Refactor namespaces and improve resource handling

- Updated namespaces from `Ghost.UnitTest` to `Ghost.Graphics.Test` across multiple files.
- Refactored `GraphicsTestWindow` to use a new `RenderSystem` configuration.
- Removed deprecated `Logger` and `SerializationTest` classes.
- Improved memory management in D3D12 components, including resource allocation and cleanup.
- Added `[SupportedOSPlatform]` attributes to specify Windows version compatibility.
- Updated `.editorconfig` settings and project references for consistency.
- Enabled `nativeDebugging` in `launchSettings.json`.
This commit is contained in:
2025-11-11 21:30:47 +09:00
parent fb003da26a
commit 6f786a0698
35 changed files with 334 additions and 401 deletions

View File

@@ -1,10 +1,10 @@
{
"profiles": {
"Ghost.UnitTest (Package)": {
"Ghost.Graphics.Test (Package)": {
"commandName": "MsixPackage",
"nativeDebugging": false
"nativeDebugging": true
},
"Ghost.UnitTest (Unpackaged)": {
"Ghost.Graphics.Test (Unpackaged)": {
"commandName": "Project"
}
}