistent, AllocationOption.Clear);
_materials = new(16, Allocator.Persistent, AllocationOption.Clear);
_shaders = new(16);
_shaderPasses = new(16);
@@ -168,7 +171,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase, IDisposable
public bool HasResource(Handle<GPUResource> handle)
{
ObjectDisposedException.ThrowIf(_disposed, this);
return _resources.Contain(handle.id, handle.generation);
return _resources.Contains(handle.id, handle.generation);
}
public ref ResourceRecord GetResourceInfo(Handle<GPUResource> handle)
@@ -292,7 +295,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase, IDisposable
public bool HasMesh(Handle<Mesh> handle)
{
ObjectDisposedException.ThrowIf(_disposed, this);
return _meshes.Contain(handle.id, handle.generation);
return _meshes.Contains(handle.id, handle.generation);
}
public ref Mesh GetMeshReference(Handle<Mesh> handle)
@@ -333,7 +336,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase, IDisposable
public bool HasMaterial(Handle<Material> handle)
{
ObjectDisposedException.ThrowIf(_disposed, this);
return _materials.Contain(handle.id, handle.generation);
return _materials.Contains(handle.id, handle.generation);
}
public ref Material GetMaterialReference(Handle<Material> handle)