Added CopyTexture support in ICommandBuffer
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src/Runtime/Ghost.Graphics/Contracts/IRenderPipeline.cs
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9
src/Runtime/Ghost.Graphics/Contracts/IRenderPipeline.cs
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using Ghost.Graphics.Core;
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using Ghost.Graphics.RHI;
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namespace Ghost.Graphics.Contracts;
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public interface IRenderPipeline
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{
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void Render(RenderContext ctx, ReadOnlySpan<Camera> cameras);
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}
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