Refactor namespaces and improve resource handling
- Updated namespaces from `Ghost.UnitTest` to `Ghost.Graphics.Test` across multiple files. - Refactored `GraphicsTestWindow` to use a new `RenderSystem` configuration. - Removed deprecated `Logger` and `SerializationTest` classes. - Improved memory management in D3D12 components, including resource allocation and cleanup. - Added `[SupportedOSPlatform]` attributes to specify Windows version compatibility. - Updated `.editorconfig` settings and project references for consistency. - Enabled `nativeDebugging` in `launchSettings.json`.
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@@ -3,7 +3,7 @@
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<OutputType>WinExe</OutputType>
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<TargetFramework>net9.0-windows10.0.22621.0</TargetFramework>
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<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
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<RootNamespace>Ghost.UnitTest</RootNamespace>
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<RootNamespace>Ghost.Graphics.Test</RootNamespace>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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<Platforms>x86;x64;ARM64</Platforms>
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<RuntimeIdentifiers>win-x86;win-x64;win-arm64</RuntimeIdentifiers>
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@@ -59,12 +59,6 @@
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<ProjectReference Include="..\Ghost.Test.Core\Ghost.Test.Core.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Misaki.HighPerformance.Unsafe">
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<HintPath>..\..\Class\Misaki.HighPerformance\Misaki.HighPerformance.LowLevel\bin\Release\net9.0\Misaki.HighPerformance.LowLevel.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Page Update="Windows\DebugOutputWindow.xaml">
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<Generator>MSBuild:Compile</Generator>
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