Refactor namespaces and improve resource handling

- Updated namespaces from `Ghost.UnitTest` to `Ghost.Graphics.Test` across multiple files.
- Refactored `GraphicsTestWindow` to use a new `RenderSystem` configuration.
- Removed deprecated `Logger` and `SerializationTest` classes.
- Improved memory management in D3D12 components, including resource allocation and cleanup.
- Added `[SupportedOSPlatform]` attributes to specify Windows version compatibility.
- Updated `.editorconfig` settings and project references for consistency.
- Enabled `nativeDebugging` in `launchSettings.json`.
This commit is contained in:
2025-11-11 21:30:47 +09:00
parent fb003da26a
commit 6f786a0698
35 changed files with 334 additions and 401 deletions

View File

@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8" ?>
<Window
x:Class="Ghost.UnitTest.Windows.GraphicsTestWindow"
x:Class="Ghost.Graphics.Test.Windows.GraphicsTestWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:controls="using:Ghost.UnitTest.Controls"
xmlns:controls="using:Ghost.Graphics.Test.Controls"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="using:Ghost.UnitTest.Windows"
xmlns:local="using:Ghost.Graphics.Test.Windows"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
Title="GraphicsTestWindow"
mc:Ignorable="d">